Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: beasts of burden  (Read 624 times)

schnobs

  • Bay Watcher
    • View Profile
beasts of burden
« on: March 03, 2007, 02:12:00 pm »

Maybe I searched the wrong terms... has really noone suggested beasts of burden yet?

I mean, all the mules and horses could be put to good use. Instead of taking one piece, a dwarf could round up a mule, take it to several boulders in turn, then lead the mule to the destination pile.

It would be helpful if the beast could be assigned to both work and a cage, so a dwarf doesn't need to hunt it up and down the hallway before the actual work can begin.

As an expansion to the above... I'm lacking the words. How do you call these underground railways? Both the carts and the tracks would need to be made at a metalsmith's, of course.  And never mind the tracks, even carts would go a long way.

For loading / unloading puposes, the carts could be treated as yet another stockpile. When it's in the cave, all dwarves round up the rubble and put it on the cart; when it's outside... all dwarves run outside to unload it? Nah, this definitely needs some refinement.

Still, it would be cool if one could actually clear the rubble from the cave with a reasonable amount of work. Right now, the common approach apears to be "make the room twice as large and use half of it as mining pile".

Logged

Grek

  • Bay Watcher
    • View Profile
Re: beasts of burden
« Reply #1 on: March 03, 2007, 02:58:00 pm »

quote:
Bloat10, WHEELBARROWS, (Future): Wheelbarrows could be made and used by haulers to do several jobs at once. The AI for this is complicated though.

Mules working like wheelbarrows would be a good adition to this.

Logged

Eiba

  • Bay Watcher
    • View Profile
Re: beasts of burden
« Reply #2 on: March 03, 2007, 06:51:00 pm »

Additionally:
quote:
# Bloat59, MORE HAULING, (Future): Animal-drawn carts and large rocks. Use carts and places to post them to do hauls more efficiently (move dozens of objects from post to post between burrows).

Development page: http://www.bay12games.com/dwarves/dev.html

An absolutely great read if you're really bored.

Logged

schnobs

  • Bay Watcher
    • View Profile
Re: beasts of burden
« Reply #3 on: March 03, 2007, 08:30:00 pm »

quote:
Development page: http://www.bay12games.com/dwarves/dev.html

An absolutely great read if you're really bored.  


I actually *do* visit that page from time to time. However, if there's any system behind it, it's above my comprehension. So I can only browse (as in, quickly scanning most paragraphs and reading only some that somehow catch my attention). I wouldn't know how to find something particular there.

BTW, what's the difference between bloats, arcs and so on?

Logged

Solara

  • Bay Watcher
    • View Profile
Re: beasts of burden
« Reply #4 on: March 03, 2007, 08:53:00 pm »

I'm not 100% sure but I believe bloats are usually smaller, somewhat unnecessary details that just make the game more fun, while arcs are major additions that change the core gameplay.
Logged

Chthon

  • Bay Watcher
    • View Profile
Re: beasts of burden
« Reply #5 on: March 03, 2007, 09:04:00 pm »

Those mining carts you were at a loss for a name for.  They're called Dollies.
Logged
''d be perfect if I weren''t so arrogant.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: beasts of burden
« Reply #6 on: March 04, 2007, 02:25:00 pm »

I suggest animal powered mills. Might be useful when the mill is more useful...
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."