Been thinking about a simple yet elegant solution to the future implementation of magic and the outposts of other races. Rather than present it all at once, I'm going to divide it into sections, starting with Dwarven Magic as we already have Dwarf Fortress.
Caveat: This won't be popular with everybody, primarily because of its simplicity.
Dwarven Magic
As a quick introduction it's probably worth mentioning that dwarves, virtually regardless of setting, are rarely your typical magic-wielding, fireball-hurling sorcerers. Dwarven magic, in literature and gaming, is often concentrated on the forging of enchanted items, occasionally through rune-craft.
Solution : Dwarven magic = Strange Moods & Artifacts
I told you that wouldn't be popular. However, if we combine the above idea with TRULY legendary artifacts, then things start to get very interesting. Bear in mind that Strange Moods retain their randomness, preventing artifacts from being too game-breaking.
Artifact Weapons and Armor
At the moment, weapons and armor are the most useful artifacts, because they confer obvious game-world benefits. These I would leave virtually unchanged, and
attempt to make all the other artifacts as useful.
FURNITURE
Artifact Mechanisms
Artifact Mechanisms provide constant X units of power when rigged to a gear assembly. If placed in a trap, Artifact Mechanisms never jam.
Artifact Statues
An artifact statue is essentially a tame Golem, with various permutations possible: Rock Crystal Golem, Steel Golem, Marble Golem, etc. Either the Golem may be chained or assigned as a pet to help with defence, or perhaps it could act as a fearless hauler automaton.
Optional: Bone and Leather Golems would instead be tame Skeletal [bonetype] or tame Zombie [bonetype], allowing for necromancy and build-your-own Undead Dragons.
Artifact Chains
An animal held by an Artifact Chain is automatically tamed. A person held by an Artifact Chain is no longer berserk. This allows you to place normally-untameable creatures as guards for your fortress, such as unicorns, and capture/display slaves of other races. Removing an Artifact Chain from a creature/person makes it wild/berserk...even if it was tame/calm to begin with.
Artifact Barrels, Bin, Bags, Boxes, Backpacks, Quivers and Waterskins
Artifact Containers act essentially as Bags of Holding, with four times(for example) the space of a regular container. Food, etc. in an Artifact Container never spoils.
Alternative: Objects of a single type placed in an Artifact Container slowly gain in number, whether food, drink, bolts, stone blocks, etc....with at least two measures/units needed before it begins.
Artifact Beds
The designated owner of an Artifact Bed(room) requires no sleep. This does not automatically rejuvenate their wakefulness(which would allow you to transfer the bedroom around), but merely disables the dwarfs ability to sleep. Depending on the game mechanics, this may result in the dwarf entering an immediate coma if he owns the bedroom for a few years then changes to another.
Metal, etc. artifact beds will of course have the same ability.
CRAFTS
Caveat: Artifact Crafts should be buildable(essentially as displays) or wearable(crowns, etc), as well as tradeable.
Artifact Crown
The wearer of an Artifact Crown automatically becomes a King(or Queen), even if it triggers your seven-dwarf hamlet into a kingdom, with all the requirements.
If you already have a King/Queen, the two dwarves immediately seek each other out and fight to the death, leaving you with one(or less) rulers.
Artifact Idols
Artifact Idols should be crafted after either a random world Deity OR the Deity of the artifacts creator OR be a new target of worship themselves. Artifact Idols should be buildable as statues, and have a chance to convert dwarves(or optionally, other intelligent races) who admire the statue. Difficulty would be based on both the worth of the idol and the current belief strength of the admirer.
Artifact Instruments
Artifact Instruments are buildable, allowing specific placement. Artifact Instruments play themselves, generating happy thoughts and disrupting sleep in a wide radius.
Optional: All instruments are buildable and have a "Play Me" order attached to them. Dwarves with the necessary skill may play an instrument to the above effect((un)happy thoughts(based on skill)/sleep disruption). In this instance, Artifact Instruments are the only ones that play themselves.
Any thoughts? Or ideas for other artifacts?