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Author Topic: 6 caged Tentacle Clowns  (Read 1574 times)

Stelknecht

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6 caged Tentacle Clowns
« on: December 11, 2009, 02:44:14 am »

Apparently my sturdy mace and warhammer dwarves were stunning them long enough for the cage traps they were fighting on to activate.
I'm scared to let them out. But I also want some violence. I was thinking of pitting some goblins in with them and see if the slaughter starts.
Any other ideas? I probably won't build some 90 store edifice to do something fascinating with em, but I'll try most anything else.

hmm...
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Spartan 117

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Re: 6 caged Tentacle Clowns
« Reply #1 on: December 11, 2009, 02:52:09 am »

Put them in a pit. You can dump enemies in as you capture them.
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Foa

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Re: 6 caged Tentacle Clowns
« Reply #2 on: December 11, 2009, 02:54:07 am »

Put them in a pit. You can dump enemies in as you capture them.
Basically it is a 1z deep pit, it can be as wide/deep as you want, just designate the drop zone, and then designate what to drop from the drop zone.

You can drop off cliffs, you can drop into rivers ( needs diving board for non-aquatic and amphibious entities ) , blah blah blah
« Last Edit: December 11, 2009, 02:55:49 am by Foa »
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Shade-o

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Re: 6 caged Tentacle Clowns
« Reply #3 on: December 11, 2009, 02:54:35 am »

Instead of just making a pit, make it a labyrinth. Carve out a huge and twisting series of corridors that include pits of water and magma, some traps, lockable sections and an exit out the side of the mountain. A goblin that can make it past the traps, environment and demons to the exit deserves to live.
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Grimlocke

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Re: 6 caged Tentacle Clowns
« Reply #4 on: December 11, 2009, 02:55:56 am »

- Release them in a pit for your very own funhouse!
- Make a retractable bridge over the pit.
- Make your merchant path run over the bridge.
- Wait for the elves to show up.
- Pull The Lever.
- DF naughty tentacle fun!
- Record.
- Yield profit?
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Foa

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Re: 6 caged Tentacle Clowns
« Reply #5 on: December 11, 2009, 02:57:00 am »

- Release them in a pit for your very own funhouse!
- Make a retractable bridge over the pit.
- Make your merchant path run over the bridge.
- Wait for the elves to show up.
- Pull The Lever.
- DF naughty tentacle fun!
- Record.
- Yield profit?
You could probably sell the dirty engravings on the human market.
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Stelknecht

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Re: 6 caged Tentacle Clowns
« Reply #6 on: December 11, 2009, 03:04:59 am »

I'd never thought of the media potential. I should export them to the japanese!
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Foa

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Re: 6 caged Tentacle Clowns
« Reply #7 on: December 11, 2009, 03:09:50 am »

I'd never thought of the media potential. I should export them to the japanese!
No, no, well, maybe, but I think depictions of rape were banned in japan. ( Peer Pressure from the UN )
Oh and tentacle rape was created by censorship. ( it was illegal to depict man parts going into female parts ( In Japan ) , so it was substituted with tentacles ( Hooray for censorship in Japan! )
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Amalgam

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Re: 6 caged Tentacle Clowns
« Reply #8 on: December 11, 2009, 03:21:11 am »

Elves? Better yet, drop nobles down there. It'll be harder to sell the engraving though.
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Shima

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Re: 6 caged Tentacle Clowns
« Reply #9 on: December 11, 2009, 04:24:13 am »

I'd say, the best way to pit this stuff out, would be something like this:
(This is vertical)
¢┼__ò___ò_
║ ║
¢
╝ ╚
 &


Basically, a vertical airlock, so you can fill it with all the goblins or whatever you want, and then dump them all at once.  Combine with an extensive labyrinth, and you've got yourself massive amounts of awesome!  Even better, is if you have 5 such airlocks, put some into each, and then pull a single lever that drops unhatches all 5 at once.
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Ubiq

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Re: 6 caged Tentacle Clowns
« Reply #10 on: December 11, 2009, 06:16:48 am »

One other option would be to have two pits linked by a door attached to a mechanism at the bottom. Toss every single stray animal in the fort into one pit, especially female animals.

Pit the demons into the other pit, toss in a goblin to see what happens. If they kill the goblin, then bide your time and toss a whole siege worth of goblins down there.

If they don't kill the goblin, let loose the hounds, horses, donkeys, cows, mules, and sundry other animals of war. You might want to wait a year or two first simply so there'll be plenty of animals.

Reduces lag and hopefully gives you a bunch of "Tentacle Clown cowering, dog laughing" engravings.
« Last Edit: December 11, 2009, 06:19:20 am by Ubiq »
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Dorf3000

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Re: 6 caged Tentacle Clowns
« Reply #11 on: December 11, 2009, 08:56:27 am »

Apparently my sturdy mace and warhammer dwarves were stunning them long enough for the cage traps they were fighting on to activate.
I'm scared to let them out. But I also want some violence. I was thinking of pitting some goblins in with them and see if the slaughter starts.
Any other ideas? I probably won't build some 90 store edifice to do something fascinating with em, but I'll try most anything else.

hmm...

Build them next to your jails.  It'll keep your prisoners 'entertained' while they serve their sentences.
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Quietust

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Re: 6 caged Tentacle Clowns
« Reply #12 on: December 11, 2009, 09:15:51 am »

Now I'm wondering... is it possible to chain up a hostile BUILDINGDESTROYER without it instantly destroying its chain?
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Re: 6 caged Tentacle Clowns
« Reply #13 on: December 11, 2009, 10:09:51 am »

I'm not even 100% sure if you can chain a hostile anything (I think I've tried, but may be misremembering).  If you can, odds are it'll scare everyone who sees it and/or kill them if they get close.
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Re: 6 caged Tentacle Clowns
« Reply #14 on: December 11, 2009, 11:03:21 am »

You can definitely chain up hostile creatures - my first GCS silk farm used a tame spider with a chained goblin as bait, and it worked spectacularly well. It would indeed scare dwarves away, but actually chaining it didn't cause too much trouble, likely because said goblins were prisoners of war and thus wouldn't struggle when being hauled around.

However, when I tried the same thing using a frogman captured from the underground river, the Dungeon Master (the only one with animal training enabled, and thus the only one who would haul the creature) would either run away after removing the frogman from its cage or simply beat it to death (in self defense) immediately after chaining it up. I suspect this problem would also result in the case of trying to chain up a clown.
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
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