Pre-turn status:
Attributes Combat stats Bonus
Str: 25 -1ap to str wpn Light packing
End: 15 13/15 hp (2
Agi: 30 10 ap +1 dodge -1 ap (left foot damaged) (1
Dex: 31 -1ap to dex wpn 50 exp
Int: 25 6/25 mp (4
Spr: 15
Cha: 10
Luk: 10
Skills
Deadeye (Recharge, lvl 2, 45exp)
Quick Shot (Active, lvl 2, 99exp)
Dodge (Passive, lvl 1, 27exp)
Attributes Combat stats Bonus
Str: 30 -1ap to str wpn Encumbered, 4 turns to regenerate +50exp
End: 25 17/25 hp (2
Agi: 20 6 ap +50exp
Dex: 20 -1ap to dex wpn
Int: 10 10/10 mp
Spr: 10
Cha: 15
Luk: 35 +7 item find, 5luk
Skills
Shield Slam (Active, lvl 0, 0exp)
Fatally Lucky (Passive, lvl 1, 72exp)
Attributes Combat stats Bonus
Str: 10 Medium packing (4
End: 20 17/20 hp Very lightly poisoned: -1/turn if End roll < 5 | 1 turn left (1
Agi: 20 6 ap (6
Dex: 10
Int: 31 25/36 mp +5mp 50 exp
Spr: 30 (5
Cha: 30
Luk: 10
Skills
Arcane Fist (Active lvl 3, 80exp)
Multi-Arcane Fist (Active lvl 0, 0exp)
Mend Wounds (Active, lvl 3, 18 exp)
Repositioning himself, Frederick is not satisfied with his last attempt to conjure several Arcane Fists and tries again.
F: Int31 > 11
Yet again he fails but this time the Fist isn't transparent. He aims for the uninjured rat.
F: Int31 > 21
r: Spr5 > 2
-4mp
Arcane Fist: 3+3dmg - 2%3 > 6dmg
The rat is squeezed. Frederick XIII gains 36 exp to Arcane Fist, totaling to lvl 4 and 16 exp. Frustrated by his unluckiness he decides to try again.
F: Int31 > 20
Success. Frederick finally figured out a way to summon atleast one more Arcane Fist, one looks normal while the other looks a bit transparent still and the Fists follow the movements of his both hands. He then name this sub-type of Arcane Fist as Multi-Arcane Fist. With these two Fists he squeeze the one close to him and the one close to Cheddarius.
F: Int31 > 3
r: Spr5 > 3
-1mp
Multi-Arcane Fist 1: 3dmg - 3%3 > 2dmg
F: Int31 > 9 -2 from transparent fist
r: Spr5 > 4
-1mp
Multi-Arcane Fist 2: 3dmg - 4%3 > 2dmg
Frederick still lack in control of his newly invented spell and only hurts the rats abit. Luckily one of the rats end up dead. Frederick XIII gains 9 exp to Multi-Arcane Fist, totaling to lvl 0 and 9 exp.
Suddenly he hear a cry of pain from Knightington. He can't really make out how damaged he is from this distance but from the cry he figures that Knightington might need help. Frederick not being a fighter of any kind can only help him by mending Knightingtons wounds.
F: Spr30 > 29
K: Spr10 > 4
-4mp
Mend Wound: 3+3hp + 4%5 > 6hp
You gain 66 exp to Mend Wounds, totaling to lvl 3 and 84 exp.
The sudden surge of energy flows into Knightington making him feel much better and more daring he tries to feint an attack and then tries to sidestep to his right side. Some of his luck has left him though.
K: Cha15 > 3
R: Cha50 > 42
Feint: 3 vs 42 = Fail
It doesn't fall for his feint and has no problem keeping him in sight. Still, Sir Knightington III strikes at the RatMan.
K: Dex20 + 1 Sword Mastery> 13
R: Agi50 > 23
Sword swing: 13 vs 23 = Miss
-3ap
Not one to give up Knightington tries to slam his shield against it, aiming for the head.
K: Dex20 > 18
R: Agi50 > 12
18 vs 12 = Hit
-3ap
Location: Upperbody4 > 4: Chest5 > Right Lung
Shield Slam: 1dmg + 2 (Shield bonus) + 3 (Str bonus) > 2dmg
The aim is of by a mile hitting the right side of the RatMan. The hit is shallow too, not good enough to wind him. Sir Knightington III gains 45 exp to Shield Slam, totaling to lvl 0 and 45 exp.
Cheddarius, aware of the new situation by the shout of Knightington position himself for a better aim. He calm himself down and takes a deep breath, letting nothing disturb his focus. As seconds pass he breaths slower and slower and the surroundings fades until only his target remains in his aim. He releases the arrow.
C: Dex31 + 2 Bow Mastery > 18 + 60% from Deadeye
R: Agi50 > 4
29 vs 4 = Hit
-2ap
Location: Leftsidebody4 > 1: Head3 > 1: Temple (critical)
Bow dmg: 1-5dmg + 2 (Bow bonus) + 3 (Dex bonus) + 1-3dmg (Unknown aggressor)> 5dmg + 50% (critical)
The RatMan fails to notice the arrow while it is occupied with Knightington. As the arrow hit its head a horrifying shriek can be heard from it. Something then starts to ooze from the wound, but Cheddarius has no time to study that because the RatMan is now looking at him. Cheddarius gains 27 exp to Deadeye, totaling to lvl 2 and 72 exp.
Being the target of a Demonic Ratman is not on Cheddarius to-do list and let off two Quick Shots.
C: Dex31 > 1
With no thought on what he does Cheddarius easily let them off, but the aim seem a little off.
C: Dex31 + 2 Bow Mastery > 27 - 2 accuracy
R: Agi50 > 22
25 vs 22 = Hit
-1ap
Location: Body6 > 2: Left Arm9 > 3: Lower Arm
Bow dmg: 1-5dmg + 2 (Bow bonus) + 3 (Dex bonus) - 15% (Quick Shot)> 2dmg
C: Dex31 + 2 Bow Mastery > 32 - 2 accuracy
R: Agi50 > 13
30 vs 13 = Hit
-1ap
Location: Body6 > 2: Left Arm9 > 3: Lower Arm
Bow dmg: 1-5dmg + 2 (Bow bonus) + 3 (Dex bonus) - 15% (Quick Shot)> 6dmg
The RatMan was not ready for this barrage and tries to protect itself as best as it can with its left arm. both of them hits its lower left arm, making it harder for the RatMan to exert strength. Cheddarius gains 45 exp and 66 exp to Quick Shot, totaling to lvl 4 and 10 exp. But the barrage has still not come to an end. Pulling his last strength he successfully release two more arrows.
C: Dex 31 > 9
As he release the arrows something is nagging in the back of his head, but he pushes it away and readies himself for what will come.
C: Dex31 + 2 Bow Mastery > 8
R: Agi50 > 44
Bow dmg: 30 vs 13 = Miss
-2ap
C: Dex31 + 2 Bow Mastery > 29
R: Agi50 > 33
Bow dmg: 30 vs 13 = Miss
-2ap
Sadly for Cheddarius the RatMan barely dodge one while the other one never had a chance to hit its target.
The RatMan struggles on who attack. It knows that the ranger is the greater danger but the fighter is closer.
R: Int50 > 31
R: Cha50 > 35
It looks at the ranger and then back at the fighter. In a click it decides to go for the closest target, the fighter.
R: Dex50 > 37 - 2 accuracy
K: Agi20 > 8
35 vs 8 = Hit
Location: Body6 > 3: Left leg8 > 4: Big toe
Right Paw: 1-6dmg + 5 (Str bonus) > 5dmg
The attack doesn't go the way the RatMan want it to, only hitting the fighters big toe. While the fighter is lucky to have avoided it hitting something vital the big toe is not. The sheer force rips it of, making the fighter scream again. The RatMan goes for another attack. Sir Knightington III gains 27 exp to Fatally Lucky, gaining back 5 temporary luck, totaling to lvl 1 and 99 exp.
R: Dex50 > 34
K: Agi20 > 4
34 vs 4 = Hit
Location: Body6 > 3: Right leg7 > 2: Lower leg
Left Paw: 1-6dmg + 3 (Str bonus) > 8dmg
Trying to hamper the figthers movement the RatMan aims yet again at the just healed wound. The fighter screams in agony and will have problems with movement. Sir Knightington III gains 45 exp to Fatally Lucky, gaining an additional 5 temporary luck, totaling to lvl 2 and 44 exp.
The rat decides to attack Cheddarius.
r: Dex5> 4
C: Agi31 > 13 + 1dodge
Rat Bite: 4 vs 14 = Miss
But the rat misses. Cheddarius gains 27 exp to Dodge, totaling to lvl 1 and 54 exp.
Frederick feels fine.
F: End20 -> 18
Needed poison resistance: 5
18 vs 5 = Resist
Frederick regains some health and mana.
F: Spr30*10%-> 3
Frederick regains 3 points of health and mana.
Post-turn stats:
Attributes Combat stats Bonus
Str: 25 -1ap to str wpn Light packing
End: 15 13/15 hp (2
Agi: 30 10 ap +1 dodge -1 ap (left foot damaged) +25 exp
Dex: 32 -1ap to dex wpn (6
Int: 25 0/25 mp (4
Spr: 15
Cha: 10
Luk: 10
Skills
Deadeye (Recharge, lvl 2, 72exp) 3 turns left.
Quick Shot (Active, lvl 4, 10exp)
Dodge (Passive, lvl 1, 54exp)
Attributes Combat stats Bonus
Str: 30 -1ap to str wpn Encumbered, 4 turns to regenerate +50 exp (5
End: 25 10/25 hp +33 exp (5
Agi: 20 6 ap -1 ap (right leg damaged) +50 exp
Dex: 20 -1ap to dex wpn
Int: 10 10/10 mp
Spr: 10
Cha: 15
Luk: 35 +7 item find, 10luk
Skills
Shield Slam (Active, lvl 0, 45exp)
Fatally Lucky (Passive, lvl 2, 44exp)
Attributes Combat stats Bonus
Str: 10 Medium packing (4
End: 20 20/20 hp (1
Agi: 20 6 ap (6
Dex: 10
Int: 31 18/36 mp +5mp +83 exp
Spr: 30 +50 exp
Cha: 30
Luk: 10
Skills
Arcane Fist (Active lvl 4, 16exp)
Multi-Arcane Fist (Active lvl 0, 9exp)
Mend Wounds (Active, lvl 3, 84 exp)
Items in the area:
Old sack, weightless.
One standard short bow: 1-3 dmg +1, 3ap cost. Very light.
7 rat corpses, not looted. Very light.
One standard wooden dagger: 1-2 dmg, 2ap cost. Very light.
Sir Knightington III's left big toe. Weightless.
One rat corpse, not looted. Very light.
___
Think I got everything right. Do point out any inconsistencies you find.