I'm a bad GM and I know it. Leaving the game alone for a whole week without even a single notice on why there is no action is a taboo here and I'm sorry about it. On the other hand I did my best to make changes to make the game more smooth. There are still chinks I haven't ironed out but I think I'm closing in on it. New for this turn and forth is that you are less restricted on movement. You may now walk as much as you want without using up ap, spells and abilities with mana cost cost less, bonus to damage is now a variable and not a constant so +5dmg is now +1-5dmg but you will still see it as a +5dmg, I put some pre- and post-turn stats making it easier for me keeping the score, and several things more. Note that none of these changes are retroactive or else I would have to redefine several things. Also, I have decided to take a bit more freedom on your actions as you can see, this mean that I will do what you state but I might add some additional attacks if your AP/MP allows it.
Pre-turn status:
Attributes Combat stats Bonus
Str: 25 -1ap to str wpn Light packing
End: 15 13/15 hp
Agi: 30 10 ap +1 dodge -1 ap (left foot damaged)
Dex: 30 -1ap to dex wpn 50 exp
Int: 25 12/25 mp
Spr: 15
Cha: 10
Luk: 10
Skills
Quick Shot (Active, lvl 2, 36exp)
Dodge (Passive, lvl 1, 18exp)
Attributes Combat stats Bonus
Str: 30 -1ap to str wpn Encumbered, 4 turns to regenerate
End: 25 25/25 hp
Agi: 20 6 ap
Dex: 20 -1ap to dex wpn
Int: 10 10/10 mp
Spr: 10
Cha: 15
Luk: 30 +7 item find
Skills
Dodge (Passive, lvl 0, 0exp)
Fatally Lucky (Passive, lvl 1, 27exp)
Attributes Combat stats Bonus
Str: 10 Medium packing
End: 20 18/20 hp Very lightly poisoned: -1/turn if End roll < 5 | 2 turns left
Agi: 20 6 ap
Dex: 10
Int: 30 31/35 mp +5mp 50 exp
Spr: 30
Cha: 30
Luk: 10
Skills
Arcane Fist (Active, lvl 2, 99exp)
Dodge (Passive, lvl 0, 0exp)
Counter-Attack (Passive, lvl 0, 0exp)
Oblivious to the new threat Cheddarius decides to rid the pests once and for all. He pick the single rat first.
C: Dex30 +2 Bow Mastery> 28
r: Agi5 > 3
28 vs 3 = Hit
-1ap, -5mp
Bow dmg: 1-5dmg +2 (weapon bonus) +3 (Dex bonus) - 15% Quick Shot > 5dmg
You gain 45 exp to Quick Shot, totaling to lvl 2 and 81 exp.
The rat is killed with no problem at all. Cheddarius then aim for the rat close to Knightington.
C: Dex30 +2 Bow Mastery> 13
r: Agi5 > 5
13 vs 5 = Hit
-1ap, -5mp
Bow dmg: 1-5dmg +2 (weapon bonus) +3 (Dex bonus) - 15% Quick Shot > 3dmg
You gain 18 exp to Quick Shot, totaling to lvl 2 and 99 exp.
Cheddarius feel a bit nervous to shoot the rat with his usual force because Knightington almost stands in the way. As the arrow hit the rat, it isn't killed, but it is moderately damaged.
Frederick, who knows about the new threat determine it to be more dangerous than rats. Focusing his power he conjure an Arcane Fist.
F: Int30 > 24
R: Spr20 > 11
Location: Body6 > 5: Right arm9 > 1: Shoulder
-3mp
Arcane Fist: 3+2dmg - 11%3 > 2dmg
You gain 45 exp to Arcane Fist, totaling to lvl 3 and 44 exp.
Seeing as it isn't as effective as Frederick thought it would be, he tries again but this time he tries to conjure more than one at once.
F: Int30 > 4
He fails to summon a storm of fists and succeed only one almost transparent fist.
F: Int30 > 22 -2 from transparent fist
R: Spr > 4
Location: Body6 > 5: Right arm9 > 7: Middle finger
-4mp
Arcane Fist: 3+3dmg - 4%3 > 5dmg
You gain 36 exp to Arcane Fist, totaling to lvl 3 and 80 exp.
While Frederick didn't do any real damage the constant pummeling to the RatMans right arm has made it less accurate.
Knightington suddenly wants his wooden dagger again and retracts his steps.
With it picked up he stands in a straight line to the RatMan and throws the dagger at it.
K: Dex20 > 7
R: Agi50 > 32
Wooden Dagger: 7 vs 32 = Miss
-1ap
But he miss, the RatMan is quicker than Knightington anticipated, dodging the dagger with ease.
Closing in on the distance Knightington tries to duke it out with the RatMan instead.
K: Dex20 +1 Sword Mastery> 11
R: Agi50 > 29
Sword swing: 11 vs 29 = Miss
-3ap
Yet again the RatMan dodges.
The RatMan decides to attack the closest target: Sir Knightington III.
R: Dex50 > 4 - 2 accuracy
K: Agi20 > 20
Right Paw: 4 vs 20 = Miss
Even though the RatMan is standing right in front of Knightington, Knightington magnificently dodge out of the way. Sir Knightington gains 66 exp to Dodge, totaling to lvl 0, 66 exp. In the slight window of opportunity Knightington Counter-Attacks.
K: Dex20 > 17
R: Agi50 > 49
Counter-Attack: 17 vs 49 = Miss
The RatMan continues his furious attack.
R: Dex50 > 24
K: Agi20 > 15
24 vs 15 = Hit
Location: Body6 > 4: Right leg8 > 2: Lower leg
Left Paw: 1-6dmg + 5 (Str bonus) > 8dmg
The left paw hits Sir Knightington III on the right lower leg. The damage makes Sir Knightington III Fatally Lucky, gaining 5 temporary luck and 45 exp, totaling to lvl 1 and 72 exp.
One rat decides to attack Cheddarius.
r: Dex5 > 3
C: Agi30 > 7
Rat bite: 3 vs 7 = Miss
The rat misses. Cheddarius gains 9 exp to Dodge, totaling to lvl 1 and 27 exp.
Two other rats home into Frederick.
r: Dex5 > 1
F: Agi20 > 20
Rat bite: 1 vs 20 = Miss
Frederick has no problem dodging the first rat bite. Frederick III gains 66 exp to Dodge, totaling to lvl 0, 66 exp. He even have time to Counter-Attack.
F: Dex10 > 6
r: Agi5 > 3
6 vs 3 = Hit
Counter-Attack: (1-2dmg + 3 (weapon bonus))/3 > 1dmg
The rat is hit but it just shrugs the blow off. Frederick III gains 36 exp to Counter-Attack, totaling to lvl 0, 36 exp.
The other rat attempts to bite Frederick.
r: Dex5 > 2
F: Agi20 > 2
Rat bite: 1 vs 20 = Miss
The last rat bite took Frederick by suprise. While he barely avoided being bitten it did scare the living light out of him.
Frederick feels a bit funny. His face shifts to a greener hue.
F: End20 -> 4
Needed poison resistance: 4
4 vs 5 = -1hp.
Post-turn stats:
Attributes Combat stats Bonus
Str: 25 -1ap to str wpn Light packing
End: 15 13/15 hp
Agi: 30 10 ap +1 dodge -1 ap (left foot damaged)
Dex: 31 -1ap to dex wpn 50 exp
Int: 25 6/25 mp
Spr: 15
Cha: 10
Luk: 10
Skills
Quick Shot (Active, lvl 2, 99exp)
Dodge (Passive, lvl 1, 27exp)
Attributes Combat stats Bonus
Str: 30 -1ap to str wpn Encumbered, 4 turns to regenerate
End: 25 17/25 hp
Agi: 20 6 ap
Dex: 20 -1ap to dex wpn
Int: 10 10/10 mp
Spr: 10
Cha: 15
Luk: 35 +7 item find, 5luk
Skills
Dodge (Passive, lvl 0, 66exp)
Fatally Lucky (Passive, lvl 1, 72exp)
Attributes Combat stats Bonus
Str: 10 Medium packing
End: 20 17/20 hp Very lightly poisoned: -1/turn if End roll < 5 | 1 turn left
Agi: 20 6 ap
Dex: 10
Int: 31 25/36 mp +5mp 50 exp
Spr: 30
Cha: 30
Luk: 10
Skills
Arcane Fist (Active lvl 3, 80exp)
Dodge (Passive, lvl 0, 66exp)
Counter-Attack (Passive, lvl 0, 36exp)
The attributes has been added and other small errors I noticed have been corrected.