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Author Topic: Cave Crawl, experimental. Good news, bad news: On hold  (Read 8542 times)

webadict

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #60 on: February 12, 2010, 09:27:48 am »

"How do we know it doesn't work in the opposite direction?"
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Cheddarius

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #61 on: February 12, 2010, 10:05:54 am »

DO IT. OOC sekrits from the GM are god.
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KineseN

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Re: Cave Crawl, experimental. Turn 0.80: Consequences
« Reply #62 on: February 12, 2010, 10:06:38 am »

M: "The opposite direction? Do you mean the pull or do you mean the blood?
The paper will always pull to the largest piece or the closest one. The bigger the the main piece is the greater chance a sub piece will pull towards that piece instead of a sister piece. The main paper will also pull towards it's child pieces but it's barely noticeable.
If you mean about binding the paper with your blood and then destroying it, I do not know. While I know that tearing the paper doesn't diminish it's power I do not know what would happen if I bound it with my blood and then teared it apart."

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Cheddarius

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #63 on: February 12, 2010, 10:09:59 am »

> slap webadict and accept the offer already
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Nirur Torir

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #64 on: February 12, 2010, 10:10:35 am »

Alright, let's just sign it and move on.
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webadict

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #65 on: February 12, 2010, 10:37:11 am »

... Okay, I'll sign it.
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KineseN

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Cave Crawl, experimental. Turn 0.90: Setting off
« Reply #66 on: February 12, 2010, 10:51:46 am »

Sir Knightington III still doesn't trust the man but because of peer pressure he finally yields.

K: "Fine. I sign that damn paper but I'm not going to let the paper get my blood."

Frederik XIII and Cheddarius cheers and starts to sign the papers.
They each rip a bit of the paper and let the mayor have it. You see as he is relieved, almost as if a heavy burden is lifted off his shoulders.

M: "Thank you, thank you very much."
K: "Yeah, yeah. Whatever."

Pouting, Sir Knightington III walks down the dirt road, finally on the way to glory and knighthood. Frederik XIII and Cheddarius follows, but they both tries to stop Sir Knightington III.

K: "What now?!"
F: "You forgot the sack the mayor kindly gave us."
K: "Oh. OK then, I'll pick it up and then see what's in it when we enter the cave."
C: "Fine by me."

Sir Kightington III received an Old sack. It's heavy.

Spoiler: First room (click to show/hide)
You are now standing inside the cave.

---
Also, do notice that the status is on the front page.
« Last Edit: February 12, 2010, 12:35:50 pm by KineseN »
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webadict

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #67 on: February 12, 2010, 12:34:10 pm »

Wow, I rolled like I won the lottery.

Open the bag, dumping the contents on the floor.

Look around for hostile creatures.
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Nirur Torir

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #68 on: February 12, 2010, 01:26:02 pm »

I was thinking more of a kleptomaniac personality then a distracted-by-shiny-objects personality, but whatever.

How is mana replenished?

I examine the loot as the bag is emptied.
I practice my telekinesis spell on a small rock.
« Last Edit: February 12, 2010, 02:36:20 pm by Nirur Torir »
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KineseN

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #69 on: February 12, 2010, 01:55:18 pm »

Health and mana is replenished every 3 turns. The amount replenished is dependent on your endurance, your intellect and your spirit.

For endurance and intellect you regain 10% of what your attributes are.
For spirit it's 10% rounded down but gives to both health and mana.

Only hard attributes are used, so for example you can't have an amulet and 2 rings of Greater Health, each giving you 25 hp. This would mean that a PC would gain 10% end and none from the hp.
But if you have an amulet and 2 rings of Greater Endurance instead, each giving you 5 end, those would count toward the regen calculation.

When you are in combat you will only get what you have in spirit, and the regen is cut in half.
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Nirur Torir

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #70 on: February 12, 2010, 02:01:18 pm »

Good to know, I think I'll avoid practicing magic just for the sake of xp for now then.

One other question for now. Will meditating for a turn return some mana?
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KineseN

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #71 on: February 12, 2010, 02:18:27 pm »

Meditating, resting and sleeping will return health and mana, least to most. Meditation can be done while enemies are near but not resting and sleeping. Doing any of these action will end your turn, meaning that you can't move/attack/whatever before you meditate/rest/sleep.

Meditating and resting will act as if it was a replenish turn, meditation doing the normal amount and resting twice that much. The replenish turn counter is then reseted.
Sleeping works differently. If you decide to sleep you sleep for two turns and then for as long as you want until you decide to wake up. You will regen 25% for each turn you are asleep but normal replenishing is active. So you could end up with something like:

25%+10%---------25%-------------25%-------------10%
Sleep 1---------Sleep 2---------Sleep 3---------Awake 4
Regen 1---------tick 1----------tick 2----------Regen 2


Also, don't expect an update over the weekend. I might be able to answer some question and if you are really lucky I might do a turn.
« Last Edit: February 12, 2010, 03:26:22 pm by KineseN »
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KineseN

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #72 on: February 14, 2010, 07:34:52 pm »

Just waiting on Cheddarius action.

Also, I'm going to change how your starting equipment are rolled. The equipment you have now are kept but not for those who come after you. Way more overpowered than I thought it would be.

Also also, I'm going to change Cheddarius' Dodge and Wedadict's Lucky Medallion. Instead of attributes they will change to a part of what they govern instead. So agi will change to dodge and luk will change to item find.
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Cheddarius

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #73 on: February 14, 2010, 08:03:37 pm »

Ooops, sorry.
> practice bow

EDIT: So my Quick Shot ability consumes 6 mp per turn it's active?
« Last Edit: February 14, 2010, 08:06:57 pm by Cheddarius »
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KineseN

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Re: Cave Crawl, experimental. Turn 0: The beginning
« Reply #74 on: February 15, 2010, 04:43:48 am »

Yes, but because it also reduce the ap cost by 1 you can attack with your special bow for only 2 ap.
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