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Author Topic: Cave Crawl, experimental. Good news, bad news: On hold  (Read 8526 times)

KineseN

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Re: Cave Crawl, experimental
« Reply #15 on: February 10, 2010, 02:55:42 pm »

LeoLeonardoIII: That's no problem, heck I want people to come with their own ideas the system. That way it's easier for me to stop exploiting leaks I've yet to come across. Just know that you might not have the chance to join yet.
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LeoLeonardoIII

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Re: Cave Crawl, experimental
« Reply #16 on: February 10, 2010, 02:57:05 pm »

Cool. I mainly just didn't want him to have high stats. He's a washout.
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KineseN

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Re: Cave Crawl, experimental
« Reply #17 on: February 10, 2010, 03:00:47 pm »

Just a question, but what would you classify Memory Moss as? Herb? Drug? Something entirely different?
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Nirur Torir

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Re: Cave Crawl, experimental
« Reply #18 on: February 10, 2010, 03:02:32 pm »

I'm fine with you controlling him, but just so you know, Frederick XI was in another thread.

I haven't the slightest idea of how their lineage works, so don't even ask.
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LeoLeonardoIII

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Re: Cave Crawl, experimental
« Reply #19 on: February 10, 2010, 03:16:45 pm »

Quote from: KineseN
Just a question, but what would you classify Memory Moss as? Herb? Drug? Something entirely different?

It's a moss that makes you forget things if you lie down in a big patch or smoke it or whatever. So I guess it's a drug!

Quote from: Nirur Torir
I'm fine with you controlling him, but just so you know, Frederick XI was in another thread.

I haven't the slightest idea of how their lineage works, so don't even ask.

Is there a Frederick that you haven't played? Or do you just increment the name by one every time? I was just fooling with you, I'll change it.
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Nirur Torir

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Re: Cave Crawl, experimental
« Reply #20 on: February 10, 2010, 03:36:45 pm »

I try to increment by one each time. Mostly, Frederick fits in acceptably with most time periods, and I'm too lazy to think of new names each time.
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LeoLeonardoIII

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Re: Cave Crawl, experimental
« Reply #21 on: February 10, 2010, 03:39:25 pm »

It's a good idea. I know when I'm playing D&D and my character dies and I still like it a lot, I'm tempted to just use the same name / personality but call him "Dignard II" or whatever.
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Cheddarius

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Re: Cave Crawl, experimental
« Reply #22 on: February 10, 2010, 06:52:01 pm »

Sorry, I had to go suddenly. That's why I had some stuff unfilled out. Here's the updated status:
I WILL TOTES VOLUNTEER FOR THIS
Name: Cheddarius
Race: Human
Gender: Male
Class: Longbowman
History: Cheddarius loved bows from an early age. When he was young, he bought a small bow with his life savings (admittedly not much). Though small to a grown man, it dwarfed (heh) Cheddarius, and he practiced with it every day to improve his strength and skill. When he was twenty, his town was sieged by goblins, and he volunteered to be in the fortress guard. He shot down dozens of goblins over the long months of the siege, third highest rank in his squadron. Afterwards, he returned to being a simple farmer, but he kept his old Guard bow and always remembered the golden days of yore.
Spoiler: Stats (click to show/hide)
Spoiler: Preparation Points (click to show/hide)
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LeoLeonardoIII

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Re: Cave Crawl, experimental
« Reply #23 on: February 10, 2010, 06:53:51 pm »

You should have called it Spillpower :P

Children all gain (15-Age) Spillpower.
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Cheddarius

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Re: Cave Crawl, experimental
« Reply #24 on: February 10, 2010, 07:00:41 pm »

That would mean that yet unconceived babies would have immense Spillpower. Imagine it... perhaps a couple will have a child in 20 years. 35 Spillpower! What about the babies who will be born in centuries? Immense, raging waves of children from millenia in the future, armed with thousands and thousands of Spillpower, blasting horrifying deluges of urine across the globe...
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LeoLeonardoIII

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Re: Cave Crawl, experimental
« Reply #25 on: February 10, 2010, 07:02:20 pm »

Good lord he's right.

*Puts down charts and graphs and test tube*

What have I done.
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KineseN

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Re: Cave Crawl, experimental
« Reply #26 on: February 10, 2010, 07:03:12 pm »

Cheddarius: Just wondering what you mean with Deadeye. That way I have a better chance to do your ability justice.

And with all of the information I now have, I can begin with the story. Or after I've gotten my sleep atleast.

Also... Eew.  ::)
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Cheddarius

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Re: Cave Crawl, experimental
« Reply #27 on: February 10, 2010, 07:15:27 pm »

It's a cool name for being incredibly accurate.
Also, are abilities passive or active? That is, does DeadEye make me more accurate, or give me a recharging ability that lets me be 100% accurate for one shot or something?
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LeoLeonardoIII

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Re: Cave Crawl, experimental
« Reply #28 on: February 11, 2010, 12:21:55 am »

If that steps on the toes of your skill system, maybe DeadEye could just give him no penalty for trick shots or something? Or longer range maybe?
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KineseN

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Re: Cave Crawl, experimental
« Reply #29 on: February 11, 2010, 04:47:16 am »

Abilities can be anything between active, passive or recharging. Depending on what category an ability is in the ability in itself changes.

DeadEye (Active)
-10% dmg
+10% dex

DeadEye (Passive)
+5 dex

DeadEye (Recharging)
Your next attack has 50% higher chance to land.
Recharge: 3 turns.
« Last Edit: February 11, 2010, 05:05:34 am by KineseN »
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