Architect: I think you misunderstood me. I thought that Jamie Thunders' short-sightedness was a plot element that was intended, and worked. Sure, it could have been expanded upon, but I wasn't too worried about that. To repeat: I wasn't worried about some hypotetical "better" story, I was looking at the one we got. I figured in his profile screen 'Sir Thunders' showed as having poor impulse control and usually did the first thing that came to mind. Also, he worships a demon. And has a grudge against... well, most people he knows.
Like I said, from the story I would think that the reason he lost the dagger and was killed was because the demon didn't want to help him any more and had given up on him. Dagger-demon was probably looking for a better candidate. I honestly expected Rabbit to have the dagger and kill him, right until the end, although that would probably have been too cliche.
As for a "rushed conclusion", I wasn't overly concerned with any rushing, but the timeline of this story is unclear. I was unsure whether this happened over months, years, or what? With the way it is compressed, to me it feels like it happened in one month - the Squire rocketing to knight status after getting that vial just before the tourney, death and disaster for the entire civ. entity following quickly, the evil squire at the center of it all.
That begs the question - how did the king stave off the tantrum spiral from two knights dying so close together? hehe. I think it was by having the percieved cause of it all executed, which would be an awesome mechanic to have in the game. "You sir, are a menace to dwarf-kind. You have poisoned and stabbed your way to power and even though we can't prove anything, everyone is still mad about it. Off with your head".
hehe. This is then depicted on the next three artifacts created, including an artifact bed - "bloody-rampage the rewarding of lust" - and a cursed dagger (the cycle repeats).