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Author Topic: Experiment: The Ages of Emptiness and Death  (Read 94381 times)

skaltum

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Re: Experiment: The Ages of Emptiness and Death
« Reply #75 on: December 17, 2009, 12:34:07 am »

[Horrifying animals]
Needs more this guy.
How about this guy.

i already made the rabbit one time. it was the age of the dwarf because of the mountinous biome saving them
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Nobody1225

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Re: Experiment: The Ages of Emptiness and Death
« Reply #76 on: December 17, 2009, 12:38:54 am »

[Horrifying animals]
Needs more this guy.

You're completely right.  Now there are night stalkers.  Since they're offshoots of bats, they can also be found in all the places bats used to be, too.

After adding him, I genned the world and got things set up.  We now have a thread!
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Draco18s

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Re: Experiment: The Ages of Emptiness and Death
« Reply #77 on: December 17, 2009, 01:55:50 pm »

[Horrifying animals]
Needs more this guy.

You're completely right.  Now there are night stalkers.  Since they're offshoots of bats, they can also be found in all the places bats used to be, too.

After adding him, I genned the world and got things set up.  We now have a thread!

Awesome.
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GrafZeppelin

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Re: Experiment: The Ages of Emptiness and Death
« Reply #78 on: December 24, 2009, 09:37:23 pm »

Once, and only once, I managed to generate a world with an actual one square island, as in it all fit in one area. I filled embarked across the entire map, and was surrounded by water. Unfortunately, I never managed to survive to Autumn to see if anything happened.

My theory is that the game will just crash.

Earthquake Damage

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Re: Experiment: The Ages of Emptiness and Death
« Reply #79 on: December 25, 2009, 08:47:38 am »

  • Phase 4: World Gen Age of Emptiness Death Better Respected than Adventure Mode Emptiness?  I'm embarking now.  It looks promising.
  • Phase 5: Age of Really Utter and Total Death; Extending Extinction to All Animal Life? My first attempt was to gen a world with the raws pretty much purged of animal life; only the following were still in the files:
    Spoiler (click to show/hide)
      The world genned just fine, got some pretty decent legends out of it, too, but I must have been missing something mission-critical because it consistently crashed on 'e: Embark'.  I'll delay further testing until getting some results on Phase 4.

I'm a little late, but I suspect the crash was due to a lack of [LARGE_PREDATOR] creatures in the embark region.  It uses them for the "ere the foo get hungry" part of the "Strike the earth!" screen.
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LegoLord

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Re: Experiment: The Ages of Emptiness and Death
« Reply #80 on: December 25, 2009, 10:27:50 pm »

Once, and only once, I managed to generate a world with an actual one square island, as in it all fit in one area. I filled embarked across the entire map, and was surrounded by water. Unfortunately, I never managed to survive to Autumn to see if anything happened.

My theory is that the game will just crash.
Sorry to say, but such Islands have been found since the upgrade to 3D.  Which was a few years ago now.

Migrants just fail to show up.  No crash.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

GrafZeppelin

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Re: Experiment: The Ages of Emptiness and Death
« Reply #81 on: December 26, 2009, 02:07:50 pm »

Then such an island would be a good place to prevent traders (and thus new civs) from showing up, correct?

Glech

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Re: Experiment: The Ages of Emptiness and Death
« Reply #82 on: August 04, 2010, 03:21:59 am »

Makes me wonder what the next age would be...
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breadbocks

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Re: Experiment: The Ages of Emptiness and Death
« Reply #83 on: August 04, 2010, 04:38:44 am »

I believe the term you want is..... volcanic. Anyway, is this still going? I want to hear progress. If you need to kill time in adventure mode, sleep. A lot. Or Travel a lot.
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Clearly, cakes are the next form of human evolution.

CaptainCoffe

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Re: Experiment: The Ages of Emptiness and Death
« Reply #84 on: December 25, 2013, 05:10:46 am »

How about trying to now raise the dead and see if there is an age of undeath?
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Mesa

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Re: Experiment: The Ages of Emptiness and Death
« Reply #85 on: December 25, 2013, 05:22:40 am »

Good job bumping a three-year old thread.
7_7
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PTTG??

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Re: Experiment: The Ages of Emptiness and Death
« Reply #86 on: December 25, 2013, 01:28:16 pm »

Thread necromancy is the only proper way to ask about undeath.
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A thousand million pool balls made from precious metals, covered in beef stock.

Mesa

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Re: Experiment: The Ages of Emptiness and Death
« Reply #87 on: December 25, 2013, 01:36:17 pm »

Thread necromancy is the only proper way to ask about undeath.

Totally.
Also, this is going into my sig if that's okay.
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FreezoTheLad

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Re: Experiment: The Ages of Emptiness and Death
« Reply #88 on: October 27, 2019, 02:25:14 am »

Yo anybody do the necromancy idea? i'm pretty curious guys...
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FreezoTheLad

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Re: Experiment: The Ages of Emptiness and Death
« Reply #89 on: September 26, 2020, 03:57:39 am »

bump
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