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Author Topic: Roll to WAAAAGH! A 40K RTD Turn 25: Home Is Where The War Is  (Read 54969 times)

Keita

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #165 on: January 12, 2010, 04:31:55 am »

Slowly walk away from the land raider, dragging Alai with me. No seriously, that things trouble.

Also tell chaos space marine to stuff it. Chuck a couple of 'nades his tell to tell him to bugger off.
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #166 on: January 12, 2010, 04:53:36 am »

I think some of you have forgotten that you guys are still split up.
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Wimdit

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #167 on: January 12, 2010, 04:58:23 am »

Damn. Looks like the plague marine isn't allowed to know about us somehow after all. Okay, just before my actions, shout 'MEDIC!' This will hopefully bring him over here. Or an actual medic, which would be even better.
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #168 on: January 12, 2010, 04:59:59 am »

If flintus we're to lead them to the others, then it would be one big happy group, and it would be easier on everyone.
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Keita

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #169 on: January 12, 2010, 05:06:03 am »

ok we can still see land raider so try to persuade Alai that it's a bad idea to go near that thing. Get out of the city and contact the craftworld.
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Flintus10

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #170 on: January 12, 2010, 05:46:49 am »

Can I lead them to the others while Explaining the wonders of the greater good?
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #171 on: January 12, 2010, 04:07:25 pm »

Can I lead them to the others while Explaining the wonders of the greater good?
Sure, why not.
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RAM

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #172 on: January 12, 2010, 08:22:38 pm »

I will follow them to to the others, taking my soup with me(it will take a few more battles for it to be properly delicious.). Spending the time informing them all of Nurgle's love.


If we have time I will perform my previously stated action, otherwise I will save it.
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Flintus10

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Re: Roll to WAAAAGH! A 40K RTD Turn 12: All my Friends Know the Land Raider
« Reply #173 on: January 12, 2010, 08:23:19 pm »

Lead one group to the other whilst explaining the wonders of the greater good.
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 13: The Gang's all here
« Reply #174 on: January 16, 2010, 01:06:34 am »

[size=9]Turn 13: The Gang's All Here[/size]

"Dere's me ride! Disn's MINE!"

Jump onto the Pink Bicycle, and then kill anyone unfortunate enough to be crewin' it.

(3) You take the pink bike as your own, flower basket and all. It takes a few minutes to figure out how to adjust the seat, and the bike threaten to bend under your weight, but for the most part seem fine. You are not used to the manual petals, but you give is a little test ride. (6) you send it off ramps and grind it on exposed pipes, doing insane BMX tricks as the others watch in awe; until you move into difficult terrain. (1) You smack straight into a wall (2) and your face hurts, but other wise you're good. The bike looks fine though. (+1 rider)

Through any means necessary, attempt to make it the fastest, deadliest pink bicycle in the galaxy. Well, short of dropping lascannon. I want to hold onto it.

Failing that, I start trekking off, accompanied by the Ork if possible, to look for greener pastures, so to speak.

(2) You can't think of anything that could improve the bike, at least not without some actual equipment. Plus you left the incense at home.

I will follow them to to the others, taking my soup with me(it will take a few more battles for it to be properly delicious.). Spending the time informing them all of Nurgle's love.


If we have time I will perform my previously stated action, otherwise I will save it.

(4) You lift the soup cauldron and follow the others, while spreading the gospel of grandfather Nurgle (5)(1)(Autofail) The Tau listens to every word you say, treating like it was law. The Warboss however tells you that you're a stoopid git, while Sensei covers his ears and begins shouting "LALALALA I CAN"T HEAR YOUR HERESY LALALALA" (3) Tooftaka tries to give you his own view on your god, but you simply shrug him off. In the distance you swear you hear someone shout "Medic" (+2 persuader)

Ah. Exactly what I was going to ask you to do, if I could find you. Nothing wrong with asking one of the personification of disease's most loyal servants to fix my friend up.

Okay, with all the baddies gone, I can finally focus on the worm bite. Uh, I'll ask the plague marine about it, and if what he says isn't helpful I will try to stop the infection's progress with my mind. Then open one of the Land Raider's side doors and get in.

(5) scared for your life over what is happening, your proceed to shout for a medic or doctor of some kind. While you wait, you attempt to force the venom out through SURE FORCE OF WILLPOWER! You focus your mind onto the venom, and try to force it out. (2) But you are unsure if you actually did anything. At least you don't feel any symptoms. You try to open the Land Raider's doors, but apparently whoever is inside had the foresight to lock them.

Lead one group to the other whilst explaining the wonders of the greater good.

(4) You take the others back to the group, all the while explaining the wonders of the Greater Good. (3)(3)(autofail) However you are to distracted by RAM's own argument, and you are unable to any good point. it works even less with sensei, who simply puts his fingers in his ears and shouts "LIES LIES LIES!" over and over. At least you make it back.

An ork... doing parkour... I recently bought mirrors edge, but I still can't even begin to imagine how that would work(not nearly as graceful as usual I would assume).

Bah! This shoota's no good up close! I'll look for the parts to finish my Klaw.

(6) You look around for some gubbins in order to continue on your project, so you move over to another 'oomie vehicle, and open it up to find two important pieces: a battery to power it, and the pistons to move the large klaws. You begin removing the pieces with care (4) The battery is half charged, and the pistons are worn, but they will do the job until you find better replacements. (6+1) you work a storm into putting the parts into the power klaw, and you are that much closer to finishing it. However, there are several exposed wire, and using it risked the chance of getting shocked. you look up from your work and see the Tau had return...with two humans and another Ork. (+1 mechanic)(Gained: Near-Completed Power Klaw)

I lock the hatches of the land raider to prevent anyone from getting in, and then try to get a tactical display of the current state of the planet.

(5) You lock the side doors and hatches to prevent the xeno from entering the sacred tank, and move back to the driver station to use the main screen. You link up to the network in order to see the status of the planet. It would appear that most of the planet has been taken over by... something, as it does not actually say. Alpha 4186 - Delta 7423 seem to still be held by imperial, but several red dots show they are still under attack.

ok we can still see land raider so try to persuade Alai that it's a bad idea to go near that thing. Get out of the city and contact the craftworld.

(3) Your attempts to draw attention to your teammate, but once again you are ignored. at least the pilot locked the door before hand. you attempt to call any local craftworlds (1) but all you get is static.

Quote from: Players
Spoiler: Jay Kayell (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Wimdit (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

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Spoiler: CJ1145 (click to show/hide)

Spoiler: RAM (click to show/hide)

Spoiler: Sensei (click to show/hide)

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Spoiler: Valkyrie (click to show/hide)

Spoiler: Land Raider (click to show/hide)
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Wimdit

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Re: Roll to WAAAAGH! A 40K RTD Turn 13: The Gang's All Here
« Reply #175 on: January 16, 2010, 01:24:58 am »

Okay, clearly my mind isn't powerful enough to fight off the disease. Let's look at more drastic measures. I'm an Exarch, so...

I declare myself the Young King and sacrifice myself to become an AVATAR OF KHAINE.
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 13: The Gang's All Here
« Reply #176 on: January 16, 2010, 01:36:55 am »

Okay, clearly my mind isn't powerful enough to fight off the disease. Let's look at more drastic measures. I'm an Exarch, so...

I declare myself the Young King and sacrifice myself to become an AVATAR OF KHAINE.

Oh dear god no.
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RAM

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Re: Roll to WAAAAGH! A 40K RTD Turn 13: The Gang's All Here
« Reply #177 on: January 16, 2010, 02:45:20 am »

I am going to have to find a way to possess a Defiler, possibly even a Nurgle specific one...
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Desecrator

Dedicated to the rancid service of Nurgle by the Death Guard, a Desecrator is an unstoppable force commonly armed with a Vomit Cannon, Reaper Autocannons and Battle Claws.3
This may have been created by a fan, but what would a Vomit Cannon do?

I rush to the aid of the fallen Eldar, stitching together its broken organs, sealing its gaping wounds, and calling upon Grandfather's uniquely persistent love to prolong the Eldar's existence. Of course, if there are any spare pieces left over when I am finished putting it together, there is always extra room in the stew...
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Sensei

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Re: Roll to WAAAAGH! A 40K RTD Turn 13: The Gang's All Here
« Reply #178 on: January 16, 2010, 03:26:05 am »

For the love of god find parts! RUAGH!

Also, compose journal of heresy and lies inflicted upon me by the others.
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CJ1145

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Re: Roll to WAAAAGH! A 40K RTD Turn 13: The Gang's All Here
« Reply #179 on: January 16, 2010, 08:44:28 am »

Ride me bicycle into the night in search of boyz for me WAAAAAGH!
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