[size=9]Turn 8: Damn it Jim, I'm a Xeno, Not a Doctor[/size]
I hit other eldar over the head to render him unconscious, then I harvest the liver from one of the monsters and give him a transplant. Then patch him up.
(1) You get the idea of preforming field surgery on your comrade, using an organ from one of the dead creatures. Let me repeat that: You, who has no actual surgical skills, want to knock out someone out with a
rock, then take an
Ork organ, which has been tainted by
Chaos, and put it in the person you knocked out. with a rock. If an actual doctor was there, he/she would have punched your lights out. You move over to a corpse, cut it open, and reach in to find anything liver shaped. (1) You reach in, and feel something rap around your arm and a sort of pinch. You pull it out and
there is a two foot long worm latched on to you!You (predictably) panic, running around and waving your arm in the hopes that it would fall of, but it is stuck on tight. Then it suddenly explodes as it is hit by other Eldar, saving from whatever excruciating plan I had. You plan on giving other eldar a hug, when he point his gun at you next. Although the worm is dead, you have a nagging feeling that it still affected you in some way.
And stop saying patch. It driving me up the wall.
Try to convince everyone that serving the 'greater good' is actually terrific. Hopefully this will help my karma and will improve my rolls.
(4)(3)(1)(Auto Fail) You decide that your string of bad luck has been because you have deviated from the Greater Good, and to return to the path you should show those blind to the greater good it's glorious light. One of the Eldar is more than happy to hear you talk, and the Ork listens to some extent (although you are unsure if he really cared). The other Eldar however shoots at you before you have a chance to get into talking range, and the Space Marine gives you an ear full about The Emperor and various insults/death threats, and he leaves before you even get a chance to speak up. (+1 persuader)
stop watching the amusing fight and rebuild my tools
(4+1) You move away from the fight (Which has now turned into a medical comedy) and decide to make yourself some new tools, as you have now just notice that your old ones are missing. You find some suitable metal and various other materials, and you are able to replace all of your wenches, screwdrivers, hammers, gubbins, whatsits, and other doodads. However, in a stroke of genius, you take a small fuel container, some hose and pipe, and part of a old lighter to make yourself an awesome cutting torch. it's not nearly as powerful as a burna's torch, but it'd still give you an edge in a fight. (Gained
Cutting Torch) (+1 Mek Boy)
Shout a lot, you know, 'WTF was that?!''What are you doing!' etc
Also try think of something to help me get out of getting an implant like a better alternetive.
(3) Your attempts to convence your friend to not cut you open like a roast fall on deaf ears, and he walks off to find you a donor. You watch as he reaches into an Orks body, and pulls out a giant worm instead.
(3) You find it amusing to watch the person who was going to butcher you running around like a idiot, but you figure that you have to help some way, and aim your rifle at the attached worm.
(3+1) Despite the constant moving, you manage hit the worm
(5) It explodes, sending chunks everywhere, the only proof that it was there to begin with was the the bite mark on Alai's arm. He looks like he about to hug you for helping him, so you aim the gun at him as well.
I go in the direction of the armory, sneakily. I make sure that no one follows me, and if someone is following me I won't open the door to the armory.
(2) Stealth?
Stealth?! A Space Marine never hides or slink away! You punch yourself in the head for such cowardly thoughts (no one laughs however, since you could still rip them apart). You think as to whether or not it would actually be a good idea to walk off on your own, since if you are attacked again you couldn't possibly defeat them on your own. Maybe you should take the others with you?
Name: Brother Divum Aequoreus
Gender: Male
Faction: Spess Mehreen
Status:
Burned right handSkills:
Novice Marksman (1/4)
Novice Swordsman (1/4)
Dabbling Debater (1/2)
Novice Tech-marine (0/4)
Equipment: Power Armor, chainsword, boltgun
Background: He's a warrior in the service of the goddamn God-Emperor, so he has spent all his life killing stuff that said God-Emperor has deemed heretical or otherwise deserving of death.
Name:Shas'Shavon Monat
Gender:Male
Faction:Tau
Status: Healthy
Skills:
Novice Ambusher (3/4)
Novice Markstau (2/4)
Dabbling Persuader (1/2)
Equipment:Pulse Rifle with marker light,
XV-22 battlesuit,
Rail Rifle.
Background: An excellent shot even for a Tau and with a knack for surviving dangerous missions Shavon was selected for the Special Forces Cadres where he served for only 2 years.
Name: Alai
Gender: Male
Faction: Eldar
Status: Healthy,
Worm biteSkills:
Novice Fighter (1/4)
Novice Markseldar (1/4)
Dabbling Searcher (1/2)
Dabbling Medic (1/2)
Novice Warp Jumper (2/4)
Equipment: Soulstone, Warp Spider Exarch armour, Power Blades, Monofilament Rifle, Jump Generator.
Background: A Warp Spider Exarch of the Altansar craftworld, Alai was separated from his home during the battle for Belial IV. Since there is even less information on Altansar's whereabouts than there is on the other craftworlds, he has yet to return.
Name:Handren Dedra
Gender:Male
Faction: Eldar outcast
Status:
pain, mangled liver,
Light bleeding, bruised kidneys.
Skills:
Competent Markseldar (2/8) (+1 to all To Hit rolls)
Novice Ambusher (0/4)
Novice Searcher (0/4)
Chaos knowledge (0/4)
Equipment: Soulstone, Ranger Long Rifle, Suriken Pistol, torn chameleon cloak, light armor, 2
Plasma Grenades, Melta BombBackground (optional)
Handren was originally from the Craftworld Ulthwe, but took the path of the outcast and became a ranger. He wandered for many years, returning to his Craftworld only in times of need and to accept tasks from the seers.
Name: Gobfang Wortbad
Gender: Male
Faction: Ork mekboy
Status: Orky
Skills:
Novice Shoota Boy (0/4)
Competent Mekboy (2/8) (+1 to all actions)
Novice Kunnin' Boy (0/4)
Equipment: kustom shoota (fires twice, -1 to hit, Gets Hot!,
Grip), 'eavy armor,
Cutting Torch, Mek tools.
Background: e's on a quest. A quest to get enuff dakka!
Name: TA-782C
Faction: Imperium, Valkyrie
Status: Gaping hole in armor, damaged engine.
Skills: Flying, Armored, Carrying Capacity
Equipment: Lascannon