Turn 24: The WAAAAAGH Shall Never Die!
I tell the tank to purge the forces of chaos, then start shooting at them with the inferno gun.
(3) You order the machine spirit to fire onto the heretics, but it seems the vehicle is too busy not getting the two of you blown to smithereens by friendly fire. You open up the gunner's hatch, and fire your inferno pistol at a nearby enemy
(2) however a nearby explosion throws off your aim.
(3) You are still being shelled by the base, but at least the chaos units have not noticed you quite yet.
"Hmmm, I need somewhere to store ingredients if only I had some sort of vehicle..."
Try to assemble a hybrid chaos/ork vehicle with the mekboy's assistance...
(6) You begin to get visions of a mobile battle fortress, blessed with the gifts of Nurgle, spreading the word and the plague of your dark god. The image would make you cry, if actually had the tear ducts to cry with. However, you know the same amount about mechanics as you know about proper hygiene. You look over to the Mek Boy and ask for his help.
(Auto-success) The Mek actually has nothing better to do and is more than happy to help. (+1 debater)
Shake my fist violently at the disappearing Valkyrie, and then find someting interesting to do. Like fortify a nearby house, or block of tower or something, for a siege. Pick out a real nice defensible one, and gather supplies.
(3) There seems to be very little in terms of houses or towers, but there is a surplus in ruins. At least one of them must be somewhat stable.
(2) However, your search is interrupted when you hear the sound of a nearby Suriken Pistol being fired.
"Oh dear god what the f*** is that?!? Shoot it! SHOOOOOOOOT IT!"
Keep attempting to make miro-milimeter holes in the nurgle thing with pistol
(4) Your arm jitters up and down as the monster continues advances, aiming the pistol at it.
(4+1) The shot is easy, as the chaos spawn is almost a point blank range
(6-1) you sever it's legs, and the creature begins to flop up and down like an air drowning fish, the weakened floor straining from the heavy weight. Maybe your best bet is to just run. Although chances are you'll fail that too. (+1 Markseldar)
I iz not mukkin' around! I iz doin... something, anything really.
(6) The spikky 'umie tells you about his idea, of a monster of metal and gears, stomping across the field of battle, armed with all kinds of weapons and able to destroy anything in it's path. Your eyes light up, forgetting about the part the chaos boy talked about corrupting the machine for his dark gods, as you begin whipping something up.
(5+1) Your mind goes into that "happy place" and everything starts to become blurry as you enter a hypnotic state, furiously working on the project. Once you finished, you step away, proud of your master piece. The mech is slightly shorter than a Killa Kan, yet could easily fit you, the marine, and someone else inside through a hatch on the top. The right arm has a huge choppy bitz attached to it, while the left is a simple grabba hand, able to pick up any normal weapon with ease. The Chaos boy seems slightly disappointed in size and armaments, but you look at it with beaming pride. You note that this project had used up all the scrap metal nearby, meaning you will have to move to a more fertile grounds (+2 Mechanic)
Gather my courage. I've killed things much larger and more intimidating than another Ork.
"Da Blood Bruzas iz here fer a Waaaaagh! Dem funny-lookin' umies ain't givin us a good scrap no more; weez is lookin' fer da biggest scrap weez can find!
Now den, who're yoo supposed t' be?"
(4) You step up to the metaphorical plate, collecting yourself as you stare up at the other warboss, with fire in your eyes. You yell your little speech, your boyz watching in awe of your courage and girth.
(4) The massive warboss stares you down, then lets lose a roaring laughter. "Ya got lotz a spunk (For those over the Atlantic, not that kind of spunk), I'll give ya dat. I'm Rignar Skullcrusha', and we iz about ta git inta a big scrap. Ya in?" Your boyz are surprised by the outcome, and you gain mass respect. (+1 Leader)
Go help that base! Chaos are bad, I think. They sure sound bad. But forget the hat for now, the other Voltron parts are more important. Well, I might actually want to save the base first. Maybe.
(6) You decide that for now the best thing to do is to return to the base referred to earlier. You chant the Liteary of Returning, then press the button labeled "Go". Or you thought, double checking you see that it's actually labeled "Turbo". You don't realize the ramifications of this until the Valkyire starts zooming at top speed.
(4) You hang onto the steering wheel for dear life, zigzagging through building in an attempt to not splatter across the concrete. You bump into the scenery quite a few times, clip part of your right wing, and smash though a bridge, but you manage to keep thing thing afloat. (+1 pilot)
Appear, suddenly, without warning.
As you dig yourself up from the ground, recovering from your less than graceful landing, you begin to wonder as to why you're here. You hope that this is some small step in a great over reaching plan, and not the result of some juvenile sense of curiosity. However, the fact that you didn't die during the warp jump here and the resulting 20 foot drop must mean something.
Continue supporting Tooftaka
(5) Tooftaka's ferocity must be contagious, as the same fire in his eyes are now rampant among his boyz. Even Skullcrusha's nobz back down from the Blood Bruzas fearitude. [skill gained: Burning Spirit!! (yes, the extra explanation point is needed)]
REAG
(6) Enraged by the sudden attack and lack of mobility, the creature twists and turns violently in order to get anywhere. However, the floor of the ruins is less that stable, and begins to buckle.
(2) fortunately, the building holds, although not for long.
Name: Brother Divum Aequoreus
Gender: Male
Faction: Spess Mehreen
Status:
Burned right handSkills:
Competent Marksman (3/8) (+1 to all actions)
Novice Swordsman (1/4)
Dabbling Debater (1/2)
Novice Tech-marine (0/4)
Debbling Searcher (1/2)
Novice negotiator (0/4)
Equipment: Power Armor, Chainsword, Boltgun,
Inferno Gun armful of random weapons, 2x4 with nail in it.
Background: He's a warrior in the service of the goddamn God-Emperor, so he has spent all his life killing stuff that said God-Emperor has deemed heretical or otherwise deserving of death.
Name: Alai
Gender: Male
Faction: Eldar
Status: Bruised Ego
Skills:
Novice Fighter (3/4)
Novice Markseldar (1/4)
Dabbling Searcher (1/2)
Dabbling Medic (1/2)
Competent Warp Jumper (0/8) (+1 to all actions)
Tough (0/4)
Novice Mechanic (0/4)
Novice Pilot (0/4)
Equipment: Soulstone, Warp Spider Exarch armour, Power Blades, Monofilament Rifle, Jump Generator.
Background: A Warp Spider Exarch of the Altansar craftworld, Alai was separated from his home during the battle for Belial IV. Since there is even less information on Altansar's whereabouts than there is on the other craftworlds, he has yet to return.
Name:Handren Dedra
Gender:Male
Faction: Eldar outcast
Status: Feels like every bone in your body broken,
Pain Skills:
Competent Markseldar (4/8) (+1 to all To Hit rolls)
Novice Ambusher (0/4)
Novice Searcher (1/4)
Chaos knowledge (0/4)
Equipment: Soulstone, Ranger Long Rifle, Suriken Pistol, torn chameleon cloak, light armor, 2
Plasma Grenades, Melta Bomb,
Rokkit HammerBackground (optional)
Handren was originally from the Craftworld Ulthwe, but took the path of the outcast and became a ranger. He wandered for many years, returning to his Craftworld only in times of need and to accept tasks from the seers.
Name: Gobfang Wortbad
Gender: Male
Faction: Ork mekboy
Status: Orky
Skills:
Novice Shoota Boy (0/4)
Talented Mekboy (0/12) (+2 to all actions)
Novice Kunnin' Boy (2/4)
Dabbling Improv Fighter (1/2)
Equipment: kustom shoota (Upgrades:
Grip),
Kustom Slugga, 'eavy armor,
Cutting Torch, Mek tools
Background: e's on a quest. A quest to get enuff dakka!
Name: Tooftaka Gitbasha
Gender: Oi! Wuts dat thingz yoo 'umiez wot callz wumminz? Da Orks don' need no wumminz! Weez iz Orks!
Faction: Ork, Whatever group happens to call him Boss at the moment.
Status: Orky
Skills: Competent Choppa Ork (0/8) (+1 to all actions)
Competent Warboss (0/8) (+5 allies)
Novice Rider (1/4)
Novice Searcher (2/4)
Equipment: Me best Choppa,
Plasma Cannon Me Ol' Armor, Sack o' Teef, Warbikk, 1 bundles of random loot, 1 bungle of lasguns.
Background: A particularly large and capable Ork who fancied himself a leader, who came to the planet in the hopes to gather the best Orks he can find, and get himself a proper Waaaaagh going, with which he can overrun all the other factions on the planet.
Allies: 4 Choppa Boyz (4/10)
Name:RAM
Gender: N/A
Faction: Chaos Space Marines, Nurgle, Plague Trooper.
Status: About as healthy as a corpse, infected with parasites, trapped.
Skills: Novice Cook (2/4)
Competent Medic (2/8) (+1 to all actions)
Novice Swordmarine (1/4)
Novice Persuader (1/4)
Novice Tracker (0/4)
Very Strong (2/8) (+1 to all actions)
Mutations: 1
Equipment: Power Armour, Plague Sword, Plasma gun, cauldron(with food), Used Medi-pack, minus 1 syringe.
Background: An ancient and insane worshipper of Nurgle who seeks to promote health in others so that they are better able to appreciate and maintain Nurgle's gifts.
Ally: Nobi the Nurgling
Name: Sensei
Gender: M
Faction: SPEEEEESSSS MUHREEEEEENS!
Status: Healthy, King of Weasel Land.
Skills: Novice Pilot (3/4)
Novice Techmarine (2/4)
Novice Servo Arm User (3/4)
Novice Searcher (1/4)
Strong (1/2)
Novice Marksman (1/4)
Equipment: Repair kit, booze (The only necessary ration!), Laspistol,
Servo arms,
Lascannon, shiny metal.
Background: Marine Flight Engineer. Tendency to drink on the job. Which is why my ship is upside-down in that building over there. Grumpier sober than buzzed.
Name: Catenus
Gender: Male
Faction: Thousand Sons
Skills:
Novice Psyker (2/4)
Novice MarksChaos (that makes no sense) (2/4)
Dabbing Manipulator (1/0)
Equipment: Power armor, heavy bolter, chainsword
Background: Catenus doesn't fully remember how he got here. He knows it heavily featured the Warp and "Oops", and he's got the nagging suspicion that "This'll be cool" was involved as well. It's not looking good, but he's still sort of hoping this was some brilliant scheme of his.
Faction: Imperium
Status: Healthy, 7 Guardsmen, 1 Commissar
Skills: Disciplined, Summary Execution (Commissar only)
Equipment: 10 Lasguns, 1 bolt pistol, 1 chainsword, 1 cool hat.
Faction: Orks
Status: Orky, 4 Slugga boyz
Skills: Waaagh!, Burning Spirit!! (re-roll failed leadership)
Equipment: Improved Choppas (+1 to wound),
Name: TA-782C
Faction: Imperium
Status: Bruised Frame, Broken right wing, smashed window
Skills: Flying, Armored, Carrying Capacity
Equipment: Lascannon
Faction: Imperium
Status: Ready for War, Defaced
Skills: Carrying Capacity, Heavily Armored, Machine Spirit
Equipment: Twin Linked Heavy Bolter, 2 Twin Linked Lascannons
Faction:Ork
Status: Orky, Pink
Skills: Fast
Equipment: TL Dakkaguns, Ejector Seat, Turbo (currently empty), Cup Holder, Hidden Compartment, Self-Destruct Button, DVD Player, Skorcha
Faction:Ork
Status: Orky
Skills: Fast
Equipment: TL Dakkaguns