Turn 23: I Saw This Done In An Anime Once. Note: this turn is completely rolled with Random.Org
Ungrateful humans. I give them a ride out of here, and they threaten me with bolt pistols. Try to disarm the commissar, then warp into the cockpit, blessing the poor design that has kept the cockpit and cargo bay separate. Oh, and knock the Techmarine over the head and take back the controls, if possible.
Also: Yay, update!
(6) You ready yourself to knock the bolt pistol from the hands of the human, when the Valkyrie's inbuilt radio blared, distracting both of you.
(3) There is a quiet awkward silence, and then you decide to just leave.
(2+1) You attempt to land in the cockpit to retake control of the vehicles. However, the cockpit is no longer where you thought it was, and reappear in midair, hitting the pavement with a humorous THUD.
Keep shouting! Pew pew pew!
(1) You shout to the Valkyrie in order to grab it's attention, when you hear something behind you (4) You turn around to see a mass of withering flesh and and pus, crawling towards you, with the same kind of enthusiasm as a puppy. You fire your Suriken Pistol at the creature in your panic
(6+1-1) hitting it in the...something, you can't really tell what's what.
(1) But the attack does nothing, still charging at you full speed. (+1 markseldar)
Is there a radio or something? Talk to the other people in the ship and make a plan. Any plan. I'm quite willing to accept a plan made by a fellow marine. If I have an opportunity to fight something -including orks if it looks like the battle is in my favor- then I'll use the Voltron button to transform the Valkyrie into a giant walking robot (why else would the cockpit need to be separate?). Drink more, to improve my Beer Goggles to Lv.2. If not given any other task, devote all resources to building an awesome hat. It will be a hat of kings- no, gods! The god-king of hats, forged from the scraps of a fallen world into something mightier than has even been witnessed upon a man's head! Collect any potentially valid shinies.
(5) You easily find the radio to the cargo hold, turning it on so that you could talk to guardsman in the back. The is a bit of a pause, when the Commissar answer. He suggests that you return to the base, and while that seems a little boring to you, it's really the best idea at the moment. You take a swing of beer, and press the button clearly labeled "Voltron". That's right folks. I've gone insane. There is a whirl of gears and clanks as everything set into place, and the air ship turns to it's new form. Only one problem: Voltron is a multi-vehicle mecha. The Valkyire composes of only the chest piece, you will have to find the arm and legs. Fortunately the engines work in this form, so you can still fly.
(4) There is a distinct lack of pieces of dead world, but you do find some loose metal lying around. They're particularly shiny. (+1 searcher)
Since I clearly don't want to get anything done, I'll hand the boyz some blueprints for the truk, then find something more interesting to do/kill.
(2) Hey, is that a rock? Such a glorious sight, a beauty to behold and blah blah blah you iz mukkin' around. (sorry, really sorry. maybe you'll get lucky next turn)
Gonna go find me a big hill. Find da biggest city in da region, and take me boyz 'dere iffn dey get dat truk built. Weez is gunna find sum more Orks!
(6) Cyrus Prime is a hive world based in the Cyrus system, of the Segmentum Ultima sector. Most of the planet is one big city, so half of your search is already finished. you round up your boyz and find yourself a nice big hill, and let out a Waaaaagh! Soon, several Ork find you. In fact, a lot of Ork find you, some of quite big, even bigger than you. The biggest one is several heads taller than you, decorated with an impressive iron gob, boss pole, and power klaw. It only now dawns on you that your attempt to call for more boyz would attract rival warbosses. "Wat runty git iz dis?" the other warboss says, no doubt referring to you.
(3) You are barely able to sqeak out your name, the rival warboss giving a small laugh. "Well, Tooftaka, wat do ya want?"
Track down the others.
(5) Despite what they might say about their skills, it's rather obvious which way the others had left. The deep groves left the by the loyalist's land raider went east, you see still hear the Valkyrie only a few buildings over, the warboss and his mob had gone north west, and the Ork mechanic is to your right looking at a rock. However, you have no idea where the Tau went, as if he had disappeared of the face of the earth. (+2 tracker)
Drive around aimlessly in search of something interesting.
(6) You drive around aimlessly, not really paying attention to where you're going. Had you been driving anything other than a land raider, you would had been wreaked by the countless obstacles you driven through. eventually, you begin hearing the sounds of battle, and you hand straight for it. It seems like there are Chaos attacking a Imperium base.
(6) Fortunately, since you never bothered to repaint the land raider, the Chaos force believe that you are on your side. A near miss explosion also means that who ever is in the base also think you are part of Chaos.
Die spectacularly
(he was quitting, but his one last request was to, as noted, die spectacularly)
(1) The ruins of the tall above you, you wander around, lost in it's maze like alleys. It seems like there is now escape, the endless corridors leading to darkness and shadows. (1) Then, from under you, the floor trembles, and jump away and the ground underneath gives way, and great beast raises up. It's many arms scythe-like weapons, and many teeth gleam in the sun. You fire your rifle at the monster, the rounds pouncing of it's carapace. It stabs the claw into your torso, through the hole in the armor, and drags you into the ground, never to be seen again.
Support da boss
(6) The Bruzas stands up against the other Orks, despite being bigger than them. It seems like a brawl is about to insure, if the two warbosses don't keep their boyz in line.
Hang On!
(3) The guardsman are caught off guard by the sudden shift of the Valkyrie, but manage to hang onto their seats.
Weeeeeeeeeeeeeeee!
(1) The beast of nurgle advances towards the eldar, excited to see someone else. however, it's twisted body was not made for stabilty and trips on a some rubble.
Name: Brother Divum Aequoreus
Gender: Male
Faction: Spess Mehreen
Status:
Burned right handSkills:
Competent Marksman (3/8) (+1 to all actions)
Novice Swordsman (1/4)
Dabbling Debater (1/2)
Novice Tech-marine (0/4)
Debbling Searcher (1/2)
Novice negotiator (0/4)
Equipment: Power Armor, Chainsword, Boltgun,
Inferno Gun armful of random weapons, 2x4 with nail in it.
Background: He's a warrior in the service of the goddamn God-Emperor, so he has spent all his life killing stuff that said God-Emperor has deemed heretical or otherwise deserving of death.
Name: Alai
Gender: Male
Faction: Eldar
Status: Bruised Ego
Skills:
Novice Fighter (3/4)
Novice Markseldar (1/4)
Dabbling Searcher (1/2)
Dabbling Medic (1/2)
Competent Warp Jumper (0/8) (+1 to all actions)
Tough (0/4)
Novice Mechanic (0/4)
Novice Pilot (0/4)
Equipment: Soulstone, Warp Spider Exarch armour, Power Blades, Monofilament Rifle, Jump Generator.
Background: A Warp Spider Exarch of the Altansar craftworld, Alai was separated from his home during the battle for Belial IV. Since there is even less information on Altansar's whereabouts than there is on the other craftworlds, he has yet to return.
Name:Handren Dedra
Gender:Male
Faction: Eldar outcast
Status: Feels like every bone in your body broken,
Pain Skills:
Competent Markseldar (3/8) (+1 to all To Hit rolls)
Novice Ambusher (0/4)
Novice Searcher (1/4)
Chaos knowledge (0/4)
Equipment: Soulstone, Ranger Long Rifle, Suriken Pistol, torn chameleon cloak, light armor, 2
Plasma Grenades, Melta Bomb,
Rokkit HammerBackground (optional)
Handren was originally from the Craftworld Ulthwe, but took the path of the outcast and became a ranger. He wandered for many years, returning to his Craftworld only in times of need and to accept tasks from the seers.
Name: Gobfang Wortbad
Gender: Male
Faction: Ork mekboy
Status: Orky
Skills:
Novice Shoota Boy (0/4)
Competent Mekboy (6/8) (+1 to all actions)
Novice Kunnin' Boy (2/4)
Dabbling Improv Fighter (1/2)
Equipment: kustom shoota (Upgrades:
Grip),
Kustom Slugga, 'eavy armor,
Cutting Torch, Mek tools
Background: e's on a quest. A quest to get enuff dakka!
Name: Tooftaka Gitbasha
Gender: Oi! Wuts dat thingz yoo 'umiez wot callz wumminz? Da Orks don' need no wumminz! Weez iz Orks!
Faction: Ork, Whatever group happens to call him Boss at the moment.
Status: Orky
Skills: Competent Choppa Ork (0/8) (+1 to all actions)
Novice Warboss (3/4)
Novice Rider (1/4)
Novice Searcher (2/4)
Equipment: Me best Choppa,
Plasma Cannon Me Ol' Armor, Sack o' Teef, Warbikk, 1 bundles of random loot, 1 bungle of lasguns.
Background: A particularly large and capable Ork who fancied himself a leader, who came to the planet in the hopes to gather the best Orks he can find, and get himself a proper Waaaaagh going, with which he can overrun all the other factions on the planet.
Allies: 4 Choppa Boyz (4/5)
Name:RAM
Gender: N/A
Faction: Chaos Space Marines, Nurgle, Plague Trooper.
Status: About as healthy as a corpse, infected with parasites, trapped.
Skills: Novice Cook (2/4)
Competent Medic (2/8) (+1 to all actions)
Novice Swordmarine (1/4)
Novice Persuader (0/4)
Novice Tracker (0/4)
Very Strong (2/8) (+1 to all actions)
Mutations: 1
Equipment: Power Armour, Plague Sword, Plasma gun, cauldron(with food), Used Medi-pack, minus 1 syringe.
Background: An ancient and insane worshipper of Nurgle who seeks to promote health in others so that they are better able to appreciate and maintain Nurgle's gifts.
Ally: Nobi the Nurgling
Name: Sensei
Gender: M
Faction: SPEEEEESSSS MUHREEEEEENS!
Status: Healthy, King of Weasel Land.
Skills: Novice Pilot (2/4)
Novice Techmarine (2/4)
Novice Servo Arm User (3/4)
Novice Searcher (1/4)
Strong (1/2)
Novice Marksman (1/4)
Equipment: Repair kit, booze (The only necessary ration!), Laspistol,
Servo arms,
Lascannon, shiny metal.
Background: Marine Flight Engineer. Tendency to drink on the job. Which is why my ship is upside-down in that building over there. Grumpier sober than buzzed.
Faction: Imperium
Status: Healthy, 7 Guardsmen, 1 Commissar
Skills: Disciplined
Equipment: 10 Lasguns, 1 bolt pistol, 1 chainsword, 1 cool hat.
Faction: Orks
Status: Orky, 4 Slugga boyz
Skills: Waaagh!
Equipment: Improved Choppas (+1 to wound)
Name: TA-782C
Faction: Imperium
Status: Healthy, smashed window
Skills: Flying, Armored, Carrying Capacity
Equipment: Lascannon
Faction: Imperium
Status: Ready for War, defaced
Skills: Carrying Capacity, Heavily Armored, Machine Spirit
Equipment: Twin Linked Heavy Bolter, 2 Twin Linked Lascannons
Faction:Ork
Status: Orky, Pink
Skills: Fast
Equipment: TL Dakkaguns, Ejector Seat, Turbo (currently empty), Cup Holder, Hidden Compartment, Self-Destruct Button, DVD Player, Skorcha
Faction:Ork
Status: Orky
Skills: Fast
Equipment: TL Dakkaguns