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Author Topic: Roll to WAAAAGH! A 40K RTD Turn 25: Home Is Where The War Is  (Read 54983 times)

dragnar

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #240 on: February 13, 2010, 12:34:06 pm »

I'll make the boyz some better choppas.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Sensei

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #241 on: February 13, 2010, 09:50:49 pm »

Take the helm of the Valkyrie. This guy doesn't know what he's doing.
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RAM

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #242 on: February 15, 2010, 11:08:12 am »

I step into the warp ane emerge near the others...
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zchris13

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #243 on: February 15, 2010, 02:31:45 pm »

>Be the WAUGH
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Jay Kayell

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #244 on: February 15, 2010, 03:25:56 pm »

I pick up all my weapons and put them in the land raider, then I try to get contact with my fellow spess mehreens to get some backup.
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Decapitation - enjoy the difference

Akhier the Dragon hearted

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #245 on: February 15, 2010, 06:30:41 pm »

Dis lookin lyk a gud time!

Name: Dr. Maden Eval
Gender: Ork
Faction: Ork Med boy
Starting skills: orky mad docter skillz
Starting equipment: healz kit
Background: I haz seen many a battlez and woundz! I lik to sperament on every thang living but my last boss sez oh noz u don't, so Iz drugz him so hez don't fight back and then I'z switch hiz brain wid a squig! Nowz they all deadz but I!
« Last Edit: February 16, 2010, 03:15:14 am by Akhier the Dragon hearted »
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

dragnar

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #246 on: February 15, 2010, 08:45:15 pm »

...I say we throw the doc to RAM before he tries to heal us.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #247 on: February 15, 2010, 11:01:30 pm »

A medical plague marine and a painboy? We'll have a Frankenstein army by the end of this...
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Akhier the Dragon hearted

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #248 on: February 15, 2010, 11:36:56 pm »

Hey now! The monster started out dead, doctors try to get their before that point! Though it might end up like Franken Fran.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 19: (Not-So) Naughty Tentacles
« Reply #249 on: February 17, 2010, 04:55:27 am »

[size=9]Turn 19: (Not-So) Naughty Tentacles [/size]

Bah. Continue to continue to go whoosh-whoosh.

(3) you finally manage to force yourself out of your stupor, consoling yourself that you will not crash, and attempt to move the vehicle from it's spot. (4) You begin easing in to the control, and head off into the metaphorical horizon. (+1 pilot)

Continue to live!

(6) You continue to heal, your body mending ripped tissue and organs. However, one of your ribs mends wrong, and starts poking one of your lungs (4) Fortunately, it does not affect much, only hurting when you breath hard. (5)(6) Your vitals stabilize and you gain consciousness again, and the bleeding have now been reduced to a trickle.

Well I'm in a cargo bay so look for some stuff to bolt the gaping hole.

(3) Although the term "cargo bay" is pushing it, since the typical cargo of a Valkyrie is Imperial guardsman, you look around for anything to patch the hole with. a quickly look finds you a cardboard box. using a knife and some tape, you manage to make a very mediocre patch job. (3) Inside the box was some lasgun ammo, which you really don't need.

Look for somethin' Orky to bring back to camp.

(5) You pass the space marine and the injured tau, and after a little searching you find a large room filled various weapons. You proceed to pick up two extremely large bundles of loot and hold them under your arms, a grin on your face. Da boyz will be very happy. (5) Inside the armory you also find a Plasma Cannon and a full pack of ammo, much to your glee. (+2 searcher)

I'll make the boyz some better choppas.

(6) You decide to make some new choppas for the boyz, as a sort of payment for their help (and because you plan on putting bombs in them in case the boyz think to cross you). (4+1) Compared to the complicated (ha) machinery you are used to building, this is a cake walk. You give the choppas to the boyz, and hide the detonators in your toolbox. (+1 mechanic)

Take the helm of the Valkyrie. This guy doesn't know what he's doing.

(2) You plan on going to the cockpit of the Valkyrie and releasing the driver of his duties, but you remember that the only way to get to the cockpit is from the outside. You will need to be a lot drunker before you climb the outside of a moving airship.

I step into the warp and emerge near the others...

(1) You focus your psychic power in order to step into the immaterium and use it as some sort of fast travel system. However, the warp isn't really meant to be used that way, and reality begins to bend and change out of control. (4) The cement under you liquefies, and you sink into it. At the same time, long tentacles reach up from the concrete and rap around you, pulling you in. Then warp energy suddenly stops, and the cement becomes solid again. You are knee deep into the ground and held stuck by tentacles. Fortunately, only your ego is hurt.

I pick up all my weapons and put them in the land raider, then I try to get contact with my fellow spess mehreens to get some backup.

(6) You leave the tau behind, scooping up the weapons again and placing them into the land raider. You spot a Warbikk nearby, and you decide to kick it over for laughs. You then attempt to use the land raider's Vox to see if you can get some reinforcement (2) However, you are told that they could not send any men, as they are already stretched to the limit.

Quote from: Orks
Get Buildin'

(6) After accepting the new toys from the Mek Boy, the Boyz get into a frenzy of activity, putting up various huts along the area, and what was once a deserted road has become a shanty town. If it will hold up, on the other hand, is a completely different subject. 

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Spoiler: Tooftaka' Warbikk (click to show/hide)

Spoiler: Warbike (click to show/hide)
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Flintus10

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Re: Roll to WAAAAGH! A 40K RTD Turn 19: (Not-So) Naughty Tentacles
« Reply #250 on: February 17, 2010, 06:25:04 am »

Stand and loot everything I can from this place. For the greater good of course!
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CJ1145

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Re: Roll to WAAAAGH! A 40K RTD Turn 19: (Not-So) Naughty Tentacles
« Reply #251 on: February 17, 2010, 07:54:29 am »

Get me bike and bring da loot back to camp
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Keita

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Re: Roll to WAAAAGH! A 40K RTD Turn 19: (Not-So) Naughty Tentacles
« Reply #252 on: February 17, 2010, 09:19:29 am »

who the hells the other dude not in the cockpit? Go see him and find out what he's doing.
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Akhier the Dragon hearted

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Re: Roll to WAAAAGH! A 40K RTD Turn 19: (Not-So) Naughty Tentacles
« Reply #253 on: February 17, 2010, 09:30:42 am »

WAIT IN LINE!!!
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Jay Kayell

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Re: Roll to WAAAAGH! A 40K RTD Turn 19: (Not-So) Naughty Tentacles
« Reply #254 on: February 17, 2010, 09:44:35 am »

If the reinforcements cannot come to me then I must go to the reinforcements! I use the Land Raider to go to where the other space marines are and help them fight whatever they are fighting.
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Decapitation - enjoy the difference
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