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Author Topic: Roll to WAAAAGH! A 40K RTD Turn 25: Home Is Where The War Is  (Read 54978 times)

Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #225 on: February 08, 2010, 03:11:11 am »

[size=9]Turn 17: Hotblooded Tau. Insert Anime Joke Here [/size]

Awww, my first self-inflicted infection, and it wasn't even deliberate : )

Attempt to psychically track down the dead people group that is being attacked by genestealers.

(2) You once again attempt to connect with your astray allies (meant in the loosest way possible), but you are unable to find them again, as if some sort of force is blocking your connection to the warp. (?) You seem to not have taken any effects from the parasites yet.

Uhh... continue to push self out?

(5) You are not going to be stuck under here like some weak flesh bag. Instead of asking for help, you try to move out on your own (4-1)(4-1) You manage to push the building material just enough to crawl out of your prison. After punching Handren in the arm for not actually helping you out, you enter the Valkyrie and hope the pilot knows what he's doing...  (+1 strength, +1 servo arm user)

I use the largest weapon in my possession to purge the genestealers a little, or a lot. Avoiding harm to the tau is preferable, but not necessary.

(4) Seeing that your partner has been taken out by the monstrous bugs, you finally drop pile of weapons you are holding and grab for a better weapon. (5) You find an Inferno Pistol, an extremely rare weapon normally used by Inquisitioners. You don't really care, firing both it and your bolter at the Tyranids. (5,4-1) You fire the inferno pistol at the Genestealer in front of you, and the bolter at the one in the back. (5,2-1) the bolter rounds simply plunk of it's target, but the inferno gun is dead on. With a sharp hiss and the release of the superheated gasses, whats was once a xeno horror was now a pair of legs, some disembodied arms, and piece of a tail. (4) You swing your Inferno Pistol at the genestealer attacking the tau and fire again (3), and manage to separate one of it's arm. (+4 Marksman)

Bah, I'm an Ork, it'll heal. Keep building!

(1) You ignore the pain, realizing that this was completely minor in terms of stupid things Orks have done to themselves. (4) You continue putting the pieces together around your hand, creating the basic look of a Klaw. You then realize that you had built over your fingers as well and they are not connected to the klaw itself, so what you have is a lump of metal at the end of your arm.

Tell the other Orks to start building some shelter. We'll need it to stuff the loot!

"Get ta buildin', boyz! I'll 'andle dese purple fings meself!"

Ride into battle on my Warbikk and cut a swathe through the Tyranids.

(3) You tell the other Ork boyz to begin building a place to keep all the loot that your Waaagh! will eventually gain, and possibly as shelter if it ever gets to that point. However, you begin sensing that there is a nearby fight going on, and you leave again in search of the battle, leaving a rather cryptic note before you ride off again. (5) Your search leads you to a human armory, a Land Raider just outside and the door wide open. (+2 searcher)

I stick the heavy bolter back on its stand, wait a moment for those who might want to enter the Valkyrie, then take off and fly in a random direction toward the great unknown. Keep an eye out for anything interesting on the ground. Especially something that could make orbit, since those genestealers on the ground which I couldn't possibly know about mean that bad things will probably happen soon.

(5) You place the heavy bolter back onto it's stand, wait for any passengers, the proceed to the cockpit to get this piece of mon'keigh crap in the air. (6) You use some common sense to figure out which button does what (after all, if a human can fly it so can you), and which whatsit is the steering bit, and manage to get it in the air. Although you are able to get it high over the ruins, you can't search the ground, because you're to busy clinging onto control stick as if letting go would send the ship into a death spiral. (+1 pilot)

Well I guess I hop on the Valkyrie, see if there's anything stashed away anywhere that I can use.

(3) You rub your sore arm, then look around the area to see if you can find anything useful. (6) For the most part you only find scrap, but eventually find something of interest: it appears to be stick with a rocket (painted red) at the end, in the shape of some sort of hammer. It's pratically screams "Orky". you place it over your shoulder, and enter the Valkyrie. (+1 searcher)

With the Genestealer stuck in me I will fire a shot into it's head at close range.

(1) Your vision zooms in and out, growing ever darker. It hurt to breath, but that pain feels distant. (6) But you will not die here. You refuse to simply drop, letting the fire inside take over, you raise your gun for one last final attack. (Auto succeed) You can't miss at this range! (6-1) the shot goes straight through the genestealer's skull, is drops limp, and the arm pops out of your armor. (3)(4) You slowly begin to drift out. Maybe, you can just take a short nap... (unconncious)

Quote from: Ork Boyz
Start buildin'

(2) After the warboss leaves to whichever fight he looking for, the Ork start muckin' around.

Spoiler: Genestealers (click to show/hide)

(3) The remaining Genestealer finally gets into combat range and attack the space marine (3) the attack barely hits the super soldier's arm (1) but the hit simply bounces off.

Quote from: Players
Spoiler: Jay Kayell (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Wimdit (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

Spoiler: Dragnar (click to show/hide)

Spoiler: CJ1145 (click to show/hide)

Spoiler: RAM (click to show/hide)

Spoiler: Sensei (click to show/hide)

Quote from: NPCs
Spoiler: Valkyrie (click to show/hide)

Spoiler: Land Raider (click to show/hide)

Spoiler: Warbikk (click to show/hide)

Quote from: Enemies
1 Genestealers:
Fraction: Tyranids
Status: Heathy, Hungry, 1 missing arm
Skills: Fleet of claws (+2 speed), multi-limbs (+1 attack)
Equipment: Rending Claws (-1 armor penetration) Hard Carapace (+1 armor)
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Wimdit

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #226 on: February 08, 2010, 03:20:18 am »

Whoosh! I continue to fly through the air like an aeroplane. And look at the ground.
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Keita

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #227 on: February 08, 2010, 03:54:29 am »

Attempt to fix breach in the Valkyrie. Then man the Laz0r cannon and pwn some n00bs
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RAM

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #228 on: February 08, 2010, 05:25:51 am »

Enjoy the sensation of the parasites infecting me(And try to figure out what they are doing...).
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dragnar

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #229 on: February 08, 2010, 10:53:30 am »

I'll go join the boyz and supervise their construction of a second warbikk. I'll try to remove this useless contraption as they work. (I do know where they went, correct?)
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Jay Kayell

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #230 on: February 08, 2010, 01:25:36 pm »

I shoot some more at the last tyranid.
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Decapitation - enjoy the difference

CJ1145

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #231 on: February 08, 2010, 08:19:05 pm »

I wade into battle, destroying anything Purple in sight.
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Sensei

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #232 on: February 09, 2010, 07:58:38 pm »

Drink a small sip of my booze.

Then just... chill, I guess. Firing my lasgun if any target presents an opportunity (The Orks don't qualify as a target. Yet.)
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Flintus10

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #233 on: February 09, 2010, 09:01:12 pm »

Live
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Sensei

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Re: Roll to WAAAAGH! A 40K RTD Turn 17: Hotblooded Tau. Insert Anime Joke Here
« Reply #234 on: February 09, 2010, 11:34:03 pm »

Live

Prediction: you roll a 6 and get high on life.
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #235 on: February 13, 2010, 12:53:35 am »

[size=9]Turn 18: Genetics Don't Work That Way[/size]

Whoosh! I continue to fly through the air like an aeroplane. And look at the ground.

(2) You are still unable to move from the spot, frozen with fear over with the thought of crashing into the ground. You only keep the Valkyrie hovering in spot, your arms locked in place.

Attempt to fix breach in the Valkyrie. Then man the Laz0r cannon and pwn some n00bs

(2) You plan on patching the hole in the wall of the vehicle, but you quickly realize that you have no material to repair it with. You also plan on manning the gunship's lazcannon, but you see that there is no way to enter the cockpit from the cargo bed without getting outside.

Enjoy the sensation of the parasites infecting me(And try to figure out what they are doing...).

(4) You sit down, allowing the parasites to take over, feeling them change your body, like a wine tester taking in the taste and flavor of the beverage or a drugie enjoys a trip. (4+1) Judging by what you have been told by the Eldar, and your own experience, you deduct that these parasites create some sort of insanity inducing venom. You also examine some of the dead bodies laying around, and find that the Ork monsters had it's gene rewritten, possibly the worms doing. (+1 medical)

I'll go join the boyz and supervise their construction of a second warbikk. I'll try to remove this useless contraption as they work. (I do know where they went, correct?)

(6) You stop the other boyz from muckin' around, and you ask/force them to help you on the construction of another bike. (5) Having seen your handy work on the warboss' warbikk, the other Orks are more than happy to help. (3+1,3) You all start work on the bike, you doing most of the actual building while the rest get you supplies and tools and doing the various odd job. In the end, you manage to make a nice looking bike. Not as good as the Warboss', but if you did make a better one he would probably hit you again and take it for his own. (5) at some point you manage to get rid of the block of metal on your hand, and you've return function to your hand. (+2 kunnin')

I shoot some more at the last tyranid.

(2) you ready your guns again, but the last genestealer makes a run for it before you are able to make a hit. You wonder where it went.

I wade into battle, destroying anything Purple in sight.

(6) You leave the you warbikk out front, and enter looking for anything purple in the way. You smash a few flower vases and crush a plastic trash bin for daring to be a combination of red and blue, but your thirst for colorcide is unquenchable, until run into on of those "genestealer", although it's missing an arm. (4) You swing your mighty choppa at the Tyranid (5-1), and you split it's head open like a piece of lumber. (+1 choppa boy)

Drink a small sip of my booze.

Then just... chill, I guess. Firing my lasgun if any target presents an opportunity (The Orks don't qualify as a target. Yet.)

(4) You take a drink of spirits and chillax on the bench, you peak out of the hole in the wall to see if there is anything out there to shoot with your lazcannon (2) However, you do not spot anything that isn't either an ally, already dead, or a building

Live

(6) you get high on life (4) The body begins the slow and painful process of healing the damage. however, you have sustain hevry damage and it might take a long time without a doctor. (3) (4) your vitals start to stabilize, and the bleeding lessens.

Quote from: Orks
do som' buildin'

(2) After helping build the second warbikk, the orks go back to muckin' around.

Quote from: Genestealer
Screw this

(1)Seeing the rest of it's brood destroyed, the remaining genestealer runs for it, escaping the space marine. However, before it reaches the exit, it runs into another obstacle, and the last thing it sees is a green blur and a sharp axe.

Quote from: Players
Spoiler: Jay Kayell (click to show/hide)

Spoiler: Flintus10 (click to show/hide)

Spoiler: Wimdit (click to show/hide)

Spoiler: Metal Militia (click to show/hide)

Spoiler: Dragnar (click to show/hide)

Spoiler: CJ1145 (click to show/hide)

Spoiler: RAM (click to show/hide)

Spoiler: Sensei (click to show/hide)

Quote from: NPCs
Spoiler: Valkyrie (click to show/hide)

Spoiler: Land Raider (click to show/hide)

Spoiler: Tooftaka' Warbikk (click to show/hide)

Spoiler: Warbike (click to show/hide)
« Last Edit: February 15, 2010, 06:44:10 pm by Luke_Prowler »
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And that's why Communism doesn't work. There's always Chance Time

Wimdit

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #236 on: February 13, 2010, 04:05:08 am »

Bah. Continue to continue to go whoosh-whoosh.
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Flintus10

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #237 on: February 13, 2010, 04:21:56 am »

Continue to live!
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Keita

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #238 on: February 13, 2010, 07:18:55 am »

Well I'm in a cargo bay so look for some stuff to bolt the gaping hole.
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CJ1145

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Re: Roll to WAAAAGH! A 40K RTD Turn 18: Genetics Don't Work That Way
« Reply #239 on: February 13, 2010, 08:00:37 am »

Look for somethin' Orky to bring back to camp.
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