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Author Topic: Roll to WAAAAGH! A 40K RTD Turn 25: Home Is Where The War Is  (Read 54879 times)

Sensei

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Re: Roll to WAAAAGH! A 40K RTD Turn 20: Madness, As You Know, Is...Like Gravity
« Reply #285 on: February 24, 2010, 02:54:55 pm »

Ork Boyz -> Build Transmogrifier
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Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #286 on: February 28, 2010, 02:31:45 pm »

[size=9]Turn 21: Truly, A Fearsome Weapon.[/size]

Try to follow the landraider and stay out of sight.

(5) You follow behind the invincible metal brick of a tank, since being around that would much safer than pretty much anywhere else (aside from inside it, but that has it's own set of problems) You keep a healthy distance away from the land raider, and wise decision as the space marine exited it wielding a two by four with a nail in it. 

Look! Dudes! If madness is gravity, then to fly is sanity! Fly through the warp to cut that chaos leader psyker thing up!

(6) You scream out to the Guardsmen to leg it to the Valkyire, while you decide to stall the Chaos psyker. (5) Your equipment finally decides to agree with you, and jump through the Immaterium flawlessly, returning right next to your target with knife drawn. (5) The psyker is caught of guard from your sudden arrival, (1) but it seems like some sort of hidden force is protecting him, and it pushes you away before you are able to do any damage. At least you broke his focus staff, but it seems like that only pissed him off.  (+2 Warp Jumper, +2 Fighter)

I will spit on the cement and pray for nurgle to conjure up something to devour it.

(3) You hock a loogie (much to the disgustof the readers), and spit it into what looks like a crack in the cement, and pray to your dark god that he has something that can eat concrete. (6) Apperantly Nurgle either misheard you or he has a mean sense of humor, as from a nearby manhole a nurgling crawls out and begins biting on the concrete holding you. This might take a while...at least enough time to ponder how you were able to spit while your helmet was still on. (?) You feel fine. For a Plague Marine, anyway.

Tell me boyz to get movin', and head towards dat big scrap goin' on bitween da 'umiez an da crazy 'umies.

Tell dat Mekboy t' get buildin' a Wartrukk so'z me boyz can move around quicka.


(4) You return to camp, hold up the bundles of weapons you had snatch earlier. You roar to your boyz that they got a scrap to go to, giving out orders as you place the piles down for everyone to grab something. (6) Da Boyz lets out a Waaaaagh! In anticipation to get into a fight, grabbing some of the loot that you picked up. You also order the Mek Boy to make a Trukk for getting stuck in fasta. He, however, seems more occupied with looking at his boots. (+1 leadership)

Tell dat Mekboy t' get buildin' a Wartrukk so'z me boyz can move around quicka.
I'z get to work right away boss!

(2) You iz mukkin' around.

NOW see if I can't take the helm of the Valkyrie. Apply lascannon liberally to any chaos-related problems.

(6) Spotting the pilot (which you note is another eldar) lunging into combat, you decide that now is the perfect time to get into the cockpit of the Valkyire while he is busy. As you move to the front, you become the center of attention from the cultist, and you decide to send your own counter fire. (4)(5) You fire the lascannon at the psyker leader (1) but the cowardly bastard throws one of his own men into the way of the blast. You then hop into the cockpit, felling safe and warm inside the machine. (+1 servo arm user, +2 marksman)

Make joke about human building technices techniques any way.

Maybe I'll out my self myself out of my misery by laughing and punchering puncturing my heart.
F- See me after class

(2) You are unable to think of any particular funny zings at that moment. (4) You begin to feel better, if only marginally. You  hear the sound of gunfire nearby.

I grab the largest weapon in view and exit the tank, killing whatever is scratching the paint with the application of ludicrous amounts of gunfire.

(4) In your own paranoid logic, you figure that whatever that scratching noises is a deliberate attempt to deface your ride, so you grab through the pile of weapons to find something you can use to break open the skull of the fether with the balls to ruin the paint job. (3) You find a two by four with a nail in it, and exit through a hatch to see whoever is outside. You find a long  gash in the side and some one had written "Spess Mahreens Sux" on the side, but the defacer is now long gone.

Quote from: Orks
Waaaagh!

(4) Geared up for the prospect of some fighting, Da Orkz grab some weapons out of the pile of loot the Warboss had carried back (2) However, it seems that one of the piles only contained lasguns, and they are uninterested in the unorky weapons.

Quote from: Cyrus Prime's 23[sup
rd[/sup]Get to the choppa!

(4) The Guardsmen decide now is the time the leave, running to the Valkyire. The commissar demands the the guardsmen return to the fight, up until a las round from the cultist knocks off his hat, making him lose his own leadership test and runs away with the rest of the guardsman.

Quote from: Cultist
Death to the Corpse God!

(4) the cultist finally grow a a back bone, and begin firing onto the Valkyire and those around it (2, 2, 4, 2, 2, 6, 5, 4, 1, 2) However, most of them are horrible shots, and one of them had their gun explode. (5, 3, 4, 5) But something seemed to hold the cultist in favor, as three hits kill guardsman and the forth smashes the glass enclosure of the cockpit.

Quote from: Psyker
Power! Limitless Power
 

(1) The psyker attempts to summon a spell from the warp, but then something turns sour, his body twisting like a ragdoll (1) the psyker lets out an unearthly scream, then his neck snaps, and he goes limp like a noodle.

Quote from: Players
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Quote from: NPCs
Spoiler: Guardsman (click to show/hide)

Spoiler: Valkyrie (click to show/hide)

Spoiler: Land Raider (click to show/hide)

Spoiler: Tooftaka' Warbikk (click to show/hide)

Spoiler: Warbike (click to show/hide)

Quote from: Enemy
Chaos Cultist
Status: Healthy, 9 cultist
Equipment: 9 lasguns.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

RAM

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #287 on: February 28, 2010, 03:41:40 pm »

Power! Limitless Power
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CJ1145

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #288 on: February 28, 2010, 03:52:36 pm »

Bah! Da weaponz iz un-Orky, but dey cud still make sum nice bashas! Grab 'em an start smashin' some 'eads, boyz!

I ride my Warbikk and strafe the Cultists, attempting to scorch 'em.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Wimdit

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #289 on: February 28, 2010, 03:52:52 pm »

Well I guess that means I'm behind the cultists? Use the power of stealth to kill 'em all.
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Akhier the Dragon hearted

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #290 on: February 28, 2010, 04:07:07 pm »

So da Psyker jus fayeld epik in da usin O he's power AND DE ONLY THANG THAT HAPENZ WAZ HE DIED?!?!
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Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

CJ1145

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #291 on: February 28, 2010, 04:08:23 pm »

I don't think he survived long enough to cast whatever abomination of a spell he had whipped up. If he had, many bad things would have probably happened.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #292 on: February 28, 2010, 04:14:00 pm »

He suffered what we call a Perils Of The Warp. Had I rolled a six on the second roll, I would have summoned a daemon there on the spot (with the psyker as the sacrifice, of course)
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Jay Kayell

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #293 on: February 28, 2010, 04:14:45 pm »

I smell the foul hand of chaos here, and they must suffer for this heresy! Go back to the valkyrie, kill the cultists with ludicrous application of tank and two-by-four.
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Decapitation - enjoy the difference

Akhier the Dragon hearted

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #294 on: February 28, 2010, 04:19:00 pm »

Oh okay I was thinking of the scale backwards and thought that a 1 then 6 would be the just death option and a 1 and 1 would be daemon time.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

Keita

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #295 on: February 28, 2010, 04:23:45 pm »

Dyslexia FTW.

See what the near by fuss is about.
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Gravity is a government conspiracy to keep us down

RAM

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #296 on: February 28, 2010, 04:24:09 pm »

The trouble is that 1 1 is a failure. Massive destruction and the unleashing of raw chaos into the world would probably count as a success from the psyker's perspective...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Akhier the Dragon hearted

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #297 on: February 28, 2010, 04:27:30 pm »

Thats a good point. I am mostly used to looking at it from the daemon taking over me/killing me to be summoned, unless on purpose as a bad thing.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

dragnar

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #298 on: February 28, 2010, 06:29:42 pm »

Stop mukkin around an getz to work!
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Flintus10

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Re: Roll to WAAAAGH! A 40K RTD Turn 21: Truly, A Fearsome Weapon.
« Reply #299 on: February 28, 2010, 07:53:58 pm »

Sigh loudly and go find something to shoot at.
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