[size=9]Turn 9: In Which the Shit Hits the Fan[/size]
I look around for any other means of transport other than the Valkyrie.
(6) searching for a more suitable ride, you look for anything that could actually move your massive girth. You move inside a building, and underneath a huge pile of rubble, you find the unmistakable shape of a land raider's assault ramp. You jump for joy, and precede to dig out the rubble until there is a path big enough to fit through. You go inside the raider, and ask for it's machine spirit to turn the lights on. It complies...and you see the 8 point star detailed all across the interior, and before you are able to flee the assault ramp slams shut. You are now stuck inside a Chaos Land Raider. Panic Y/N? (+1 searcher)
Wonder how the worm bit me through my armour, then slice off a chunk of flesh from the bite area in case it was venomous or something, then try to find water to wash my self-inflicted wound. Refuse to feel pain.
(3) you look at the worm bite with curiosity, wondering how something like that could actually bite through your armor. You shrug, then remove the piece of armor to get a better look at it, and find eight needle like holes piercing the skin. You wonder if it is possible to cut away the infected area to remove the area, when you remember that venom does not work that.
(?) So far you do not feel any symptoms.
More sneaking around the city looking for useful objects/Enemies to ambush.
(4) You (finally) seem to have some luck, and manage to skillfully move away from the group, taking a route you hadn't yet explored. After you pass a few destroyed building and one oddly intact one (Some sign hangs in front, but you cannot decipher it). You eventually come to a clearing, and find a peculiar sight: a Chaos Space Marine, an Ork Warboss, and a Techmarine fighting what looks like a patchwork monster. None of them have see you, fortunately. (+1 ambusher)
Build myself a powered arm to boost my strength.
(5) Thoughts swirl in your head (a rare event) and you get the idea to make an awesome Power Klaw, the most choppyest Power Klaw over created, making you twice as strong as any Ork ever, but with the precision of your actual hand.
(2+1) however you have no idea wear to start. You have all the metal you could ever need, but you are missing some very valuable gubbins. You make the frame for the Klaw, however you won't be able to use it until you find all the parts. (gained Incomplete Power Klaw)
Sit on arse, shout random nonsense at people to vent fustration then see if I can contact any other rangers in the vecinity of the city.
(1) You roar like a banshee, you are tired up to here with the situation you are in. You begin raving like a lunitic, slinging insult and gibberish like a grot after nearly drowning in fungal beer. You feel much better, but notice that someone had sneaked up on you. You turn around, and see that it's an Eldar. Or rather, was an Eldar. It's arm and legs have been replace by long spider like legs, ending in sharp, serrated knifes. The neck has been elongated, and the face quartered and filled with several rows of sharp teeth, with a tongue that wouldn't be out of place on a daemonette.
(4) You scream like a girl, and drag yourself away from the monster. It hurts like hell, but the need to not die greatly outweighs your pain.
Appear, suddenly.
You wave your big choppa at the menacing creature, despite being twice your size. you're either the bravest or the dumbest Warboss around. Since Warboss Ghazghkull Mag Uruk Thraka is already the bravest Ork around, that just makes you the dumbest.
Apperify
You thought that once you had escaped from the rubble and manage to sow your limbs back together that everything would be smooth sailing. You were so so
soooooooo wrong.
Drop in
You had called for reinforcements for what had seemed liked hours ago (although it had really been minutes) and no one else in site. You blame the two morons/xeno/hereitics that you were force to work with, but in truth if you been more careful with where you had thrown that empty beer bottle you wouldn't be in this mess to begin with.
Name: Brother Divum Aequoreus
Gender: Male
Faction: Spess Mehreen
Status:
Burned right handSkills:
Novice Marksman (1/4)
Novice Swordsman (1/4)
Dabbling Debater (1/2)
Novice Tech-marine (0/4)
Debbling Searcher (1/2)
Equipment: Power Armor, chainsword, boltgun
Background: He's a warrior in the service of the goddamn God-Emperor, so he has spent all his life killing stuff that said God-Emperor has deemed heretical or otherwise deserving of death.
Name:Shas'Shavon Monat
Gender:Male
Faction:Tau
Status: Healthy
Skills:
Competent Ambusher (0/8) (+1 to all actions)
Novice Markstau (2/4)
Dabbling Persuader (1/2)
Equipment:Pulse Rifle with marker light,
XV-22 battlesuit,
Rail Rifle.
Background: An excellent shot even for a Tau and with a knack for surviving dangerous missions Shavon was selected for the Special Forces Cadres where he served for only 2 years.
Name: Alai
Gender: Male
Faction: Eldar
Status: Healthy,
Worm biteSkills:
Novice Fighter (1/4)
Novice Markseldar (1/4)
Dabbling Searcher (1/2)
Dabbling Medic (1/2)
Novice Warp Jumper (2/4)
Equipment: Soulstone, Warp Spider Exarch armour, Power Blades, Monofilament Rifle, Jump Generator.
Background: A Warp Spider Exarch of the Altansar craftworld, Alai was separated from his home during the battle for Belial IV. Since there is even less information on Altansar's whereabouts than there is on the other craftworlds, he has yet to return.
Name:Handren Dedra
Gender:Male
Faction: Eldar outcast
Status:
pain, mangled liver,
Light bleeding, bruised kidneys.
Skills:
Competent Markseldar (2/8) (+1 to all To Hit rolls)
Novice Ambusher (0/4)
Novice Searcher (0/4)
Chaos knowledge (0/4)
Equipment: Soulstone, Ranger Long Rifle, Suriken Pistol, torn chameleon cloak, light armor, 2
Plasma Grenades, Melta BombBackground (optional)
Handren was originally from the Craftworld Ulthwe, but took the path of the outcast and became a ranger. He wandered for many years, returning to his Craftworld only in times of need and to accept tasks from the seers.
Name: Gobfang Wortbad
Gender: Male
Faction: Ork mekboy
Status: Orky
Skills:
Novice Shoota Boy (0/4)
Competent Mekboy (2/8) (+1 to all actions)
Novice Kunnin' Boy (0/4)
Equipment: kustom shoota (fires twice, -1 to hit, Gets Hot!,
Grip), 'eavy armor,
Cutting Torch, Mek tools, Incomplete Power Klaw.
Background: e's on a quest. A quest to get enuff dakka!
Name: Tooftaka Gitbasha
Gender: Oi! Wuts dat thingz yoo 'umiez wot callz wumminz? Da Orks don' need no wumminz! Weez iz Orks!
Faction: Ork, Whatever group happens to call him Boss at the moment.
Status: Orky
Starting skills: Novice Choppa Ork (2/4)
Novice Warboss (2/4)
Starting equipment: Me best Choppa, Me Ol' Armor, Sack o' Teef
Background: A particularly large and capable Ork who fancied himself a leader, who came to the planet in the hopes to gather the best Orks he can find, and get himself a proper Waaaaagh going, with which he can overrun all the other factions on the planet.
Name:RAM
Gender:(Are all plague Troopers Male? The effects of chaos probably make it a moot point regardless...)
Faction: Chaos Space Marines, Nurgle, Plague Trooper.
Status: About as healthy as a corpse.
Starting skills: Novice Cook (2/4)
Novice Medic (2/4)
Starting equipment: Power Armour, Plague Sword, Plasma gun, cauldron(with ?food?), Medi-pack.
Background: An ancient and insane worshipper of Nurgle who seeks to promote health in others so that they are better able to appreciate and maintain Nurgle's gifts.
Name: Sensei
Gender: M
Faction: SPEEEEESSSS MUHREEEEEENS!
Status: Healthy
Skills: Novice Pilot (2/4)
Novice Techmarine (2/4)
Equipment: Repair kit, booze (The only necessary ration!)
Background: Marine Flight Engineer. Tendency to drink on the job. Which is why my ship is upside-down in that building over there. Grumpier sober than buzzed.
Name: TA-782C
Faction: Imperium, Valkyrie
Status: Gaping hole in armor, damaged engine.
Skills: Flying, Armored, Carrying Capacity
Equipment: Lascannon
Chaos Eldar Spider
Starting skills: Stealthy (+1 to ambush skills)
Agile (-1 to be hit rolls)
Patchwork monster
Starting skills:
Monsterous creature (+1 to wound, -1 to be wounded, 2 attacks, +1 to be hit)
Ugly as sin.
Patchwork: Requires Luck roll each turn.