Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8 9 ... 16

Author Topic: Screampacks. Dwarves repelled, once again. Only 4 cats lost!  (Read 27520 times)

Frogwarrior

  • Bay Watcher
    • View Profile

Sweet deal.

Ironfang, I hope you don't mind that Bengali's already got armorsmithing down pat - but you can have allll the other smithing you want.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile

Ironfang should be envious of his skill. Makes a good character point, I guess. Your choice on whether he tries anyway (and gets chewed out for making substandard armor and wasting metal) or skips it entirely and tries to make up for it in other areas.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile

Or Bengali could take Ironfang under his wing, teaching him the secrets of armorsmithing with surplus bronze while Bengali takes care of the main stock.
Logged

Frogwarrior

  • Bay Watcher
    • View Profile

Mmm, I think there won't be a lot of surplus bronze for a while. That and Bengali wants to hog the job.
There won't be much of a metal industry for a bit, but, when the time comes, you'll be ready. And hey, who knows? Maybe you'll get picked for the first mood. That'd be fun ;D

Now I just gotta pick a sheriff...
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Urist McOverlord

  • Bay Watcher
  • [Evil_Genius]
    • View Profile

Overcat's Custom profession: Doomchef
Looking forward to the next update.
Logged
Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Riversand

  • Bay Watcher
  • Gem-Tastic!
    • View Profile

I'll take a cat, named Kaluri, either gender, a 'Trapsmith' mechanic.
Logged
This is Dwarf Fortress! If we can chuck magma at innocent wildlife, we can do ANYTHING!

It was at this point that I realised that dwarves are actually the essence of chaos. What else can make perpetual motion machines, recursive statues with more building materials than the average tower and has such a short attention span that a damn fine chair can off-set the death of their entire family.

Frogwarrior

  • Bay Watcher
    • View Profile

Alright. Time to start playing.
I've updated the first post with the new cats, and added an "Awards" section. So, if this becomes epic and awesome, we'll have a history at a glance of who was exactly how awesomely epic. If we ever get large enough to have recatting, I'll add a few more awards... ;D
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #97 on: February 12, 2010, 01:21:45 am »

The first thing the new arrivals noticed about Screampacks was the smell.

Wafting from the kitchen came the unmistakable aroma of culinary genius at work. But mingling with that was the harsh odor of decay. A baker's dozen dead elven warriors littered the streets outside the inn and scattered through the rest of the town.

This was the first indication the migrants had that moving here may not have been entirely safe.

----------

A flickering candle dimly illuminated the wooden walls of Bengali's small room. He sat, resting, in a ritual he'd performed many times, familiar and simple. It merely consisted of reading a score of pages. Most cats weren't big on reading, being perfectly happy to leave that to a few elites, but Bengali was different. And, these pages were important.

The pages were also old, very old. They'd obviously had a long history, and were mended in quite a few places. In fact, one could barely tell from looking at them that they had been removed some time ago from a book. Bengali himself had done so, on his first visit to Screampacks three years ago. He'd been alone then, and didn't stay long. This time, though, he was here to stay. The plan, although not of his own devising, was important enough for him. He'd stay until his bones rotted here, and even then he intended for his effect to remain. History was in the making, and he stood at the spearfront.

It all went back to those pages. What his ancestors started, he intended to set back in motion.

----------

Integration of the newcomers proved no difficult task. They quickly learned that Bengali was the boss, and Frogwarrior liked it when you pretended he was. The migrants were given the special privilege of performing certain less-than-enjoyable tasks; moving the workshops around to efficiently use space, setting up the last of the furniture in the dining room, and the like. Bengali then ordered most of them to work on construction, both starting a building he referred to as the "palace" and, for some reason, a giant wall around the south end of the town.



Frogwarrior was told to get started mining for stone and ores, and any gems he came across. This was not met without some grumbling.

Bengali had one more facet of his plan he wanted to set in motion. As Natalie was wounded, there was currently no source of leather, which he needed to outfit the army he planned on raising. Hrraspmurrren was volunteered, and outfitted with a blowgun and leather armor.

Late in the spring, Torture was woken in the middle of the night, struck by a sudden idea. He rushed to his workshop, and hurriedly began sketching mysterious diagrams and muttering. Soon he went down to his storeroom to look for materials.
And came up empty-handed. "Where's the shells," he muttered. "Only shell has the right shape for this... I must find one!" His voice raised into a shout, "I MUST HAVE SHELLS!"

Everyone gave him a wide berth, leaving him to rave in his workshop. But at least some made a point to eat turtle at their next meal to placate him.

And thus, spring gave way to summer.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #98 on: February 12, 2010, 01:37:25 am »

A baker's dozen dead elven warriors littered the streets outside the inn
When I first read this, I thought, "What does a baker want with a dozen dead elven warriors?" :P
Logged

Urist McOverlord

  • Bay Watcher
  • [Evil_Genius]
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #99 on: February 12, 2010, 01:44:59 am »

We can butcher and eat them, right? One would think that our baker and doomchef would be able to do that much, correct?

Also: lol.
Logged
Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #100 on: February 12, 2010, 02:33:36 am »

Sadly, the consumption of delicious elven flesh is left to our imaginations. However, I'm considering doing an unofficial mod, where I mod "whales" to be called "elves," say, so everytime I kill a bunch of elves, I then buy a bunch of "elf meat" and "elf leather" from the caravan the next winter.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

DeKaFu

  • Bay Watcher
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #101 on: February 12, 2010, 04:24:36 am »

Wow, just found this for the first time. Awesome, love the writing.

If it's not too late, could I take the gem setter? Name him/her Magpie, with the custom job of Collector. If that's okay.
Logged

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #102 on: February 12, 2010, 04:54:37 am »

I'd like to be "Top Cat". The details I leave to your discretion.
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Frogwarrior

  • Bay Watcher
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #103 on: February 12, 2010, 01:51:38 pm »

Yes! We now have more named cats than unnamed cats! Let's see how long we can keep it that way. :P

More update today. I may go for a rattle of quicker ones these days. Get more playing in that way.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

OddProphet

  • Bay Watcher
    • View Profile
Re: Screampacks. Things go a lot faster with 25 cats.
« Reply #104 on: February 12, 2010, 05:18:18 pm »

If at all possible, I'd like a clerk, broker, or some such sedentary position.  "OddProphet", the Prognosticator.  If not, name a recruit that and launch him from a cannon.
Logged
They aren't coffins: They're lunchboxes 
Pages: 1 ... 5 6 [7] 8 9 ... 16