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Author Topic: Screampacks. Dwarves repelled, once again. Only 4 cats lost!  (Read 27965 times)

Spartan 117

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Is Linda ever going to get Markscat training?
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Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Frogwarrior

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Actually, I think right about now is the first time, ever, where she hasn't either been wounded or incredibly busy in the kitchen. Right now, nobody's hunting (since every hunter has either died or become an elite markscat), so there's not a large food influx. We are starting to get some muskox butchering done, but Overcat can handle that well enough.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Cheddarius

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #197 on: February 22, 2010, 06:30:04 pm »

Awesome, I got a mood!
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Urist McOverlord

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #198 on: February 22, 2010, 11:57:35 pm »

Am I dead, or just dead boring?

Just wondering, on account of never once being mentioned. Have I gotten... anything interesting happening at all?
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

tehstefan

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #199 on: February 23, 2010, 12:36:13 am »

Heh. Natalie now is death to gobbo's from above! Hey, since we killed the dwarves, does that mean we have steel to melt down?
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frogwarrior

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #200 on: February 23, 2010, 12:53:58 am »

Overlord, you're Overcat, right?
You were a squad leader for a while, but lost a lung sparring. I then shifted you to cooking duties for a while. However, now that you have one point in Toughness, and thus no longer faint at random intervals, I'm going to be putting you back on military duty. Also, it helps that the main food income at this point is fish, so cooking is needed less often.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Urist McOverlord

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #201 on: February 23, 2010, 01:04:14 am »

I have one lung? SWEEEEEEET!

This town is my new friend...

I'm begging you: give me dangerous solo assignments. Overcat: the one-lunged commando. Kinda has a nice ring to it.
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Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Frogwarrior

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #202 on: February 23, 2010, 02:10:28 am »

Yeah, it's pretty awesome. In fact, another warrior similarly has only one lung. Actually, all but two of the military (other than the markscats) have some injury; you two have lung injuries, and everyone else has a nervous injury except Amalgam and two wrestlers, one of whom has been resting a leg injury since, oh, a long time ago. I think the dwarf siege, actually. Almost two years, then.

Cats tend to not last long on the training grounds... ;D Although OddProphet reached Elite before getting a spine injury. Lucky guy.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Spartan 117

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #203 on: February 23, 2010, 03:53:24 am »

I still want markscat training on Linda. And a 2x1 weapons stockpile near the kitchen containing a blowgun and a stack of darts. And a plasma sword.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

100killer9

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #204 on: February 23, 2010, 07:04:30 am »

How long did 100killer9 last on the sparring grounds? Granted, his injury wasn't from sparring, but...
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Frogwarrior

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #205 on: February 23, 2010, 01:14:11 pm »

Linda's a Markscat now, so, yey.
100killer9 lasted a very long time, in fact, she got to Champion around the same time as Amalgam. Both of them are legendary wrestler/armor user. Kinda badass.
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

tehstefan

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #206 on: February 23, 2010, 04:36:05 pm »

So yeah, why no like copper blowdarts? or can you only use bone or wood? Or is that the only kind you can do the infinite ammo junk with?
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frogwarrior

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #207 on: February 23, 2010, 04:49:59 pm »

On the one hand, yes, the infinite ammo trick can only be done with bone/wood darts. Ont he other hand, we also do not have even a Novice weaponsmith, and may never ever have that unless we get an immigrant - and we have a legendary bonecarver. So copper darts, and even bronze, will jsut not be as good.

Also, to whoever asked: Yes, there is steel, and yes, I may melt it down when we have a better armorsmith. With Bengali dead, the best we have right now is Novice. (The married immigrant who has Bengali's stolen pages, incidentally.)
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

Mephansteras

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #208 on: February 23, 2010, 07:51:53 pm »

Wasn't Ironfang going to work on weaponsmithing as well?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Frogwarrior

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Re: Screampacks. We have our first bona fide noble cat!
« Reply #209 on: February 23, 2010, 08:02:20 pm »

If there was any weaponsmithing to do, yes. So far, all I've done as far as weaponsmithing goes is One (1) copper hatchet (that Bengali made) and one (1) silver club for Crow to pimp-stick with.
Ironfang has, however, made heck of chains.
Logged
Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0
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