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Author Topic: Dwarf Fortress Talk #5: Feedback  (Read 45593 times)

zzzdude

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #30 on: December 07, 2009, 12:45:36 pm »

In Morrowind, most NPCs would react differently depending on the quality of your clothes.
Most people were really offended if you weren't wearing any pants.
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Walliard

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #31 on: December 07, 2009, 12:57:13 pm »

Damn cats. I swear, Scamps is going to kill the poor guy one day. :P

And I bet that one day would be before the 1.0 release. Damn cats.

Don't worry, in that case Scamps will take up the position of Bay12 programmer.
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Toady, how much of DF is inspired by Labyrinth? Is Armok actually David Bowie? Because that would simultaneously be disturbing and awesome.

Jia Qing

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #32 on: December 07, 2009, 01:36:55 pm »

Just trying to get into it, right now I'm paused on the first day, reading through tutorials.  :)
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DopeGhoti

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #33 on: December 07, 2009, 01:47:28 pm »

Some weird buzzing at 24:18, more at 1:16:10
For the record, that was someone's cell phone that was (about to be) receiving a call, near the device used to make the audio recordings. Happens on other podcasts that I listen to all the time.
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BloodBeard

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #34 on: December 07, 2009, 01:52:34 pm »

I went on a 50+ killing spree in a human town while listening to it before I got shot in the throat. I shall return to finish them off sometime...

Another great podcast guys, awesome job! As expected though there was rarely a defined topic being discussed and at times hard to follow, but was enjoyable nonetheless. I'm looking forward to next months (quite possibly the last before the next release!).

PermanentInk

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #35 on: December 07, 2009, 04:34:04 pm »

I agree that the Scamps segment at the beginning was a bit much.  Generally the little Scamps interludes are brief and funny, but this one was rather long and was right at the beginning of the program.  Since basically no content had happened yet, it seems like it would've been better to just start the recording over.  But it's not a huge deal or anything.
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CobaltKobold

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #36 on: December 07, 2009, 07:03:03 pm »

In Morrowind, most NPCs would react differently depending on the quality of your clothes.
Most people were really offended if you weren't wearing any pants.
Yeah, in TES3:Morrowind, but not in TES2:Daggerfall.
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Talgor

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #37 on: December 07, 2009, 07:17:59 pm »

I agree that the Scamps segment at the beginning was a bit much.

Heresy! You can never have too much kitty involvement. :)

All in all, interesting stuff again, especially the development of a civilization's ethics and an individual's preferences and opinions affecting things...
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Sysice

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #38 on: December 07, 2009, 10:35:13 pm »

I hate being annoying about pronunciation, so I'll just say this: close enough.

I actually really like this one better than the other ones, mostly because Scamps played a much larger part. It's a little hard to listen to two hours of constant conversation, but his appearances help break it up.
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hermes

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #39 on: December 08, 2009, 08:04:48 pm »

Hey I've listened to all the DF Talks so far, and the last one felt a lot less focussed on the main topic.  I think it'd be better if Rainseeker and Captaintastic had a series of logical questions (and guys, I can't really tell what your questions are half the time because you mix them with examples and pose an answer all at once!  Write them down before!)... Toady going off at tangents is the charm of the show, but after listening to just under an hour on procedurally generated cultures I don't think I'm any the clearer on what happens/shall happen.

In part I'm surprised people voted for this because they already covered world gen and Toady kind of retrod old ground here.  Anywho.... I think more structure - questions and a direction planned out - at least in the main section would be good.
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Neonivek

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #40 on: December 08, 2009, 11:10:46 pm »

Toady wasn't off topic so to speak. It is just that the topic ended up being much more vague then what was first expected.

So instead of getting a lot of information on what could affect the random generation of civilisations we got a lot of information of the implications of that generation.
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zwei

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #41 on: December 09, 2009, 03:11:32 am »

(fyi: zwei is pronounced as "tsvy")

Little

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #42 on: December 09, 2009, 03:30:01 am »

Transcript yet?
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Footkerchief

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #43 on: December 09, 2009, 03:44:54 am »

If the transcript were done, it would be available for download from the main DF Talk page linked in the OP.

Just a quick note to confirm that transcript is on the way, but due to real life commitments will not be out in the next couple of days.
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Neonivek

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Re: Dwarf Fortress Talk #5: Feedback
« Reply #44 on: December 09, 2009, 07:42:15 am »

(fyi: zwei is pronounced as "tsvy")

Ahh just like how Aqizzar is pronounced Aquazzar
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