Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Tank Traps?  (Read 4501 times)

Capital Fish

  • Bay Watcher
  • "Hi Mister Dog!"
    • View Profile
Re: Tank Traps?
« Reply #30 on: December 13, 2009, 08:13:29 pm »

This is fairly off-topic,  but might I ask why the security guards were given magnums as opposed to the .22s they used to use? I've always kind of wondered why that was changed.
Logged
Find the errors in the above post and win a prize!

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Tank Traps?
« Reply #31 on: December 13, 2009, 08:24:04 pm »

Well, it's gun control dependent. But now that you mention it, that does seem pretty silly. I'll keep it to SMG at C+, .38 revolver at C/m/L, and nightstick at L+.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #32 on: December 13, 2009, 11:55:46 pm »

Corporate policy of blowing the face off its 'enemies'...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Neonivek

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #33 on: December 14, 2009, 12:01:35 am »

Corporate policy of blowing the face off its 'enemies'...

It would be interesting if Corperations took more of an active role in LCS but I wonder if that would change the nature of the game.
Logged

Capital Fish

  • Bay Watcher
  • "Hi Mister Dog!"
    • View Profile
Re: Tank Traps?
« Reply #34 on: December 14, 2009, 05:48:29 am »

Corporate policy of blowing the face off its 'enemies'...

It would be interesting if Corperations took more of an active role in LCS but I wonder if that would change the nature of the game.

Do you mean along the lines of having several different corporations in the game as opposed to the single faceless company in the game now?

Because I could almost picture (depending on corporate laws) rival corporations supplying the LCS with maps of their competition's HQ and paying the LCS to disrupt their business.

Would the LCS sell itself out like that, though?
Logged
Find the errors in the above post and win a prize!

Neonivek

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #35 on: December 14, 2009, 04:45:56 pm »

Well, I don't exactly mean in the sense of turning the LCS into some sort of Shadowrunners.

I mean in the sense that you have obscenely rich people whos goal is to remain obscenely rich (or be even more so) who's dirrect opposition is the LCS.

Wow, I am starting to sound biased against the rich :P which isn't my intent.
« Last Edit: December 14, 2009, 04:48:19 pm by Neonivek »
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Tank Traps?
« Reply #36 on: December 14, 2009, 05:38:39 pm »

Wow, I am starting to sound biased against the rich :P which isn't my intent.

Nah, that's entirely in the spirit of the game. You already implicitly have a couple people like that; the corporations, the CEO in the house. They're just currently abstracted, instead of actual characters.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #37 on: December 14, 2009, 07:54:18 pm »

Wow, I am starting to sound biased against the rich :P which isn't my intent.

Nah, that's entirely in the spirit of the game. You already implicitly have a couple people like that; the corporations, the CEO in the house. They're just currently abstracted, instead of actual characters.

Such as for example: Why the CCS never has problems with money or equipment and why they have access to the private club?
« Last Edit: December 14, 2009, 07:55:51 pm by Neonivek »
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Tank Traps?
« Reply #38 on: December 14, 2009, 09:21:31 pm »

Yes. Also and more directly, why you get raided by corporate mercenaries.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #39 on: December 15, 2009, 01:21:22 am »

Yes. Also and more directly, why you get raided by corporate mercenaries.

I REALLY got to start playing the newer versions...

Though I have a strong aversion to losing.
« Last Edit: December 15, 2009, 01:22:58 am by Neonivek »
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Tank Traps?
« Reply #40 on: December 15, 2009, 01:29:43 am »

I'm pretty sure you can get raided by the corporations in 3.09.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #41 on: December 15, 2009, 01:32:59 am »

I'm pretty sure you can get raided by the corporations in 3.09.

Ohh I am further behind that you may think.

Lets just say, I started playing RIGHT when Interrogation was added, and havn't played an updated version since.
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: Tank Traps?
« Reply #42 on: December 15, 2009, 01:55:05 am »

Maybe I'm underestimating how far back you are, but 3.09 is the last release by Tarn. Interrogations and corporate mercenaries date back to before I started playing five years ago, when there were like 50 people on these forums and DF wasn't released. You may have just not incurred the wrath of the corporations; they get mad if you publish their documents, which requires a printing press and either cracking the corporate HQ safe or hackers intercepting documents.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Tank Traps?
« Reply #43 on: December 15, 2009, 02:00:15 am »

That certainlty explains a bit.

I remember the Wiki back then actually kept secrets secret. Which actually was quite annoying in some respects.
Logged
Pages: 1 2 [3]