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Author Topic: Tank Traps?  (Read 4510 times)

tehstefan

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Tank Traps?
« on: December 06, 2009, 12:38:46 am »

Well, while investing in my base, I always wonder what exactly do tank traps do? I've been sieged a few times,and they don't seem to be all that useful.

As well, why would one buy Video cameras? I'm not exactly sure what they do.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Phantom

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Re: Tank Traps?
« Reply #1 on: December 06, 2009, 12:46:41 am »

Video Cams let you see enemies on the map.
Tank Traps prevent tanks from attacking if you're also under siege by military.
I'm not sure what generators do.
Traps hurt siegers.
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tehstefan

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Re: Tank Traps?
« Reply #2 on: December 06, 2009, 12:51:00 am »

O.o The military can siege you? Man! I wouldn't know how you'd survive that.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Jonathan S. Fox

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Re: Tank Traps?
« Reply #3 on: December 06, 2009, 01:04:28 am »

If you try to fight a tank, you typically won't survive that. Otherwise, the national guardsmen themselves aren't too much worse than the SWAT teams. They have decent stats and skills, plus tougher body armor and M16s.

A generator keeps the lights and cameras on if the power is cut. This can happen if the CIA sieges you. If the lights are out, the map starts out unexplored, which can suck for rapidly finding the exit.
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Heron TSG

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Re: Tank Traps?
« Reply #4 on: December 06, 2009, 01:14:47 am »

I remember the one time I was besieged by the Army...

My squad essentially tore apart a half dozen national guardsmen with some extremely lucky rolls, and then half of us got maimed by a tank. Fortunately, we made it out and got everyone to the hospital.

I lost that game a short while later, but I was genuinely freaked out when a TANK was in the Liberal Compound.
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Phantom

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Re: Tank Traps?
« Reply #5 on: December 06, 2009, 01:22:52 am »

I survived a Military siege.
I had a lot of cover fire from people who weren't in the main squad.
Everyone made it out.

The military can also do airstrikes.
You can destroy tanks with Molotovs.
You use to be able to recruit tanks too.

I want the option to create war when the LCS gets big enough.
Like some Castro style thing.
It would be like a turn based war.
Example.

After ridding of the conservative resistance in Texas, you are now able to launch massive scale assaults on neighboring states. Take the nations future into your own hands

P - Plant some liberals in a states city.
A - Assault a state ruled by EVIL.
C - Command Liberals
(Yadda yadda yadda and whatever.)


It's crappy, but I still want to be able to take the country by force.
Or at least go to other countries.

Back to the point.From what I remember, there are 5 types of sieges.
1. Your regular run of the mill Police.
2. CCS, they're probably easy.
3. National Guard. Tanks, Airstrikes, the shit.
4. Mercs. I don't know much, but they're probably like CCS.
5. CIA, almost as dangerous as National Guardsmen, or maybe even equal.

I always hate snipers. Why can't we counter snipe?
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mainiac

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Re: Tank Traps?
« Reply #6 on: December 06, 2009, 01:27:42 am »

I dream of the day when we can take back the city site by site in urban warfare.
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garfield751

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Re: Tank Traps?
« Reply #7 on: December 06, 2009, 02:47:09 am »

my squad of 6 sword agents chews through national guardsmen ccs mercs and swat teams. tanks can be taken down after about a dozen turns with swords although i only attempted this once.
i cant seem to get the cover fire thing to work though even though all my writers had m4s and m16s and were trained in rifle.
i hate airstrikes it always takes out my generators and blacks out the map which is just annoying because i have to buy a new one.
the option to start war would be awsome.

Megaman

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Re: Tank Traps?
« Reply #8 on: December 06, 2009, 01:45:15 pm »

If you could start a war then you would have to be able to brodcast propoganda, set up posters, steal tanks, steal grenades, have contacts with the russians (why hello liberal crime squad, it seems we share hte same interests,plunge America into anarchy cause a liberal revolution so, YOU CAN HAZ AK-47S)
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tehstefan

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Re: Tank Traps?
« Reply #9 on: December 06, 2009, 03:28:13 pm »

I have to admit, a guitar squad of nearly maxed out music is rather effective against groups of enemies. Especially when they turn liberal and start killing each other.  I managed to get out of a fire-squad raid.

Though I really do hate it when your lawyers get ousted for helping you.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Funk

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Re: Tank Traps?
« Reply #10 on: December 06, 2009, 06:29:59 pm »

tank traps are not a good as thay look as you can out run them most of the time.

covering fire is the key to beating sieges
the number of shots can easly number 60+
the best weapons to give non fighters are AR15s as thay dont brun as much ammo, are cheap and do just as much damage as a $2K m4 for $250.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Phantom

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Re: Tank Traps?
« Reply #11 on: December 06, 2009, 07:11:53 pm »

But they only fire one bullet at a time.

There are pros and cons for burst shots and single shots.

Pros of AR15
- Cheap.
- Powerful.
- 30 round magazine.
Cons
- One shot only, so if you miss you blew your chance.
- Won't dish out as much damage because only one bullet connects each time.
- Not really worth much if you're selling 'em.
- Guardsmen and death squads will pour more lead on you with their burst fire guns. Oh and agents will probably kill you first.

Pros of M16/M4
- Can be used with disguises.
- Easily acquired from Soldiers and Death squads. And sometimes SWAT teams.
- Three shots, so theres a decent chance to get a few hits and dish out some damage.
- Enough rifle, and these will break heads and dismember torsos.
Cons
- Costly
- Not useful if you don't know how to use rifles.

AK
- Same as above, but can't be used with disguises.

MP5
It's basically a pistol that does burst shot.
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Funk

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Re: Tank Traps?
« Reply #12 on: December 07, 2009, 05:38:32 pm »

them only fireing one round a time helps cut down on ammo use.
you don't whant some sweat shop worker sparying lead all over the place when its $50 a clip.

thay do the same damage per shot as the m16/ak and more that the m4.

as there cheap you can buy 20+ at the start of your armed fight .
are a steping stone to better guns.

note that when gun laws go M it loses most of the pros.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

Megaman

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Re: Tank Traps?
« Reply #13 on: December 07, 2009, 06:24:30 pm »


AK
- Same as above, but can't be used with disguises and can be bought at the black market with gun laws M or above, or was that C or above? anyway I don't think you can get M16's at the black market.
fixed
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garfield751

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Re: Tank Traps?
« Reply #14 on: December 07, 2009, 07:07:27 pm »

i dont really bother with guns because of the constant amount of ammo you have to get for them and the skill you need in rifle even if its offset with the loot from swat teams and army men.
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