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Author Topic: Post your stories of failed moods--losing is fun!  (Read 5014 times)

Nyxalinth

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Re: Post your stories of failed moods--losing is fun!
« Reply #15 on: December 06, 2009, 10:04:38 am »

tl;dr Clothier ran around with a broken lower body, turned one person into a mangled mess, played Operation with the heart of another, and then a war dog bisected him.

The tl;dr version was the best description ever. I almost decorated my laptop with coffee :)
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Emily Murkpaddled

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Re: Post your stories of failed moods--losing is fun!
« Reply #16 on: December 06, 2009, 11:57:57 am »

I'm curious, how many did he merely injure?
Four that needed to Rest their injuries, I didn't really check around for any other injuries. The building in question was off to the side of the main road, but there wasn't much traffic along it once the bolts started raining down. Most of the kills started out as 'merely injuries' in the way crossbow injuries usually do ... but injuries to hearts, and lungs, and brains. :/

The four that got away were shot in the legs or arms, but managed to hobble out of range before giving up.
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Quantum Toast

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Re: Post your stories of failed moods--losing is fun!
« Reply #17 on: December 06, 2009, 12:34:23 pm »

I'm nearly starting to hope I get some more mood failiures now. Of the three I've had so far, one went berserk and walked one step before being dismantled by war dogs, one ran around staring at the walls, and one... died somehow, but I didn't even notice he'd failed the mood until I saw a coffin had been filled.
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Dohon

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Re: Post your stories of failed moods--losing is fun!
« Reply #18 on: December 06, 2009, 04:54:47 pm »

Woah, this thread is just oozing Fun by the bucket! Let me add my drop.

I had modded my copy of DF to have Orcs and after fiddling with some graphic sets (fo' shit 'n giggles), I embarked. All went well, got some migrants, started creating goods. You know, the point RIGHT BEFORE Armok notices you and decides to smite you with some Fun.

My stonecrafter went moody. He started grabbing stones and I wasn't too worried. But then he needed some leather. Since the fort was brand new (and I forgot to order some leather or butcher a prowling deer), I didn't have any. He went berserk. My woodcutter passes by and I recruit her. "Sweet, gonna be nice." The stonecrafter wrestles her and crushes her throat. She is struck down. Amazed at his strength, I send in 4 wrestler recruits. Right before the first one makes contact, the berserker bled to death. Ah well, couple of coffins in the queue.

A child suddenly gets a mood. He kicks out my mason and starts muttering for gems. More gems, that is. I didn't have any for some Armokforsaken reason, so, I was waiting for the child to go all depressed on me. But then the goblins came. Nothing too grand, just 8 of them, 1 armed with a hammer. I send out 4 recruits (almost legendary pump operators), but they get slaughtered. Panicking, I drafted the whole fortress. After the dust settled, over 15 dwarves had died and 7 goblins were squished. Everyone seemed cool with it, except for my Jeweler. He started tantruming, but calmed down. Had a chat with the mayor, he tantrumed again. I order up some more coffins and a few extras, for good measure.

My mayor (who was my brewer) went mad, ripped off her clothes and started to crawl around the fortress. Then the child in the shop went berserk. My legendary miner got wrestled and LOST HIS HEAD! I kid you not, there was a dwarven skull right next to his body. Right after that, Armok really hit the fan.

My jeweller lost it and punched a hauler. He punched back. The captain of the guard wrestled the child to an unfortunate demise and after that, punched a donkey. The donkey owner then lost it and started beating up the captain. Before I knew it, half my fort was brawling like a bunch of drunk maniacs. A few recruits were sent in to keep the peace.

Then the Orcs came. And the gate was still open. Armok cut me some slack though and a scared peasant closed the gate. But by then, everybody sane was either dead or dying, so I opened the gate again. The Orcs smeared my halls with blood. And it wasn't Orc blood.

I sure as hell have some gems and leather in stock now.
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Euld

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Re: Post your stories of failed moods--losing is fun!
« Reply #19 on: December 06, 2009, 06:05:59 pm »

A female dwarf took a crafting workshop.  She wanted shells, there were no ponds, just a far off brook, and I hadn't figured out how to make ponds yet.  My fisherdwarf was also an idiot.  She went beserk, and the first victim was her own baby, who was she holding in her arms  :'(  She was chasing down her other child when the military descended on her.

Same fortress, many years later, I get a queen.  Once, when the queen was wandering around outside with a baby in arms, there's a goblin ambush.  Problem is, the goblins have CROSSBOWS this time.  Not wanting to lose any military, I order my dwarves inside and hope the queen, named Yzma, can make it.  She nearly doesn't.  She ends up pretty badly hurt, and the baby she was carrying got killed.  Eventually the goblins were killed and Yzma grabs a bed to recover on.  She goes through several tauntrums while sleeping (she was also upset about my bookkeeper's awesome living space, last time I put down adamantine floors for anybody) then finally goes crazy.  Not beserk though.  She ran around babbling in her room for a while, stared at walls, and is still trying to kill herself by throwing herself off a 1z drop... outside.  Pretty sure the next goblin siege will take her out, if starvation won't, and I have a lot to answer to for the dwarven nation ^^;

silhouette

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Re: Post your stories of failed moods--losing is fun!
« Reply #20 on: December 06, 2009, 09:06:27 pm »

Not a mood but still berzerk.

Aparently one of my butchers got "trapped" in a butcher shop.
WITH the LIASON.
now, this dwarf was getting more and more upset as she could not escape.
She even had a child in there...

So after a few days of being starved and thirsty she goes nuts.
First thing she kills is her baby, after a few days.... serriously, she just mangled the whole thing before she finnally killed it.
The liason at this point was just standing beside her watching it happen...
I sent military dwarves up there, champion wrestlers and marksdwarves.
Now here this "invisible wall" blocks them from getting in or actually hurting her.

So with the millitary unable to intervene she chases the liason around the butcher/kitchen complex for a few minutes till she finially gets a hold of him and starts beating the blood out of him.
Just before the liason dies she finally dies fo dehydration and starvation...
Too bad i couldnt save the liason as just as she dies the liason dies  from blood loss.

Fun times, really needed that liason too...
Still havnt figured out what the hell prevented them from getting in or escaping.
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CaptainNitpick

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Re: Post your stories of failed moods--losing is fun!
« Reply #21 on: December 06, 2009, 09:34:37 pm »

Aparently one of my butchers got "trapped" in a butcher shop.
WITH the LIASON.

I sent military dwarves up there, champion wrestlers and marksdwarves.
Now here this "invisible wall" blocks them from getting in or actually hurting her.

Still havnt figured out what the hell prevented them from getting in or escaping.

Did you block the door with the impassible tiles of the butcher's shop? That's often the answer to mysterious "trapped in a workshop" questions.
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ZergSpartan

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Re: Post your stories of failed moods--losing is fun!
« Reply #22 on: December 06, 2009, 09:55:56 pm »

My glassmaker-turned-legendary swordsman had just had a child when she decides to have a mood, on map with no sand. Preparing for the worst I lock her in and fully expect her to maul her baby, when she instead gets depressed and attempted to take her own life.
Now my fortress had been under near constant orc siege for several years and even now had a named orc lasher leader and several orc archers(with no arrows) outside my gates.
So Miss glassmaker (still holding her newborn) leaps from the sniper tower next to my gates and falls smack in the middle invaders, the fall having done nothing. The orcs laugh at her failed suicide attempt and move in for the kill.
The situation is grim as glassmaker is wearing armor but is only armed with her baby. Miss glassmaker decides she wants to die yes, but by Armok she's not gonna take orc sass and tears out the orc leaders lungs. The rest of the orcs start punching her, and she kills them. But in the fray her baby is somehow killed.
Miss glassmaker made her way back to the top of the sniper tower after the gate was reopened, and stayed up there. She watched from there the fortress fall when the gate was not closed in time for the next orc attack. She had to have heard her friends pounding on the locked trapdoor to let them up there, but she ignored them. She stayed up there, the only dwarf in the fort, untill she died from thirst.
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"Yeah. My plan was to drop some kittens into the siege, and have my dwarves freefall into battle, landing on top of the kittens. The plan was kinda dumb though because the kittens were standing on grates, and the goblins killed them with arrows just as I was releasing the freefalling dwarves. So the dwarves weren't able to land on kittens and just fell and died."

silhouette

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Re: Post your stories of failed moods--losing is fun!
« Reply #23 on: December 06, 2009, 10:27:46 pm »

Aparently one of my butchers got "trapped" in a butcher shop.
WITH the LIASON.

I sent military dwarves up there, champion wrestlers and marksdwarves.
Now here this "invisible wall" blocks them from getting in or actually hurting her.

Still havnt figured out what the hell prevented them from getting in or escaping.

Did you block the door with the impassible tiles of the butcher's shop? That's often the answer to mysterious "trapped in a workshop" questions.
Might have been, was some time ago and have left that fortress.
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
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Kidsta

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Re: Post your stories of failed moods--losing is fun!
« Reply #24 on: December 07, 2009, 01:01:01 am »

A month ago, I loaded up a game that I abandoned for several months for reasons I couldn't quite remember.

The fort was well-supplied and was in a fairly interesting area, and the fort design was pretty nice, or as nice as I can possibly create. I couldn't figure out why I would abandon this game, as I had a lot of years left out of the place.

Cue Armorer going berserk.

I'm still not sure what material I failed to provide him with, most likely shells, but all I could concentrate on at the moment was the fact that he was storming out of the Metalsmithery and right into a makeshift "Hospital," for injured soldiers that was located right outside his workshop.

The Armorer slaughtered the whole lot of them, and not being satisfied with this bit of bloodlust, he charged into the well room, rudely interrupting a wedding...with death.

What followed was possibly the most exciting Dwarven wedding in the entire world. Two bodies ended up flung down the well somehow, and about eight other dwarves were killed. The Armorer eventually bled to death after the Dungeon Master's pet Werewolf (Modded, obviously) chewed his face off.

The bride and groom survived and are happily married.
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silhouette

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Re: Post your stories of failed moods--losing is fun!
« Reply #25 on: December 07, 2009, 04:49:10 am »

if anyone objects between this man and women speak now or forever hold your peace.
amorer: BLAAAAAAARRRRRGHHH (biff, boof boom)
Groom:well atleast this is better than those crappy stone mugs they got us...
bride: agreed...
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# PowerGoal49, SCREAM BALL, (Future): Trolls take the captives and see if they can throw them all the way over the chasm to each other.
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SCREW EVERYTHING ELSE! I WANT THIS!

TigerPlushie

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Re: Post your stories of failed moods--losing is fun!
« Reply #26 on: December 07, 2009, 09:51:13 am »

I really don't mean to derail anything, but I have just thought of something...

See, when failed moods make dwarves go berserk, they trigger traps, right? ...So, I was already thinking about securing moods, that were about to fail, with cage traps. That way i could build myself a nice asylum somewhere in the deeps of the fortress... I think i'll call it "Brandedcliffs communal penitentiary for the rationally impaired (Please do not give raw material to the inmates)"

But what if I integrated that into the fortress defense... Imagine a narrow path attackers had to take. Build the asylum into a separate room connected to this. Then, as the people  attack, seal off the path and release all the lunatics with one lever. I think it would be fun to see an elven attack party being assauled by a group of feral dwarves shouting "SIIIIILK! I NEED SIIIIILK GRAWWRRR!"

Also, I bet, if they were still sane, they'd wish to end their lives in such a useful (maybe even dwarven) way...
« Last Edit: December 07, 2009, 10:01:10 am by TigerPlushie »
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Retro

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Re: Post your stories of failed moods--losing is fun!
« Reply #27 on: December 07, 2009, 10:23:21 am »

I really don't mean to derail anything, but I have just thought of something...

See, when failed moods make dwarves go berserk, they trigger traps, right? ...So, I was already thinking about securing moods, that were about to fail, with cage traps. That way i could build myself a nice asylum somewhere in the deeps of the fortress... I think i'll call it "Brandedcliffs communal penitentiary for the rationally impaired (Please do not give raw material to the inmates)"

But what if I integrated that into the fortress defense... Imagine a narrow path attackers had to take. Build the asylum into a separate room connected to this. Then, as the people  attack, seal off the path and release all the lunatics with one lever. I think it would be fun to see an elven attack party being assauled by a group of feral dwarves shouting "SIIIIILK! I NEED SIIIIILK GRAWWRRR!"

Also, I bet, if they were still sane, they'd wish to end their lives in such a useful (maybe even dwarven) way...

Oh, definitely. I use berserk elven traders as the first line of defense. They eventually die though; not sure why - berserk dwarves will die of hunger, though. It's a temporary life to some degree.

Nyxalinth

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Re: Post your stories of failed moods--losing is fun!
« Reply #28 on: December 13, 2009, 08:32:03 pm »

I had a good one recently.

Had a glassmaker get a mood. I hadn't built a single thing related to glass: no furnace, no kiln. I had no potash around, nor sand gathered. So frantic rounds of building the glass furnace, gathering sand, etc. ensued. She promptly gained the first glass furnace and was yelling for glass still so I had someone build another. No sooner did I finally get glass made for her than she went berzerk, and charged straight into the waiting jaws of the war dogs.

My next project was building her tomb.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Urist Imiknorris

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Re: Post your stories of failed moods--losing is fun!
« Reply #29 on: December 14, 2009, 01:23:14 pm »

I had a good one recently.

Had a glassmaker get a mood. I hadn't built a single thing related to glass: no furnace, no kiln. I had no potash around, nor sand gathered. So frantic rounds of building the glass furnace, gathering sand, etc. ensued. She promptly gained the first glass furnace and was yelling for glass still so I had someone build another. No sooner did I finally get glass made for her than she went berzerk, and charged straight into the waiting jaws of the war dogs.

My next project was building her tomb.

Out of glass?
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