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Author Topic: After the age of heroes...  (Read 43236 times)

Stargrasper

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Re: After the age of heroes...
« Reply #75 on: December 20, 2009, 08:07:36 pm »

I ran a world for 5000 years and it just went from age of myth to legends then in year 200 it became the age of heroes and didnt change for the last 4800 years

Yeah, the world kind of likes the stabilize at the Age of Heroes.  Not entirely sure why, but things basically stagnate at the Age of Heroes if there's not enough warfare to change circumstances.
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Time Kitten

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Re: After the age of heroes...
« Reply #76 on: December 21, 2009, 03:34:24 am »

Naw, then you'd get a title doing it, and end up with "The Age of Peat Thrower" most likely.
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Satarus

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Re: After the age of heroes...
« Reply #77 on: December 21, 2009, 01:47:00 pm »

Age of Heros is likely because you'll have a few demons running goblins and maybe a few odd semi-megabeasts after all the megabeasts die out.
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

Hummingbird

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Re: After the age of heroes...
« Reply #78 on: December 21, 2009, 04:49:00 pm »

Hopefully after the new release megabeasts will do enough real damage to get ages named after them in non-pocket worlds.
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But Elves aren't Vegetarians. They eat people.
So they are humanitarians.

Arkenstone

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Re: After the age of heroes...
« Reply #79 on: March 15, 2010, 06:00:31 pm »

Been lurking in this thread, trying to see how I can destroy the entire world as well.

If you just want to kill everything as an adventurer and don't care about fairness, you can use a custom critter I made.

Add this either to one of the pre-existing creature files, or make your own.
Spoiler (click to show/hide)

Either make your own entity file, or add this on to entity_default.txt.
Spoiler (click to show/hide)

If all goes right, our friendly Avatar of Armok should appear as a Play Now! option, but otherwise never appear ingame. Well, unless you retire as a peasant as one, but who would want to do that?

Edit: Oh, make sure to set your combat preferences to Strike in order to use that crazy telepathic mind explosion thing I added. It's quite fun. Also, you can fly. Enjoy.
Naa, skip the wings and the telepathic explosions; I'd prefer an avatar that looks like this:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: March 16, 2010, 05:47:42 am by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

afrosquirrel

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Re: After the age of heroes...
« Reply #80 on: March 16, 2010, 01:35:23 am »

I'd like to give some of this long world-genning a try, but I've been unable to figure out how to force worldgen to continue past 200-250 years. Is there something in the files that has to be changed, or is an option that I'm just not seeing?
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Haspen

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Re: After the age of heroes...
« Reply #81 on: March 16, 2010, 05:03:09 am »

From Main Menu go to Design New World with Parameters.

Then move the cursor to higlight 'Medium'.

Hit 'e', and then change 'Year to Check Megabeast Percentage' to whatever you want. Go out of this window and hit enter (don't save the settings!)
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SigFlags!
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Truly, we have the most uniquely talented spy network in all existence.
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Please tell me the Royal Physician didn't go to the same college as the Spymaster.

afrosquirrel

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Re: After the age of heroes...
« Reply #82 on: March 16, 2010, 10:12:58 pm »

Thanks. I did a slight variation on that, however. I kept the world as 'Large', set the Civ number to '100,' and then set it to run for 10000 years.

After a few hours, I got tired of waiting, and stopped the gen at 6600ish, with over 1.7 million historical events. I've decided to begin my studies of the world with a fortress, rather than using Legends mode.

First thing I notice: Th only Dwarven civilization left is 'The Pale Irons,' in the far NW corner of the world, and we sem to have conquered a few elves (or possible Dark Elves, since this is Dig Deeper). I start the fortress of 'Ironfaint' and check the civ screen for my dwarfs...

Second thing: ...Elf King. Could we have finally found another Cacame?

Edit: Trade Liason just arrived. She's an Elf who is maxed in each of the three stats, has a title (the Grim H... I can't see the rest >_<), and wears carp leather gauntlets.
« Last Edit: March 17, 2010, 12:38:35 am by afrosquirrel »
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Haspen

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Re: After the age of heroes...
« Reply #83 on: March 17, 2010, 05:38:29 am »

Thanks. I did a slight variation on that, however. I kept the world as 'Large', set the Civ number to '100,' and then set it to run for 10000 years.

After a few hours, I got tired of waiting, and stopped the gen at 6600ish, with over 1.7 million historical events. I've decided to begin my studies of the world with a fortress, rather than using Legends mode.

First thing I notice: Th only Dwarven civilization left is 'The Pale Irons,' in the far NW corner of the world, and we sem to have conquered a few elves (or possible Dark Elves, since this is Dig Deeper). I start the fortress of 'Ironfaint' and check the civ screen for my dwarfs...

Second thing: ...Elf King. Could we have finally found another Cacame?

Edit: Trade Liason just arrived. She's an Elf who is maxed in each of the three stats, has a title (the Grim H... I can't see the rest >_<), and wears carp leather gauntlets.

1million events = 1 gigabyte of data. I think :P

Also, actually you can see the whole title of her. When you're 'v'iewing her, press tab few times. (it hides menus/minimap and stretches the window as well).
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Arkenstone

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Re: After the age of heroes...
« Reply #84 on: March 17, 2010, 06:05:53 pm »

You know, maybe we can generate a large world with lots of humans but smaller groups of everything else, and try to get the Age of Fairy Tales or Civilization....
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

LordSlowpoke

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Re: After the age of heroes...
« Reply #85 on: March 21, 2010, 06:16:01 am »

Meh, I managed to get The Age of Fairy Tales in 30.

I only needed to smack the only megabeast (a goddamn skeletal dragon) with an industrial amount of peat. Seriously, I could just cover his cave with it and go back.

Edit: If that matters, before I killed the dragon the age was named "The Draconic Age".
« Last Edit: March 21, 2010, 11:25:05 am by LordSlowpoke »
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Akura

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Re: After the age of heroes...
« Reply #86 on: March 21, 2010, 01:07:08 pm »

I think I tried to kill off a pocket world solo, but nothing happened. Maybe I got impatient and left while missing a few elves.

@Doomshifter last December: Wow. I <3 nerdy girls! :D
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Vertigon

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Re: After the age of heroes...
« Reply #87 on: March 21, 2010, 05:49:13 pm »

-blank slate-
« Last Edit: December 18, 2016, 11:00:33 pm by Vertigon »
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Draco18s

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Re: After the age of heroes...
« Reply #88 on: February 21, 2012, 11:42:19 pm »

Arise from the grave, my minion!

*Cough cough* Gah, the dust! *Fans the air*

First world I genned in 34.02 had something interesting happen:

Age of Myth
Age of Legends
Second Age of Myth
Second Age of Legends
Third Age of Myth
Third Age of Legends
Age of Heroes.

I've had some difficulty scrolling through the legends to figure out what, exactly, caused not only a second, but a THIRD Age of Myth.  All I can figure is that the actions of the new night terrors (gloom trolls, vampires, and such that cause transformations of other people) were sufficient enough to flip the balance back from "mostly heroes" to "mostly semi/mega-beasts" a couple times.

I did attempt to look at the legends, but couldn't find any conclusive evidence, gave up after about 10 minutes, started a fort (and promptly ran it into the ground doing paid work).

Anyone interested in seeds?
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MaskedMiner

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Re: After the age of heroes...
« Reply #89 on: February 21, 2012, 11:45:45 pm »

Age of myth: When there are tons of megabeast compared to people

Age of legends: When there are less megabeasts

Age of heroes: ? Less megabeast and more legendary warriors?

Golden age: Every race is at peace and no megabeasts

Twilight age: No megabeasts and every civilization is weak

Age of [race]: This race is dominant

Age of Fairytales: Humans are dominant

Age of civilization: Humans are dominant and all fantasy creatures are dead

Age of death: Every civilization is dead?

Age of emptiness every civilization member is dead?
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