As I start out my rule it occurs to me that nobody wants to plant the Plump Helmet seeds. It's not a problem right now as we have plenty of meals and drink, but I put one of our planters, Kadol, on full-time farming so that this does not become an issue later on.
Shortly afterward, around 14th Granite, the elves show up. GO BACK TO BROOKLYN or wherever the hell you tree huggers are from. Someplace called Cana Cara it seems. Stupid name. Boltnarrows is a much better name. I'll allow them in to see what they have to trade...
.......lolwut?
I buy up all their wood, then tell them I'm going to use it to make charcoal. They don't seem to care all that much.
Anywho, some time later our chained up stray dog takes a bite out of a passing kobold thief and gets...rewarded...for his troubles:
Yea he's not going anywhere. I issue a new dog to replace him, and our first military man to chase the thief.
Unfortunately, Krigus gets away before our guy can kill him. Ah well. Mr. Military dude wants to be called dermonster because...well, he doesn't really explain it. Eh, why not?
Looking around the place I realize I don't know shizznit about this long tunnel. I presume it's for the magma, but I don't know where it goes or why it's going there. I have spotted what looks like a forge area. Maybe I can at least attempt to get THAT operational. This girl staring DIRECTLY at me makes it difficult to concentrate:
Suddenly, scouts report that everything has gone...rather a tad blue...
http://img34.imageshack.us/img34/5343/sdfgsty.jpg(I saved before the blue screen was induced, but I don't know how much progress I lost there. Either way, BURN THE WITCH! IT'S HER FAULT! :\)