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Author Topic: Two questions: vermin civs and extra flamible creatures  (Read 729 times)

nil

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Two questions: vermin civs and extra flamible creatures
« on: December 04, 2009, 01:43:35 pm »

-I've seen vermin civilizations made via duplicate raw entry errors, but has anyone ever done this on purpose and explored the results?  I'm sure they don't work very well for most if not all applications but I'm tantalized by the idea of vermin thieves or even traders.

-I want my treants to be particularly vulnerable to flame; how low can I bring the [IGNITE_POINT:] without making them spontaneously combust whenever the weather gets warm?