I’ve decided that, since I’m too lazy to draw a map, to reduce confusion I’m going to try numbering the rooms. The number is the “tier” and distance from the entrance. The letter is which room it is at that distance. Realmfighter found room 3B, but would have been in room 3A if he had gone straight ahead. It probably will not go beyond F.
To avoid boring turns of “And I move towards room 5C for a third time,” it will be a free action if nobody in the destination is in combat. Otherwise I’ll roll if you’re more then two rooms away – average is three rooms moved, which shouldn’t be a problem if you’re not all exploring separate rooms.
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Haika – Practice sneaking up on companions
RandomNumberGenerator – Sacrifice diamond to Limul
Realmfighter – Explore 3B
tehstefan – I look around, on my guard. I'm not exactly excited about this place, it seems spooky.
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Endok looks at the diamond for a few moments, transfixed by its beauty. After making up his mind, he begins chanting: “Oh great Limul, sturdy as a mountain. I return this stunning diamond to you.” Stefan watches as the diamond falls to the ground. He loses track of it when it hits, as though it has vanished. Endok feels that Limul is pleased, and he “remembers” a new spell, surely a gift from Limul.
While Realmfighter walks through to another room, Stefan begins looking around the room, intent on searching for any small holes that may contain dangerous cave creatures or treasure. As he does so, a hand suddenly clamping down on his back causes him to jump and nearly fall over. He spins and draws his sword, then glares at an expressionless Halenthial Fleshleaf standing behind him as he sheathes his sword again.
Meanwhile, Fraen reaches the end of a brief tunnel. He immediately notices sunlight, streaming through a small hole big enough for a child to crawl through in the right wall, and another hole in the ceiling. The room is oddly shaped, and has another passageway big enough to walk through in the far wall. There is a pit along the right side with bones. He stands in the doorway after seeing three lizardmen cooking some sort of meat over a fire. They look at him while hissing to each other.
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Background: Lizardmen are a common pest, standing at one meter tall when fully grown. They are known for stealing from humans, eating domesticated animals, and ruining crops, probably for the fun of it. Although cowardly, they have been known to attack, kill, and eat humans if they feel they have a sufficient advantage. They are able to use simple weapons, armor, and tools.
Before departing on your quest, the merchant cast a Telepathic Link spell on the group, enabling them to communicate over moderate distances without actually taking.
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NPCs:Lizardman 1 – He looks to the others for guidance, then gets up and approaches Fraen.
Healthy
Armed with stone axe
Lizardman 2 – He gives several sharp hisses, then leads the way towards Fraen.
Healthy
Armed with poorly-maintained copper sword
Lizardman 3 – He watches the others stand, then fumbles his spear as he stands. He approaches with them.
Healthy
Armed with wooden spear.
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Locations:1) A natural looking entrance to the caves. Leads to the outside world, and has an artificial doorway towards 2.
2) An artificial room with three doorways. One leads to 1, the third leads to 3B. It has mushrooms along one side.
3B) – A room with a small exit to the outside world. Has two doorways, one of which leads to 2.
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Statuses:Location: 2
Health: Unharmed
Traits: Swordplay, Arcane magic
Iron swordShieldSimple clothing
Lit lantern
Lesser Mend Wounds – Will reduce an average of two levels of bleeding, pain, or wounds, in that order.
Dabbling Scouting – [3/4]
Dabbling Searcher – [2/4]
Location: 2
Health: Unharmed
Traits: Pious, Resiliant
Chainmail ShirtHoly Symbol of LimulSimple clothing
[4] rocks
Small flawlessly cut diamond
Limul's Mountain Strength – Grants the target an average of +2L until combat ends. Otherwise lasts two turns, giving an average of +2L to strength rolls.
Burn by Magma – A low-strength fire attack.
Dabbling Searching – [2/4]
Dabbling Praying – [3/4]
Location: 3B
Health: Unharmed
Traits: Gunmanship, Gun Care and Smithing
Flintlock PistolOrnate Short SwordPouch of black powder, pouch of 20 bullets, pouch of various items for reloading pistol, Leather belt
Simple clothes
Lit Lantern
Dabbling Cautious Movement [2/4]
Location: 2
Health: Unharmed
Traits: Assassin, Catburglar
Blood-stained Ebony BokkenModerate Quality Black Clothing Dabbling Searching – [1/4]
Dabbling Stealth - [2/4]