Earth spells cause Earth damage.
Haika, your character is assumed to be trying to sneak into every encounter, unless preforming a non-sneaking action, such as carrying a noisy treasure chest full of golden coins.
Trying to create or learn a new spell takes an action, and may not give exactly the desired results.
Stefan knows a few spells that can preform very minor tasks, used to train apprentices. Such spells are not listed.
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Four adventurers entered a cave. Stefan the human entered first, lighting a candle with a simple magic word and placing it into a lamp. Endok the dwarf came next. “Ah, good ta be back un’ergroun’ again.”
Fraen the half-elf followed suit and shivered, lighting her own lantern. “It’s cold down here, but we must press on. We cannot fail here.” Finally, Halenthial Fleshleaf the elf. His reluctance at entering the cave was barely visible.
And so began their quest. They were brought together by a shady human to find the secrets to bringing down the insane elven ruler of the neighboring kingdom. He claimed to have spent years of searching to finally have the answer to destroying the elf before the world itself was destroyed. The adventurers each had their own reasons for this quest.
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Background: The party finds themselves in a small, one-chamber cave. It looks natural, but Endok locates an artificial doorway dug into the far wall, hidden behind a rock outcropping.
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Locations:Cave Entrance - A natural looking entrance to the caves. Leads to the outside world, and has an artificial doorway.
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Statuses:Location: Cave Entrance
Health: Unharmed
Traits: Swordplay, Arcane magic
Iron swordShieldSimple clothing
Lit lantern
Lesser Mend Wounds – Will reduce an average of two levels of bleeding, pain, or wounds, in that order.
Location: Cave Entrance
Health: Unharmed
Traits: Pious, Resiliant
Chainmail ShirtHoly Symbol of LimulSimple clothing
Limul's Mountain Strength – Grants the target an average of +2L until combat ends. Otherwise lasts two turns, giving an average of +2L to strength rolls.
Location: Cave Entrance
Health: Unharmed
Traits: Gunmanship, Gun Care and Smithing
Flintlock PistolOrnate Short SwordPouch of black powder, pouch of 20 bullets, pouch of various items for reloading pistol, Leather belt
Simple clothes
Lit Lantern
Location: Cave Entrance
Health: Unharmed
Traits: Assassin, Catburglar
Blood-stained Ebony BokkenModerate Quality Black Clothing