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Author Topic: Dwarven Trail - Turn 4 - First major river!  (Read 8770 times)

Kashyyk

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hang on!

Instead of hunting can I food gather? being a planter and all...
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LeoLeonardoIII

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Yep. You asked that already.

Spoiler: Day 1 Hunting (click to show/hide)

Spoiler: Day 2 Strenuous (click to show/hide)

Spoiler: Day 3 Strenuous (click to show/hide)

Spoiler: Day 4 Hunting (click to show/hide)

Spoiler: Day 5 Strenuous (click to show/hide)

Spoiler: Day 6 Strenuous (click to show/hide)





                                                                                     Ass
Dwarf                 Hlth  ($)  Food    Booze   XBW  Quls Clth Mech Furn Wagon  Exh/Total/Need   Hide/Bone  Wght/Capac
Tylui Mingusgasol     Fair  335  1067/3  880/1   1    170  0    10   50   3T     0/9/6            3/33       3354/6000
Grimpull Bloodybeard  Good  310  451/3   80/1    3    183  10   10   20   1T     0/1/2            6/63       1396/2000
Urist McSurgeon       Good  575  1040/1  480/1   1    180  5    5    10   1T     0/3/3            5/52       2063/2100
Ukat Luslemidek       Good  8    148/1   0/0     1    30   0    0    0    None   0/1/2            2/22       203/100
Rooster               Fair  129  928/3   176/1   1    36   1    15   20   1T     0/4/2            3/36       1881/2000
Cerol Greedyfingers   Good  350  1085/1  500/0   1    66   1    20   23   1F     0/4/3            0/3        2516/2600
Urist McCheapass      Good  520  1222/1  480/1   1    80   5    3    15   1T     0/9/4            4/44       2196/2200
Kash McCogshyyk       Good  225  272/1   50/0    1    85   2    0    0    None   0/5/5            3/31       444/500


Issues:
Ukat has 203 weight and only one ass. But even if he gets his ass back he will need to drop 3 things. By default I'll assume you want to drop bones first, then hides, but then I guess you'll have to say what you want to leave behind after those are gone. But if he gets an ass it's not an issue.

Map update in a moment.
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Haika

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #77 on: December 11, 2009, 03:30:11 pm »

meep... Creepyness. XD

That's all I have to say. :D

And yes, I vote for ass searching, Ukat isn't the only one who will have problems if we run out of asses to haul wagons.

As for Ukat, assuming we get the asses back, if you want, I will trade you a set of winter clothes for the hides and bones you have now (2/22)

My votes for the next leg:
Ass searching / More ass searching(if needed, otherwise hunting/gathering) / 2 strenuous / 2 steady

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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Kashyyk

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #78 on: December 11, 2009, 04:53:15 pm »

I agree with Haika, I don't want to have to hand over my asses to the wagoners. Of course, I could trade an ass for some wagon space, but I don't need any of that yet, so...
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mainiac

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #79 on: December 11, 2009, 10:57:44 pm »

Couldn't Ukat just eat a really big breakfast before going searching for some ass?

I vote on spending a day on an ass search, then proceeding at the same pace as before.

Would Grimpull be interested in pooling our efforts, since neither he or Ukat can travel otherwise?
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Haika

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #80 on: December 11, 2009, 11:28:05 pm »

I'd rather not pool, at least until we've tried to find the asses. Honestly I didn't think it would be that easy to loose them if we didn't push hard stress through.

Hopefully we can find them, and make it to the human outpost to buy a couple extras there. At least that's the plan I want for me.

And no more creepy farmhouses XD I swear I'm gonna have nightmares from my imagination...
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

mainiac

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #81 on: December 12, 2009, 01:11:19 am »

As for Ukat, assuming we get the asses back, if you want, I will trade you a set of winter clothes for the hides and bones you have now (2/22)

Didn't notice this before but not interested.  Ukat is too poor to be trading at that much of a loss when the weather is still relatively nice.  Those hides are the most valuable thing she has but her ass.

If she can't find the wild ass and no one wants to offer space, (like Tylui, who's in her debt afterall...), the dumping order would be bones then food.
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Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Pillow_Killer

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #82 on: December 12, 2009, 03:06:24 am »

Two days searching, then 2 days steady, then 3 strenous
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Haika

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #83 on: December 12, 2009, 03:08:37 am »


Didn't notice this before but not interested.  Ukat is too poor to be trading at that much of a loss when the weather is still relatively nice.  Those hides are the most valuable thing she has but her ass.

If she can't find the wild ass and no one wants to offer space, (like Tylui, who's in her debt afterall...), the dumping order would be bones then food.

ok... Leo stated that bones and hides are worth approximately half the worth of their crafted items. 2 hides therefore = 1 clothes, 22 bones = 11 bolts, or about 1.1 dwarfbuck. Somehow I thought that wasn't a big loss...

Also, weather is nice now, but mountains are in our future...
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Rooster

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #84 on: December 12, 2009, 09:17:17 am »

hunt 1 day (I think anyway we have enough food)
then strenuous, Filling rations
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Tylui

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #85 on: December 12, 2009, 02:38:40 pm »

Why of course I shall share my space. Just as long as nobody gets their dirty hands on my things. *cough cough* Measles sucks. :(
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Rooster

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #86 on: December 13, 2009, 12:35:38 pm »

Why of course I bump this
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Haika

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #87 on: December 13, 2009, 05:08:24 pm »

Well, Leo did say 48 hours between turns. So we are only just now getting to that limit. (don't mind the bump actually, *bumps also*)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

tehstefan

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #88 on: December 13, 2009, 09:00:19 pm »

Lets search for the donkey's. I probably could use the time to help cure measles as well.
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CJ1145

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Re: Dwarven Trail - Turn 3 - Bad weather and freaky stuff
« Reply #89 on: December 13, 2009, 09:07:17 pm »

So many double entendres in this thread  :D
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