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Author Topic: Dwarven Trail - Turn 4 - First major river!  (Read 8756 times)

LeoLeonardoIII

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Dwarven Trail - Turn 4 - First major river!
« on: December 03, 2009, 01:54:56 pm »

Spoiler: Introduction (click to show/hide)

Spoiler: Scoring (click to show/hide)

Spoiler: Starting Dwarf (click to show/hide)

Spoiler: Health (click to show/hide)

Spoiler: Rations (click to show/hide)

Spoiler: Traveling Speed (click to show/hide)

Spoiler: Hunting (click to show/hide)

Spoiler: Fishing (click to show/hide)


Spoiler: Repairing the Wagon (click to show/hide)
   
Spoiler: Buying Equipment (click to show/hide)

Spoiler: Wagon and Ass Capacity (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: December 18, 2009, 02:59:31 pm by LeoLeonardoIII »
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LeoLeonardoIII

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Re: Dwarven Trail - Signup (0/7)
« Reply #1 on: December 03, 2009, 01:55:17 pm »

Location: Edge of the Western Plains (Mile 410)
24th of Autumn
Speed:


                                                                                     Ass
Dwarf                 Hlth  ($)  Food    Booze   XBW  Quls Clth Mech Furn Wagon  Exh/Total/Need   Hide/Bone  Wght/Capac
Tylui Mingusgasol     Good  335  1049/3  874/1   1    170  0    10   50   3T     0/10/6           3/33       3354/6000
Grimpull Bloodybeard  Good  310  433/3   74/1    3    183  10   10   20   1T     0/2/2            6/63       1396/2000
Urist McSurgeon       Good  575  1034/1  474/1   1    180  5    5    10   1T     0/3/3            5/52       2063/2100
Ukat Luslemidek       Good  8    142/1   0/0     1    30   0    0    0    None   0/2/2            2/22       203/100
Rooster               Good  129  910/1   170/1   1    36   1    15   20   1T     0/4/2            3/36       1881/2000
Cerol Greedyfingers   Good  350  1079/1  500/0   1    66   1    20   23   1F     0/4/3            0/3        2516/2600
Urist McCheapass      Good  520  1216/1  474/1   1    80   5    3    15   1T     0/10/4           4/44       2196/2200
Kash McCogshyyk       Good  225  266/1   50/0    1    85   2    0    0    None   0/5/5            3/31       444/500


Tylui Mingusgasol (Tylui): Noble
Grimpull Bloodybeard (Haika): Hunter
Urist McSurgeon (tehstefan): Doctor
Ukat Luslemidek (mainiac): Hauler
Rooster (Rooster): Mechanic
Cerol Greedyfingers (Myroc): Trader
Urist McCheapass (Pillow_Killer): Trader
Kash McCogshyyk (Kashyyk): Planter

This will be the page for current status and signups. I’m looking for seven participants so I don’t get overwhelmed. If we have someone who drops the game or ignores it I’ll figure out how we can let someone else in. Reserve spots go to whoever posts first after the open space comes up – I want people who are active right then.

You need to pick a starting dwarf and name it. Then spend your Dwarfbucks. Remember you’ll need a wagon and asses to haul your goods. You can get by with just asses but it’s a lot less efficient. Each wagon needs to be pulled by two asses.

When traveling the caravan needs to set its speed. Everyone needs to set their rations individually.

This is cooperative, though you can withhold using your abilities for others. I’ll assume you help others but do not share your stuff with them, unless you say otherwise.

You guys will have to decide how to handle what happens when one person wants to stop and hunt but everyone else wants to continue on. Remember you’re all in one caravan.

The map is 5 miles per pixel.

Turns will be in 6-day increments. You will tell me what you want to do for the next 6 days and I will juggle that around and then roll for the special events at the end of the turn. Your next turn starts right after the special events occur, so you deal with those at the start of a turn.

So what I need from you to count you in is the following:

Dwarf Name (This can just be your account name if you like)
Job
Equipment
Money Remaining
Personal Ration Level (Filling, Meager, Bare Bones)
Personal Booze Ration (Yes / No) (You don’t need to drink unless the speed is Grueling)
Vote for caravan speed

Side note: I’ll assume you drink booze when the caravan travels at Grueling if you have booze, and that you don't drink if the speed is Strenuous or Steady. Unless you say otherwise.
« Last Edit: December 19, 2009, 01:02:13 pm by LeoLeonardoIII »
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Tylui

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Re: Dwarven Trail - Signup (0/7)
« Reply #2 on: December 03, 2009, 02:23:35 pm »

Any good expedition must have it's funding. And as such, I, Tylui Mingusgasol, must be told what to purchase. I have no usual concern for these things and while I am wise in the ways of the world, I am much too busy preparing my estate for my departure.

Tylui Mingusgasol
Noble
(TBA)
1600 for now?
Filling, of course.
Yes. Any noble dwarf wouldn't go a day without some proper booze.
I don't want a rough ride. Slow and steady wins the race. And also provides a comfortable ride.
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LeoLeonardoIII

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Re: Dwarven Trail - Signup (0/7)
« Reply #3 on: December 03, 2009, 02:26:23 pm »

I see now that I should have included a "Comfy Wagon" that costs 100 but doesn't have any special abilities. Perceived value and all that. :P

EDIT: The scoring system kind of assumed you guys wouldn't pool your resources completely. I can dig it though. We'll figure something out.
« Last Edit: December 03, 2009, 02:29:24 pm by LeoLeonardoIII »
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Tylui

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Re: Dwarven Trail - Signup (0/7)
« Reply #4 on: December 03, 2009, 02:41:00 pm »

With the prices of things, I thought we would each be getting our own wagon. It seems cheap. Also, does food ever rot?

And on average, how many miles/day do you think the wagon will be moving?

My character might not think of these things, but these are important questions to ask for the rest of the group. :P

Probably a dumb question, but we can have multiple wagons, right? >_< It's been like 10 years since I played Oregon Trail.
« Last Edit: December 03, 2009, 02:43:33 pm by Tylui »
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LeoLeonardoIII

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Re: Dwarven Trail - Signup (0/7)
« Reply #5 on: December 03, 2009, 02:47:42 pm »

1: Wagons are cheap but the dangers that you encounter generally are per-wagon. So it's not so smart to have empty wagons running around.

1A: Food doesn't rot.

2: The caravan goes 40 miles per day maximum on plains, 20 in hills/forest, 10 in swamp/mountain. That's at Grueling (100%). Strenuous is 75% and Steady is 50%.

3: There's no limitation on how many of anything you can buy. But wagons can carry only 2000 items (2500 for Fat Wagons) and people/mechanisms/furniture count as 20 items each.

(If people have to walk they can get exhausted and see health problems the same as asses who don't pull wagons).

(In the original Oregon Trail you played a party of 5 with one wagon, but all the other 4 could do was get dysentery and eat your food)
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Sean Mirrsen

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Re: Dwarven Trail - Signup (0/7)
« Reply #6 on: December 03, 2009, 03:28:17 pm »

"Ass capacity" reminds me of this old story (ever so slightly NSFW).

I'll look at how the game goes. Never played Oregon Trail, so I'll have to see how it plays first.
« Last Edit: December 03, 2009, 03:30:07 pm by Sean Mirrsen »
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Haika

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Re: Dwarven Trail - Signup (1/7)
« Reply #7 on: December 03, 2009, 06:47:26 pm »

Should be interesting. Been quite some time since I played OT. But I' up for giving it a try. Though personally, I think furniture should be worth more on final scoring than it's initial amount in weightless cash.

Grimpull Bloodybeard
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tehstefan

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Re: Dwarven Trail - Signup (1/7)
« Reply #8 on: December 03, 2009, 06:57:40 pm »

can I get a reserve? I'll edit this with a sign up soon.

Spoiler (click to show/hide)

That should work.
« Last Edit: December 03, 2009, 07:34:04 pm by tehstefan »
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LeoLeonardoIII

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Re: Dwarven Trail - Signup (1/7)
« Reply #9 on: December 03, 2009, 07:11:52 pm »

Yes tehstefan, just git yer doggies lined up.

Haika: you're right. And I thought I had the math all lined up for that. It should be 10 pts for furniture not 5. Will edit in a moment.

EDIT: Actually it looks like the way it was, furniture is worth 1 point per dwarfbuck. Most other stuff is only 1 point per 5 dwarfbucks. Cheap Wagons are worth as much point value as furniture but they'll break down occasionally so there's the additional cost of mechanisms and such. If anyone sees that my math results are off, please tell me.
« Last Edit: December 03, 2009, 07:19:46 pm by LeoLeonardoIII »
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Haika

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Re: Dwarven Trail - Signup (3/7)
« Reply #10 on: December 03, 2009, 08:31:26 pm »

ahh ok, your right, for some reason I was thinking it was 1 point per 1 dwarfbuck. And I kept wondering why anyone would take furniture if it gave the same point amount for it's cost in money. Glad that's all cleared up.
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Don't expect a bonsai tree to grow the miniature planting it.
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mainiac

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Re: Dwarven Trail - Signup (3/7)
« Reply #11 on: December 03, 2009, 11:56:58 pm »

Okay, this is driving me crazy here.  The destination is on an island, which indicates that there is some sort of boat technology available but we are opting for a long arduous journey through the mountains rather then the nearby ocean.  Is there a huge phallic peninsula connected to the eastern swap that blocks the ocean route or are the dwarves just too stupid to go by sea?

While I'm complaining about the map, might I throw in an appeal for the addition of mileage numbers that indicates the length of each leg between landmarks?  For instance if it's 213 miles from independence rock to the first river crossing, you could put the number 213 above that leg of the map.

Edit: It also seems like no dwarf in their right mind has any reason to fish.  I mean, yes, we knew that already, but it looks like hunting is a better use of time.

Edit again: Let's be suicidal, a hauler!

Spoiler (click to show/hide)
« Last Edit: December 04, 2009, 12:32:56 am by mainiac »
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Rooster

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Re: Dwarven Trail - Signup (3/7)
« Reply #12 on: December 04, 2009, 08:42:32 am »

Dwarf Name: Rooster
Mechanic
Equipment:
Spoiler (click to show/hide)
Personal Ration Level: Meager
Personal Booze Ration: Yes
Vote for caravan speed: Strenuous

Does the time we take to reach the goal matter at all? It should.
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Myroc

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Re: Dwarven Trail - Signup (3/7)
« Reply #13 on: December 04, 2009, 09:12:06 am »

Dwarf Name: Cerol Greedyfingers
Job: Trader
Equipment:
Spoiler (click to show/hide)
Personal Ration Level: Meager
Personal Booze Ration: No
Vote for caravan speed: Strenous
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Pillow_Killer

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Re: Dwarven Trail - Signup (3/7)
« Reply #14 on: December 04, 2009, 10:12:51 am »

Dwarf Name Urist McCheapass
Job: Trader
Equipment:
Tough wagon 100
10 Asses 80
5 clothes 50
1000 food 200
500 Booze 100
3 Mechanisms 30
Crossbow 35
100 quarrels 10
15 furniture 75

Money Remaining 400
Personal Ration Level Meager
Personal Booze Ration Yes
Vote for caravan speed: Strenuous.
« Last Edit: December 04, 2009, 10:23:11 am by Pillow_Killer »
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