Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: The history, physiology and culture of Dwarves (a multipart project by me)  (Read 13295 times)

Radivnal

  • Bay Watcher
  • Don't make me fall on you...
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #30 on: January 02, 2010, 01:52:52 pm »

Fantastic job! I truly enjoyed reading it and cracked up at several points.

The one thing I'd point out is that I think Toady mentioned that female dwarves don't have beards...but I could be wrong...

...oh, and something I just thought of that you might like to include at some point is the dwarven derision of cups, mugs, goblets or assorted liquid holding containers...barring of course the barrel.
Logged
Speaking of which, how is fire in the new version?
out of personal experience, where a dwarf was set alight by a magmaman, ran up 150 flights of stairs, and divebombed into the booze stockpile, I'd have to say fire is the same as always.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #31 on: January 02, 2010, 05:29:18 pm »

another update, more jobs. Gosh darn there are alot of these things.

Normandy

  • Bay Watcher
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #32 on: January 03, 2010, 08:15:57 pm »

Bump to first page.

Great work, keep it up. I had quite a few laughs. I await your next update.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #33 on: January 04, 2010, 04:15:56 am »

ouch ok so the book of job(s) is now done, but I have officially exceeded the character count now. I even had to cut this little bit from the BOJ

"Architecture
The dwarven architect is often uneducated and inexperienced, sometimes picked simply because he is the closest to the current construction job. Thus thrust into his new position the unfortunate victim usually fails terribly, often ending in the deaths of several masons and the stranding of many more. In order to avoid embarrassment the project foreman has the architect jailed and supposedly executed. However, rather then actually executing him the foreman simply gives the victim a false beard to wear over his real one and then reintroduces him into society. By the end of his life time the average dwarf is reported to be wearing no fewer then 3 false beards over his real one. "

I'm looking for more ideas on what I should add next or if this is ready to be saved over on the Wiki or on the stories board (if it fits there). As always, comments and criticism not only excepted but borderline demanded.
« Last Edit: January 04, 2010, 04:56:47 am by piecewise »
Logged

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #34 on: January 04, 2010, 04:34:42 am »

Ridiculously epic, Piecewise.

You should've reserved some posts below the initial one for the other parts, though. ;D
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #35 on: January 04, 2010, 07:50:59 am »

The epitome of hilariousness!  :D
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Normandy

  • Bay Watcher
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #36 on: January 04, 2010, 07:39:04 pm »

I was expecting a crack at coins being incredibly deadly weapons in adventure mode, and equally devastating weapons to fortress mode.
Logged

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The history, physiology and culture of Dwarves (updated)
« Reply #37 on: January 05, 2010, 12:07:03 am »

I was expecting a crack at coins being incredibly deadly weapons in adventure mode, and equally devastating weapons to fortress mode.
yeah, but everything is a deadly weapon when thrown. Plus I can't ever recall seeing a non-adventurer throw things in a non-tantrum state.

Sysice

  • Bay Watcher
  • Beware!
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #38 on: January 05, 2010, 01:32:12 am »

No. They destroy the fortress, not its enemies.
Logged
I managed to make a dog that bled bees.
Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

druid91

  • Bay Watcher
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #39 on: February 10, 2010, 12:07:06 am »

Trapping:
Imagine, if you will, a great and grizzled mountain man with a long flowing beard and eyes shining like two great lumps of coal. Imagine this man holding a bear trap. Imagine this man chasing a mouse with this bear trap. This is the basic scenario of dwarven Trapping.

lol
Logged
The least you could have done was throw down some booze and seasoning. Abyssal Monsters that Creatures of the Light Know Not Of aren't savages, y'know. Sharing's caring.

rewinged

  • Bay Watcher
  • Wallawallawoosh? Bingbangboosh!
    • View Profile
    • Myspace Link
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #40 on: February 11, 2010, 07:17:59 am »

This paints a much more vivid image of dwarves in my mind, it's brilliant! I hope you can write more at some point (perhaps you could crate a new thread with some reserved posts and merge the rest or something?)
Logged
Each note sounds so pure, it just cuts into her.
And then the melody comes pouring out her eyes.  - Bright Eyes

Janus

  • Bay Watcher
  • huffi muffi guffi
    • View Profile
    • Dwarf Fortress File Depot
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #41 on: February 11, 2010, 06:53:38 pm »

Don't leave out their love of building glory holes.
Logged
Tomas asked Dolgan, "What place is this?"
The dwarf puffed on his pipe. "It is a glory hole, laddie. When my people mined this area, we fashioned many such areas."
     - Raymond E. Feist, Magician: Apprentice  (Riftwar Saga)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #42 on: February 12, 2010, 01:47:00 am »

This paints a much more vivid image of dwarves in my mind, it's brilliant! I hope you can write more at some point (perhaps you could crate a new thread with some reserved posts and merge the rest or something?)

I'm beginning to think I should just start a "Piecewise's Random Sarcasm and Satire" thread somewhere and start archiving my stuff. I'll probably add this to the wiki now, since the dwarf article is woefully bare.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #43 on: February 18, 2010, 11:17:21 pm »

Apparently someone didn't like it as it seems to have been removed from the wiki. Should I try and put it up again?

Blargityblarg

  • Bay Watcher
  • rolypolyrolypolyrolypoly
    • View Profile
Re: The history, physiology and culture of Dwarves (a multipart project by me)
« Reply #44 on: February 19, 2010, 12:13:36 am »

Yes. Just make sure that people won't mistake this for actual canon- so eyah, D for Dwarf.
Logged
Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme
Pages: 1 2 [3] 4