Turn 5!
Attempt to absorb copper into my hand as well(Alloys to Bronze).
[action: 4]
[random roll: 17]Ahephi(God of mummification, specifically lungs)
Sit down and concentrate all my strength on remaining conscious
[action: 4]+1 to faint resist
[faint resist: 5+1]
I will search the room for the strongest sword I can find.
[action: 4]
[sword y/n: 2][weapon type: 2]kusarigama [material: 16(brass)]
Have a pleasant dream...
I amend my action by waking up at the end of the turn.
[action: 6-1][dodge:1][damage:1+2]
Amended Actions
Ask the statue woman her name and the story of her existence, if she has one, and what help she offers us.
[action: 6][Mental resist: 6]
Explaining her story, she meanwhile prays for healing of the two heavily injured party members.
[action: 2]
Acolytes, Assist in healing
[action: 5]
[Background: 3]
Recovering quickly from the discomfort of the strange teleportation, Darwishi addresses the statue and asks her a rapid fire questionnaire that would rival FBI interrogators.
Her name is Melsina, The mental echo voice is broadcast to everyone in the group. She is a Priestess of Sekhmet, the goddess of war and destruction. The room you are in now, is her temple.
Listening to the metallic voice in his head, Paneb feels himself slipping into the depths of pain and unconsciousness. Calling upon his mental powers once more, he manages to snap himself back to attentiveness for now, and return his attention to the story.
Melsina was given the magic of teleportation from Sekhmet herself, and was the leader of a large band of warriors who fought for the honor of Memphis. Her body scrapes against itself as she moves over and kneels near Gates. Clasping her hands before him, the voice continues while she seems to pray.
While the bronze woman explains that she teleported herself and her whole squad of twenty bronze and brass, armored and armed warriors from a lost battle, Dragnar starts searching around the room for a new weapon.
Not finding a sword with the strength he's hoping for Dragnar does happen to come upon an exotic claw and chain weapon made of brass. Picking it up, he begins to practice swinging it about, letting the weight dangle from one hand, while throwing the hand-sized scythe about with the other.
The statue woman's story seems to reach Gates's mind even as he dreams. The soothing metalic-female voice describes the scene of what happened to her, like a descriptive movie. The failed thief relaxes some as he watches the teleport take it's toll on each member of the battle squad.
Gates is so moved by the increasingly disturbing sight of most of the squad absorbing metal and rock into vital organs, that he wakes up with a start. Jumping to his feet he lurches to the side unsteadily. Not ready for this sudden movement Dragnar's new weapon neatly severs the dangling hand. Luckily for Gates, he barely feels anything more from the already mutilated limb.
Having no luck in her attempts to heal Gates before he lurches away, Melsina moves over and tries to help Paneb, kneeling near him instead. From her continued story, the group learns that she was merged with her bronze spear, brass shield, and mixed pieces of bronze armor. She was a mangled mess, barely able to stay alive, as her squad died around her. She reached out with her mind, screaming and pleading for help. She eventually hoped for a divine to intervene. Any divine.
Speaking of asking random divine for help. Neberhar decides that his tin hand isn't strong enough, and picks up a length of copper molded into the form of a goose. Closing his eyes, he slams the idol into his hand and squeezes while trying to will the copper to be absorbed. At first this doesn't seem to work, until a voice snickers slightly in Neberhar's head. "Here, let me help." The voice is high pitched and mischievous, and nothing like Melsina's metal echo. The searing pain that follows bodes not well for the tin hand man.
The copper idol is absorbed into Neberhar's hand, and some of it continues up the arm into his chest. When all the pain and disruption stops, he investigates his hand and finds a slightly stronger bronze hand with the same sort of attributes as the prior hand. There is also a strange metallic sound, as well as the smell of metal each time he exhales.
Not noticing Neberhar's sudden change, Melsina continues her story. The goddess who answered her call was Qetesh, a lesser immortal of primal pleasure. Not being able to bend the statue-woman to serve her completely, she molded the new statue form and sent her back to Sekhmet. Being unable to fight in respectful garb any longer, she was delegated to tending the bar in the Golden Scarab as a display of divine power.
Again having no success with helping Paneb, the bronze woman starts to get frustrated, but is relieved when several red robed figures appear from between the statues and take over healing.
Melsina returns to Darwishi's side, and answers his other question. She can help you by providing you with arms, hence you may each choose a weapon from the offerings in this temple armory. She indicates Dragnar's new weapon, like his some of the choices are quite exotic from many distant countries.
She also indicates the red robed healers, as they manage to seal Gates' wrist cleanly with a blood-red paste, healing the wound, if not restoring the hand. Gathering the severed hand however, a mummification urn is produced from one of the Acolytes, and the hand is placed within before being filled with a preservation liquid. The urn is then given to Gates once the healing is finished, perhaps in the future a more skilled healer can re-attach it.
The others working with Paneb, do a similar action if more painful to start. Bracing Paneb first, a steady hand from one of the healers uses a tiny, red-hot dagger to remove what is left of the needles from his eye, taking the remains of his eye with it. However, more of the soothing paste is used to seal the now empty socket, and sooth the pain before he can fall into unconsciousness.
The healers also offer you as a group a single clay pot of the red substance to take with you on your journey, after healing what other little injuries you still have.
Melsina says that you may stay and rest some here before you continue your journey if you wish, but before you leave, her Goddess wishes to see you in person...
----
Status:
-Free item: Pot of powerful healing ointment.
-Gates
Sitting in the statue room. Healed, but slightly shaken from recent events. Right wrist now ends in a clean fleshy stump. Wearing white wrap tunic now stained with blood, camel leather sandals. Carrying small bag[scrap of papyrus note, and 6 lower Egypt marks], and a mummification urn[Gates' severed right hand in preservation liquid].
-Darwishi
Standing in the statue room. Unharmed. Wearing white wrap tunic, camel leather sandals. Carrying small bag with scrap of papyrus note, and 6 lower Egypt marks.
-Neberhar
Standing in the statue room. Unharmed. Bronze hand(immune to slash, pierce, resistant to blunt. +2 blunt melee damage when unarmed). Bronze lung of Ahephi(-1 to any breathing constitution checks, left lung now gains immunity from critical damage) Wearing white wrap tunic. Carrying small bag with scrap of papyrus note, a torn scrap of silk robe, and 6 lower Egypt marks. Skills: +1 acrobatics, +1 Get Me the Heck out of Here Running Bonus
-Paneb
Sitting in the statue room. Left eye is missing. Otherwise unharmed. Zinc leg(immune to slash, pierce, resistant to blunt. +2 blunt melee damage when unarmed, -1 movement). Wearing blood soaked wrap tunic, camel leather sandals. Carrying small bag with scrap of papyrus note, one rare silver coin with the stamp of the lion on it, a very bloody yellow cactus fruit, and 6 lower Egypt marks. Skills: +1 riot instigation, +1 to charm actions.
-Dragnar
Standing in the statue room. Unharmed. Wearing white wrap tunic, camel leather sandals. Wielding Bronze kusarigama. Carrying small bag with scrap of papyrus note, and 6 lower Egypt marks. Skills: The Physician's Sleep(power to magically induce restful sleep on suffering or pained beings, one use per day), Minor Blessing of Thoth, +2 to mental actions for one turn, +1 riot instigation.
Locations(currently known):
-The City of Memphis Also known as Mn-nfr, the original name for the city was inb-hD "the White Wall(s)", a reference to the white walls surrounding it. Located at the place where the Nile splits up into different branches, to form the Nile Delta, Memphis marks the separation between what is known as Lower Egypt, and Upper Egypt. The ruling divine here is Ptah, and there seems to be a general dislike of visitors from Heliopolis
-The Great River The word "Nile" comes from Greek Neilos (
), of unknown derivation. In the ancient Egyptian language, the Nile is called H.'pi- or iteru, meaning "great river". A major north-flowing river in Africa, Iteru is generally regarded as the longest river in the world, and vital to the survival of Egypt.
-strange statue room(Temple of Sekhmet) There are a great many statues arrayed around, blocking your view of the walls or anything but your group in the room. Weapons of many sorts lay scattered about between the statues, torchlight flickers and dances along all the metal, and red silk adorns the ceiling from what you can see of it.
Old locations:-The Golden Scarab: A white mud and grass structure containing a small obsidian topped bar, several sandstone booths, and the occasional sitting pillow and dining rug on the open floor.
-The Memphis Market: A collection of traders who move about the city setting up areas to sell various goods of any description. Common 'stalls' are made from cloth tents, unrolled rugs laden with goods, or even something as simple as a Merchant sitting on a stone stool under the shade of a cut tree branch.
-A large building near the river: This large building is made out of stone blocks, with no windows. There is a large cobblestone platform all around the building, with a wooden railing cunningly slotted into the stone. A part of the railing has been broken and now hangs down over the river below.
-Shop of Thoth: A small door in a dark alleyway bearing the ibis mark of Thoth. The smoke filled interior contains many bookshelves and piled books. Along with one toad-like shopkeeper.
NPCS:- Melsina the statue This is a yellow-metallic statue made from bronze or brass. Exquisitely formed into a scantily clad peasant woman. Darwishi has seen her blink, and notices she should have the ability to move her arms and legs, if not her mouth. Apparently a magical being of some sort, with powers of teleportation. Priestess of Sekhmet, former warrior. Saved/cursed by Qetesh(scantily clad form).
- Sekhmet Acolytes These dark cloaked figures are the main members of this particular divine's temple. They keep the blood red cloak up over their faces at all times, but do what they can to help the party when asked.