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Author Topic: Paranormal Mafia - Round 12 - Game Over!  (Read 57880 times)

forsaken1111

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Re: Paranormal Mafia - Round 12 - Day 4 - Replacement needed for MagmaDeath
« Reply #630 on: December 21, 2009, 07:52:07 pm »

It IS possible there's a dopp mad scientist out there though. I was just pointing out how silly his comments were. I am indeed a town mad scientist, so the possibility exists for a dopp one as well.

NERUZ WHY HAVEN'T YOU VOTED ITS BEEN LIKE 8 MINUTES
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RedWarrior0

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Re: Paranormal Mafia - Round 12 - Day 4 - Replacement needed for MagmaDeath
« Reply #631 on: December 21, 2009, 07:52:48 pm »

ToonyMan is a dopp. That's all, folks!
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forsaken1111

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Re: Paranormal Mafia - Round 12 - Day 4 - Replacement needed for MagmaDeath
« Reply #632 on: December 21, 2009, 07:53:58 pm »

Not everyone, just you. Stop acting like a jerk and remember this is a forum game, not life or death.

As for the quote, what exactly are you talking about? I had no intent to use the assassin bot before pandar showed up? Were you in my head?
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Day 4 - Replacement needed for MagmaDeath
« Reply #633 on: December 21, 2009, 07:56:54 pm »


  As you stand there bickering, Vector lets out a scream and stumbles backwards. Impaled in his chest is a remote controlled plane with two sharp knives attached to the fuselage. Yellow ichor pours from the wounds.

  You gather around the body, and discover that he was some strange Alien Operative. As you ponder his motives, MagmaDeath lets out a gurgled shout and falls to the ground. Looking up you see that dakarian, ToonyMan, Neruz, and RedWarrior0 are gone. In their place stand four hideous Doppelgangers!

  Their eyeless visages seem to gaze into your minds as they advance forward, fangs bared and claws outstretched.

  You try to run, hurtling yourselves down the mountainside and trying to reach the cover of the jungle. The superhuman speed of the doppelgangers is too much, however, and you are swiftly cut down.

  The cries of the dying humans echos out over the hills, and then the encampment is silent.

  Later, as the doppelgangers enjoy a feast of fresh human blood, there is a crackle on the radio. dakarian picks it up.

  "This is HQ, we're calling to let you know that a plane will be down to your area in about four hours. We received the distress call. Is everything all right?"

  "HQ, this is dakarian! It's been terrible, we had some sort of armed rebels or something attack us! There are only four of us left! Please, you have to get us out of here!"

  "Oh my god! Yeah, just hold one until we get down there! The plane will be there as soon as it can!"

  "Thank you! Thank you! You have no idea how much we want to get out of this horrible place!"




Game over. Doppelganger victory!
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forsaken1111

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Re: Paranormal Mafia - Round 12 - Day 4 - Replacement needed for MagmaDeath
« Reply #634 on: December 21, 2009, 07:57:50 pm »

Well I was right all along about Neruz, though none of you idiots would vote with me. Good job.
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #635 on: December 21, 2009, 07:59:25 pm »

Spoiler: Set-Up & Role PMs (click to show/hide)
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #636 on: December 21, 2009, 08:00:57 pm »

Spoiler: Night 1 (click to show/hide)

Spoiler: Night 2 (click to show/hide)

Spoiler: Night 3 (click to show/hide)
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Leafsnail

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #637 on: December 21, 2009, 08:03:03 pm »

Quote
Personal Victory
Really?  I thought he lost :P.

And from now on, Lynch All Townies rule is in effect.

Well, very bad game for me.  And the rest of the town, come to think of it.  Well played, scum.
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forsaken1111

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #638 on: December 21, 2009, 08:04:19 pm »

Would have gone better if people listened to me.
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Neruz

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #639 on: December 21, 2009, 08:05:26 pm »

Bzap.


No-one listened to you forsaken because you escalated the argument we had in day 1 to the point where the rest of the town became disillusioned with us. Standard 'cry wolf' scenario.

Mephansteras

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #640 on: December 21, 2009, 08:05:39 pm »

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Leafsnail

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #641 on: December 21, 2009, 08:06:19 pm »

Well, I also thought Neruz was scum at the time.  Same for Toony, but webadict convinced me it was Frelock :P.  Frelock's defeatism didn't help, though.  Neither did AFD's not bothering to prevent a No Lynch at what he said was lylo... argh.
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forsaken1111

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #642 on: December 21, 2009, 08:07:16 pm »

Bzap.


No-one listened to you forsaken because you escalated the argument we had in day 1 to the point where the rest of the town became disillusioned with us. Standard 'cry wolf' scenario.

I've done this every game Neruz, it's not an accident and it usually flushes someone out. Not my fault if the others couldn't look at your points in that argument and see the scum. I knew, but noone else would follow. We deserved to lose.
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #643 on: December 21, 2009, 08:07:45 pm »

Quote
Personal Victory
Really?  I thought he lost :P.

Hehe, that's a set-up artifact from my script, not a reflection on reality.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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"Let us maintain our chill composure." - Toady One

forsaken1111

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Re: Paranormal Mafia - Round 12 - Game Over!
« Reply #644 on: December 21, 2009, 08:11:50 pm »

Well anyway, great round Meph. As always we appreciate your hosting this. When's round 13?

And what do you have planned for unlucky number 13?  :D
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