There are 16 players, 4 of which are Doppelgangers and 0 are Cultists, and 2 are aliens (0.17)
A_Fey_Dwarf (Human)
Medium
ExKirby (Alien)
Operative
Personal Victory
Mind Shield
Frelock (Human)
Psychic Warden
JanusTwoFace (Human)
Agent
Jim Groovester (Human)
Psychic Warden
Kashyyk (Human)
Medium
Kook
Leafsnail (Human)
Heroic Guard
MagmaDeath (Human)
Townsperson
Neruz (Doppelganger)
Mad Scientist
Mind Shield
Org (Human)
Enchanter
Pandarsenic (Alien)
Exterminator
Personal Victory
Mind Shield
RedWarrior0 (Doppelganger)
Observent Guard
Mind Shield
dakarian (Doppelganger)
Doppelganger Leader
forsaken1111 (Human)
Mad Scientist
Kook
rickvoid (Doppelganger)
Psychic Warden
webadict (Human)
Telepath
--------------
Role PMs
--------------
Doppelgangers
Why are we here? To feed. What are we? Does it matter? What do we do? Consume...replace...infiltrate.
Yes....
Neruz
You have consumed one of the techies working here at the research station. He was a bit of a
Mad Scientist type, always tinkering with things. You can use his knowledge to the advantage of you and your kin. Select a tech from the list and PM your choice to me.
You seem to have developed a natural resistance to psychic powers. This Mind Shield could come in handy...
RedWarrior0
A native guide brought along to help guard against natural dangers, you are an
Observant Guard, ever watchful. You may choose to watch over another individual each night. If they should die, you will protect them and die in their stead. But not before telling them the identity of their attacker.
You also seem to have developed a natural resistance to psychic powers. Excellent.
dakarian
Your mind is sharper, your instincts less overriding. You are the
Doppelganger Leader, undetectable by these puny humans. Guide the others, and bring your kin from this remote station into the broader world. A world fresh with prey.
rickvoid
Your mind is powerful, and the one you consumed had long years of practice as a
Psychic Warden. Each night you may use the Ritual of Subdual to drain the energy from a person, binding them to that spot until dawn.
You also have a special place for the four of you to communicate, secret and safe from the prying eyes of others:
http://www.quicktopic.com/43/H/HrS6FiCQ9msw------
Exterminators
Trajectory of the Doppelganger pods places them south of the equator of this planet. Our enemies grow in strength each day, and this program of theirs has had too many successes as it is. Purge them all, Exterminators. Let them learn nothing from this hideous experiment!
Pandarsenic
Exterminator, you know your duty. Go forth and purge these monstrosities from the face of that dirtball, and ensure that not witness to it escapes your wrath.
ExKirby
Operative, you must aid the Exterminator in his duty. Should he fall, you must take up the mantel. During the mission you will be able to do each of the following actions
once. Choose your actions wisely, for timing is everything.
- Determine a player's Race
- Determine a player's Role
- Perform a Night Kill on a player
- Role-Block a player
- Act as a Vengful Bodyguard for the Alien.
To aid you in this we have fitted both of you with
Mind Shields. This will protect you from Psychic Attacks.
-----
A_Fey_Dwarf
Your long exposure to ancient ruins and has made you sensitive to the dead. You are a
Medium, able to converse with the fallen. You have access to the dead chat, and may PM any Dead Player.
Dead Chat:
http://www.quicktopic.com/43/H/VkdhjdX4PMP--
Frelock (Human)
As a professor of ancient cultures, you have studied ancient mysticism more then most. So much, in fact, that you have gained the powers of a
Psychic Warden. Each night you can use the Rite of Subdual on another person to bind them and prevent them from taking any actions during the night.
--
JanusTwoFace (Human)
The discovery of those pods came as no surprise to you. An
FBI Agent, you were sent here in the hopes that you'd be able to find the location of the pods before the doppelgangers were activated. No such luck. Now you'll have to use your training to sniff them out. Each night you can
investigate another player to determine their Race.
--
Jim Groovester (Human)
Your family has lived in this land for as far back as the legends can say. Powerful mystic secrets are yours to command, passed on from generation to generation. You are a
Psychic Warden. Each night you can use the Rite of Subdual on another person to bind them and prevent them from taking any actions during the night.
--
Kashyyk (Human)
Your long exposure to ancient ruins and has made you sensitive to the dead. You are a
Medium, able to converse with the fallen. You have access to the dead chat, and may PM any Dead Player. However, it has also made you a bit of a
Kook, and the others may mistake you for a doppelganger. Be wary, for while the dead may prove the key to survival for the living, you are of no use if you join them.
Dead Chat:
http://www.quicktopic.com/43/H/VkdhjdX4PMP--
Leafsnail (Human)
An enthusiastic student working down in the jungles, you've decided to use your old Boy Scout training to it's fullest. Now that danger threatens everyone, you've taken on the role of a
Heroic Guard. Each night you can guard another player. Should they be attacked, you'll save them, though it may cost you your life as well. No matter the odds, though, you'll make sure they get through.
--
MagmaDeath (Human)
You're just a regular student. Now you're trapped in this nightmare on top of a hill surrounded by steaming jungles and hundreds of miles from any sort of civilization. You'll have to keep your wits about you if you want to survive!
--
Org (Human)
You've always been a charming person, able to convince others to do as you wish them to. In fact, your natural charm has been enhanced by a latent psychic power. As an
Enchanter, your votes count double. You may turn off this power if you wish, but I will assume it is on unless you say otherwise.
--
forsaken1111 (Human)
You are a techie working here at the research station. Kind of a
Mad Scientist type, really, always tinkering with things. In fact, you have this neat invention you just got working! Select a tech from the list and PM your choice to me.
However, you're also a pretty odd guy. A
Kook, to be honest. You'll have to be extra careful if you want to avoid being accused of being a doppelganger.
--
webadict (Human)
Your family has lived in this land for as far back as the legends can say. Powerful mystic secrets are yours to command, passed on from generation to generation. You are a
Telepath, able to see into the minds of others and determine their
Goal. Each night you can investigate another player to see what goal they have in mind for that night. As this is a psychic power, you need not leave your tent to do this.