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Author Topic: Practice bots - is this possible?  (Read 2730 times)

Kinoko_Otoko

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Practice bots - is this possible?
« on: December 01, 2009, 12:52:09 pm »

Is it possible to make an 'artificial' creature in DF?

I was reading about the practice weapons some people modded in, and I got to thinking, wouldn't it be nice to make a practice robot for your dwarves to beat on that was hard to kill, but has virtually no chance to kill a dwarf? The only thing is I don't know if you can make a creature that can be created by dwarves.

The other thing is, is XP from actual battle determined by a per-hit basis as sparring seems to be? I assume so...

I'm kind of guessing dwarves can't create creatures right now, so if this is the case, does anyone have ideas for an alternative practice creature?
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Shintaro Fago

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Re: Practice bots - is this possible?
« Reply #1 on: December 01, 2009, 01:13:33 pm »

Goblins and elves. But mostly elves.
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NRN_R_Sumo1

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Re: Practice bots - is this possible?
« Reply #2 on: December 01, 2009, 01:48:03 pm »

I sort of get the image of

Urist Mechano has cancelled Job: Make robots. Interrupted by Training Bot. x6
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Derakon

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Re: Practice bots - is this possible?
« Reply #3 on: December 01, 2009, 01:48:28 pm »

The only creatures that can be made by dwarves right now are vermin. And you can't fight any creatures that you can import. So you're stuck with wildlife and invaders.

You could try making an "iron golem" creature that has basically infinite damblock, and then try to catch one in a cage to use as a sparring partner. Problem there is that your soldiers would keep fighting it until they die of dehydration, unless you have some mechanism set up to separate the combatants and cage the golem. You'd of course still have to be lucky enough for the golem to show up at your fort. You could arrange for it to be a feature creature and then embark on the appropriate feature (e.g. make golems be chasm creatures).
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nil

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Re: Practice bots - is this possible?
« Reply #4 on: December 01, 2009, 02:33:00 pm »

You'd of course still have to be lucky enough for the golem to show up at your fort. You could arrange for it to be a feature creature and then embark on the appropriate feature (e.g. make golems be chasm creatures).
Or you could make them into a skulking civilization, like kobolds.

Kinoko_Otoko

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Re: Practice bots - is this possible?
« Reply #5 on: December 01, 2009, 03:37:14 pm »

I guess the combat system isn't really set up for this. Oh well, practice weapons work. But maybe in the future...
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shadowsofwhite

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Re: Practice bots - is this possible?
« Reply #6 on: December 02, 2009, 04:20:51 am »

Well, it seems that wagons are considered creatures, even though you can't make them. They ARE transported in during trading with humans and dwarves, though, which means they are capturable, which means that one need only find a way to spar with a wagon, for a creature that cannot fight back.

Theories, theories.
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Deon

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Re: Practice bots - is this possible?
« Reply #7 on: December 02, 2009, 01:32:50 pm »

Wagons can't be targeted by the combat engine.
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shadowsofwhite

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Re: Practice bots - is this possible?
« Reply #8 on: December 02, 2009, 07:22:00 pm »

Maybe that is something that should be chalked up to the suggestions board, a CREATURE:equipment_sparringdummy.
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Jay

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Re: Practice bots - is this possible?
« Reply #9 on: December 02, 2009, 10:05:26 pm »

Just remove the attacks from and give an incredibly large size/damblock to a creature you already have caged in hostile form.
There you go.

But once again, your military won't break off until one side dies, so...
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Alexei403

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Re: Practice bots - is this possible?
« Reply #10 on: December 03, 2009, 12:49:43 am »

What's stopping him from making the damblock/size a hundred million bajillion or whatever and then when he wants the "training" to stop, just lower it back down?
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Sean Mirrsen

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Re: Practice bots - is this possible?
« Reply #11 on: December 03, 2009, 01:07:18 am »

At "hundred million bajillion" size, the "push" attack (which is available to anyone and anything) will splatter even Ironblood. "Hundred milliom bajillion" speed, on the other hand...
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Alexei403

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Re: Practice bots - is this possible?
« Reply #12 on: December 03, 2009, 01:27:13 am »

^Oh. Yea that would be a problem.

Then never mind about size. >_>

Also the "hundred million bajillion" was just a reference to "obscenely large number". Though it would make for a large creature indeed.
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Keilden

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Re: Practice bots - is this possible?
« Reply #13 on: December 03, 2009, 03:12:09 am »

Robot Laws in DF:
A robot may never hurt your beer.
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Sean Mirrsen

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Re: Practice bots - is this possible?
« Reply #14 on: December 03, 2009, 03:48:17 am »

If a dwarf artificier came up with an idea of training robots that run on booze, half the fortress would sign up as training dummies.
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