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Microcline!

Keep it burning! Smoke!
- 2 (11.8%)
Make it HOTTER!
- 13 (76.5%)
Stop the madness!
- 2 (11.8%)

Total Members Voted: 17


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Author Topic: Sparkgear VIII - Behind the Eight Ball  (Read 41342 times)

The Architect

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #150 on: December 13, 2009, 11:06:01 pm »

It is my opinion that your'e absolutely correct.
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sir labreck

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #151 on: December 13, 2009, 11:25:19 pm »

I don't take a turn, with the luck I got, or snow storm will cut my Internet connexion ^^ or someone will fall sick (probably me) or I don't know, my computer will be too old to support the crazy mess you will cerate with a fps of 5 :p

For other thing, I think you was ironic Architect :) No reclaim, we stick with the hell we have :D We savescum so often that became pathetic. IF we can prove that it's impossible to survive without shutting the fortress, we will prove for eternity that Barbarossa is too crazy and sadist ^^  Even for a SG fortress :)

In the mean time, I'll enjoy the fact that my pc room is clean, without any usb wire in one big mountain :D Enjoying time estimate time: 30 second :(
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If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

apeiron12

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #152 on: December 13, 2009, 11:46:46 pm »

Im here im here! Starting right now.... BTW, why r u so agressive architect? chill.
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The Architect

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #153 on: December 13, 2009, 11:49:03 pm »

Im here im here! Starting right now.... BTW, why r u so agressive architect? chill.

It's my bad. I got a little riled up on another thread, and within Sparkgear Barbarossa and I have about a week-long history of going back and forth. During that time he has been very aggressive toward me, and in this one instance instead of being polite back I was quite rude.
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Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Hortun

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #154 on: December 14, 2009, 01:22:23 am »

Well, due to our small numbers it doesn't look like we're going to stand much chance against orcs this late in the game. Even if we trained everyone in combat, the force would probably be chewed up by orcs before they could reach champion.

We could...

1. Let the fort fall then attempt to reclaim. Powell said we get 63 reclaimer dwarves, maybe more if we focus on wealth creation in the time before the siege. Care would need to be taken not to let any of them die to avoid tantrums.

2. Allow turtling. We've got a bridge choke-point that can be sealed off. It's cheap, but our only chance of survival at this point. During turtled turns we'd have to focus on creating a big defense system, possibly a huge upright spike tunnel into the fort or some magma flooding chamber or something. This and increasing the fort wealth to attract migrants to fortify the military.
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darkflagrance

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #155 on: December 14, 2009, 04:40:53 am »

Well, due to our small numbers it doesn't look like we're going to stand much chance against orcs this late in the game. Even if we trained everyone in combat, the force would probably be chewed up by orcs before they could reach champion.

We could...

1. Let the fort fall then attempt to reclaim. Powell said we get 63 reclaimer dwarves, maybe more if we focus on wealth creation in the time before the siege. Care would need to be taken not to let any of them die to avoid tantrums.

2. Allow turtling. We've got a bridge choke-point that can be sealed off. It's cheap, but our only chance of survival at this point. During turtled turns we'd have to focus on creating a big defense system, possibly a huge upright spike tunnel into the fort or some magma flooding chamber or something. This and increasing the fort wealth to attract migrants to fortify the military.

I'd say allow turtling. Hasn't turtling already happened back in one save or another? But the real reason is that trying to go about with 70 dwarves without letting any of them die in a Sparkgear fortress seems untenable and unfun.

Death is the essence of Dwarf Fortress, and too much of reclaiming a fort, from my own personal experience, is pussyfooting around this inevitability so your fort doesn't spiral. The very reason why we're at this juncture is that death is inevitable with an open fortress philosophy. If we play an open fort with 63 reclaimers, the next siege will send us into a headlong descent with little hope of survival.
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Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #156 on: December 14, 2009, 09:03:19 am »

I'll be playing after school today, got my microcline ready and everything!
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Est Sularus Oth Mithas
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sir labreck

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #157 on: December 14, 2009, 12:46:27 pm »

I just say also let turtle a little. We are enough to keep a close eye on each other to avoid not doing military stuff. I'll get a look to not say anything stupid, did a POI have been posted?

Thing who can be successful;

A death corridor with uprising spike, maybe coupled with pressure plate to fully automated (trap avoid don't mean pressure plate avoid, hen?), magma flooding chamber (see the fully automated defensives system, computing seem a good challenge), water flooding chamber, water/magma flooding chamber, balista shooting range, catapult shooting range, shooting range for marskdwarves, etc. Or just a drop trap, create 2 bridge, link, with one more direct and the other little longer, so the enemy get on the first bridge, drop them, the other get on the second, reactivate the first one and drop the second, simple?
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If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

apeiron12

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #158 on: December 14, 2009, 04:56:36 pm »

got raped 3 times, i see no way of surviving without turtling. BTW, zerging sucks!
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Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #159 on: December 14, 2009, 11:44:05 pm »

I'll have the save up a bit late, but it'll be up by 10.

Just a few modifications to make, and a slight amount of fort-building.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #160 on: December 15, 2009, 12:36:16 am »

Well, nobody claimed tomorrow, so I'll take it so I can do a bit more work and write a decent story.

Christmas shopping always has +5 to hide checks...  ::)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

sir labreck

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #161 on: December 15, 2009, 06:46:17 pm »

Will see if I don't play a little, don't know, Thursday, that right? (Always confuse between Thursday and Tuesday (mardi et jeudi en français :P) In the mean time I'm reading a lot, more than 400 pages by day, so...
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If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #162 on: December 15, 2009, 09:41:13 pm »

Well, Thursday is DaPatman. If you want, every other day is open.

My old save was corrupted, but luckily I have a backup that isn't too far off.

So close!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #163 on: December 15, 2009, 09:42:32 pm »

I'll take the next available day.
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Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #164 on: December 15, 2009, 10:54:59 pm »

Didn't get much done on this attempt, but here it is anyway.

There is a miner that is currently on fire. The fire on his cap and feet doesn't seem to be spreading, even when he went to get a drink. His hand is mildly scratched, and he trails smoke.

Oh yeah, and he's so hot that the wall tiles he runs next to are labeled as warm.

[DISCLAIMER: MAGMA HAS NOT FLOODED. JUST A REALLY HOT DWARF.]

SAVE.

I set around 20 puppies to be butchered to help raise the food stocks and FPS. Shonus, please continue the crusade.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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