14 Felsite
It has been 3 months wandering in the wilderness. I have taken the name of the animal that has killed my family for strength over the beast and which I have finally bested. I am now Rushrulkuntatlosh. After avenging the death of my family and renaming myself I trimmed my beard to a presentable state for my reintroduction into society. Ridding the hairy appendage of all the blood, sweat and other assorted encrusted filth I feel much better, free from all bonds.
I found floating in the river I was shaving beside a floating corpse. I pulled the poor fellow out and quickly rifled through his belongings. It seems there is a new fort named Sealbarb. I know little of the place only that, as it is a new fort it must be secure in it's place in the future of Dwarven History. I shall hasten my way there today.
1st Hematite
I have arrived at the fortress of Sealbarb after days of walking. The Summer sun throws the mountain into a lovely glow.
On approach to the fort I find nothing of interest. There are no signs of death at all beyond the boundaries. It must be quite Peaceful. I passed a fisherdwarf and asked him about the mountain, he kindly pointed me the right way. The slopes of the hill are quite smooth. Why right by the entrance they are detailed. How interesting let us take a moment to learn of the History.
Maybe not.
The entrance is full of coffins and bones. Animal bones I must say but bones nonetheless.
After exploring the inner workings of the mountain I have requested an audience with the mountain king. I was led swiftly to an outdoor murky pool. It was the same fisherdwarf as before. He looked up at me and offered me a job. I accepted swiftly. It's time to kick butt.
It has occurred to me that a number of the dwarves are without beds. I must remedy this immediately. There is a barracks for them, but it seems too small for 21. Let the mining begin.
After checking previous rulers notes and speaking with a number of common dwarves I am warned of the blue stone. Owing to previous experiences with Blue metals I know to keep away. Plus it does nothing for the décor.
There also appears to be a room with a hole in being installed.
1st Hematite, Still
The woodcutter has been taken by a mood. I was interviewing him on his thoughts about the fortress when his eyes glazed over and he ran off down the hall screaming about wood. I hope we have containment measures…just in case.
I followed and he set up shop in a craftdwarfs workshop. Although he immediately ran across the corridor then back, hands full of fish bones, he is now muttering Thimshureser Sub Z… and then trails off. I’ll be keeping my eye on this one.
10th Hematite
Some Dwarf comes running up to me complaining about his office. I ask him which office and he says exactly, he doesn’t one. I check the notes and it seems that it is Barbarossa, but he requires an office. I told him I’ll get right on it. That calmed him down.
14th Hematite
After looking at the room with the hole in the floor I realise that it leads right into the area marked with coffins. Inspections of the dead? Pitting animals for the dead to worship? It matters not, it was in the plans when I got here so I feel obliged to let it finish.
The new rooms are also finished. All is well.
Hey it’s better than nothing (also it seems like if you leave them they claim the rooms in the top part, the champions rooms. It seems to me a better idea to give them at least somewhere to stay. Easy enough to remodel on and build around, as well as the exploratory mining that comes with this place.)
16th Hematite
A caravan has arrived. Excellent.
They were accosted by a thief…but one of their swordsdwarfs took care of him swiftly.
Speaking of which they came fairly armed. Expecting trouble? I’m now suspicious about the mountain.
25th Hematite
Now that construction has finished on the quarters for everyone else I have got dwarfs working on my place. I need a retirement plan…
It’s coming together perfectly.
Also I have started to dig out the gold by the chasm. Just as an extra.
8th Malachite
So funny thing happened today. I was chatting with a peasant, just to see how things were going, then he gets this glazed look in his eye and runs off down the corridor. I followed him to a craftsdwarf workshop and watched as he then ran off and gathered materials. Mainly wood. I say mainly…I mean it was all wood. 4 logs. Ah well I hope I’ll hear something back
Interestingly though as I left I hear the dwarf mutter Odom Rikkir…I wonder what it is.
15th Malachite
A voice appeared in my head and told me to order all the dwarves to dump stone…It mentioned something as well about maintaining the Ethpea Hess. Must be like Feng Shui.
17th Malachite.
That dwarf finished his wood thing. I shall include an engraving.
Fun… The voice in my head mentioned he was possessed so didn’t gain experience and “Level”. I kid you not that is what it said. Although I now think I’m being possessed. I shall keep an eye on myself.
7th Galena
My room is complete.
Complete with Caged Olmman Atrium. Sleeping quarters on the left, death quarters on the right. It works wonders.
11th Galena
Migrants. Excellent.
Need to put more beds in the quarters then. Also one could be the new sheriff. The voice in my head has been bugging me about him. We’ve dug out an area for people with needs like him. For easy access.
Migrant List
Woodcrafter…
Oh for armoks sake, he went and ran right into an invading Kobold. Recruit….Oh he’s dead.
Okay, recruit the cheesemak… he’s already been taken out.
Damn the kobold is a dartsman.
Kay, gemcutter and 2 peasants…go.
Right he ran off. The gemcutter is now the sheriff.
Okay, Migrant list take two.
Woodcrafter no
Cheesemaker x2 no 1
Armourer
Weaponsmith
Peasant x3
1st Limestone
I need something for justice… I’ve queued up a few chains in the metalsmiths forge but everyone’s off drinking. Ungrateful little sods.
10th Limestone
Hortun comes up to me and asks about his plans about the engraving of his tomb and golden statues.
Knowing nothing about it I roll to bluff and get a 20 merely say it’s underway right now, then scurry off to implement it before he checks.
12th Limestone
A VILE FORCE OF DARKNESS HAS ARRIVED
The voice in my head seems angry and mentions something about saving scum. I don’t want to look at the orcs let alone save them.
Let’s see what we can do eh.
For starters, no dwarves outside. The voice in my head is insistent that I also tell Danarca to run and hide. I feel a bit strange ordering people around on the whims of otherworldly creatures but, no matter.
36 orcs, the 5 leaders of their civilisation. The voice in my head prays forgiveness from Barbarossa the Seal God (So the voice in my head isn’t a god as he prays to gods) that he can forgive him for what he is about to do.
We quickly shut ourselves in. The voice in my head apologies as he says there isn’t much time. I wonder if I can ask him what the voice means and it says it is rapidly approaching the deadline and this is the 3rd attempt. I decide not to push him any more and leave it at that.
14th limestone
The dwarf assigned to the lever is killed in the line of duty and doesn’t make it.
The voice in my head apologises to me for what he has to do now.
2nd Limestone.
I feel strange. Like a walking DejaVu.
The voice in my head says that he is leaving now. It is too late. I am to be retired to a former ruler. A new dwarf shall be appointed, Regalia.
I decide to look for him.