Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Microcline!

Keep it burning! Smoke!
- 2 (11.8%)
Make it HOTTER!
- 13 (76.5%)
Stop the madness!
- 2 (11.8%)

Total Members Voted: 17


Pages: 1 ... 6 7 [8] 9 10 ... 16

Author Topic: Sparkgear VIII - Behind the Eight Ball  (Read 41358 times)

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #105 on: December 07, 2009, 11:51:00 am »

5 Galena
I’ve ordered Danarca to begin turning our marble and hematite into gleaming bars of steel.
14 Sandstone
Kyrona was injured by a cave crocodile today.
22 Sandstone
Migrants have arrived.
1 Peasant
2 Brewer
1 Potash Maker
1 Woodcrafter
1 Bone Carver
1 Engraver
23  Timber
Thanks to our enlarged workforce, I was able to begin excavation of a set of tombs for myself and they other rulers of the fort. It was fortuitious that I did so, as I discovered a large vein of gold. I will use that gold to decorate these tombs.
26 Opal
The champion Kivash is now arrayed in steel plate, and armed with a steel blade.
« Last Edit: December 07, 2009, 11:57:08 am by Lord Shonus »
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

sir labreck

  • Bay Watcher
  • You know what? Tic tock motherf**** --> SG philo
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #106 on: December 07, 2009, 12:42:10 pm »

You know you are all take my turn :p

Ok, take Friday! The 11th! Prepare the death of SG :)
Logged
If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #107 on: December 07, 2009, 12:47:22 pm »

You'll have to skip me. The fort was just destroyed by eighty orcs, and I don't have a backup.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Hortun

  • Bay Watcher
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #108 on: December 07, 2009, 11:31:15 pm »

Looks like I'm up then? Alright, tomorrow after classes, I'll plow right into this. As for tonight, I'll be writing this paper.
Logged

Grendus

  • Bay Watcher
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #109 on: December 08, 2009, 04:25:18 pm »

I can take the friday turn. After wednesday I'm free, my last exam is physics.

Edit: Cancel that, Labreck already called it. Guess I'll wait another week, traveling on saturday.
« Last Edit: December 08, 2009, 04:52:34 pm by Grendus »
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

TheCatfish

  • Bay Watcher
  • Catfish, friend of Carp
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #110 on: December 08, 2009, 07:32:36 pm »

Hortun, what news from the fort?
If you want to extend your turn into tomorrow a bit that's fine as the switchover happens too early for me to be up so take an extra few hours should you need it.
Logged
"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Hortun

  • Bay Watcher
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #111 on: December 08, 2009, 09:18:55 pm »

I'm gonna try and get this done tonight and turn it in. I've been ten ties more busy than I expected. Go ahead and skip me. I'll try and do it tonight, but it probably won't be done until like 3 am central if I do. Your call if you want to just take the save now or wait, just lemme know.
Logged

TheCatfish

  • Bay Watcher
  • Catfish, friend of Carp
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #112 on: December 08, 2009, 10:15:23 pm »

Yeah that's fine by me. I'm in GMT so the usual switchover is at stupid(5) O'clock in teh morning.
Although tis 3am here so that makes the point redundant. Go....Build.....Upload when done and I'll play from there for as much as I can.
Logged
"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Hortun

  • Bay Watcher
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #113 on: December 09, 2009, 04:10:12 am »

Alright, so this was an... interesting time. Let's start at the beginning.

Summer 206

Arriving, I first notice that there's no idlers. I guess that's a product of having less than a dozen dwarves. So I start off my turn beckoning in migrants with wealth.

I call in the legendary stone detailer from his duty of smoothing the mountain and task him with engraving pretty much the entire inside of the fort with his masterpieces. I sent out exploritory miners and was lucky enough to strike gold and bauxite.

Autumn

Well, this is boring. Suspiciously boring. The dwarves go about their work, I have a few cage traps constructed outside, forgetting about the smart trap-resistant orcs. Some migrants arrive at the end of the season, seeking shelter from the incoming winter. About eight workers and almost none with any useful skills. Milkers, potash makers, dyers, and peasants. I gave them new, useful labors to fill in the apparently missing metal-industry laborers.

Winter

Boring boring boring. I sure do wish something would happen...

Oh look! An orc siege! Oh fuck! There's like fifty of them to our five soldiers...

It's turtle time! Luckily we have underground fields, a river, and huge pre-existing food stocks. This will be a cake walk.


Spring

And it was a cake walk. The orcs finally got bored and left and I let the gates back open. It's about time, too. That engraver guy was running out of space to engrave. I let him back out to carve up the mountainside.

I also set up statues everywhere in the fort after having the mason pump a few out to pass the winter. It should be enough to make them forget all the vomit they're going to be producing when i let them out. They'd be drinking from golden goblets, too, if they'd just stop drinking all the booze from the barrels.

Without much else to do, I decided to designate the construction of a... modest tomb for myself. I guess it's big enough that you could possibly throw a few other noble coffins in if your really want.

Late spring a few more than twenty migrants came. There's rooms for them, just need to make some beds. I didn't have time to designate them new labors, so that'll be up to my predecessor. Also, there's a sheriff that needs assignment. Please try not to forget.


With that, I pass the fort onto you. I'll think continue fishing until it comes time to take a rest in my casket.

http://mydoom.krowzi.com/Misc/Sparkgear%208.rar
Logged

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #114 on: December 09, 2009, 04:58:40 am »

^I didn't know turtling was legal. That would have helped when orcs were dismembering my masons into back in Sparkgear 5 or so.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

nil

  • Bay Watcher
  • whoa
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #115 on: December 09, 2009, 06:19:40 am »

As far as I know only the last SG had a no turtling rule...  pretty hard to survive orcs without it, at least early on.

By the way, I put out a never version for Relentless Assault.  Most of the changes would need a regen, but there's an important one that won't--I've become pretty sure that if an entity only has population triggers it won't siege.  This is definitely the case for a couple of the entities in the version being used here, so Barbarossa might want to change out the entity entries.

DaPatman

  • Bay Watcher
  • GoL FTW!
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #116 on: December 09, 2009, 08:00:15 am »

Logged
I don't want to set the world on fire
Oh wait, I do.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #117 on: December 09, 2009, 08:49:54 am »

added DaPatman.

I'll be adding in the new microcline files along with nil's update on my Monday turn.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

TheCatfish

  • Bay Watcher
  • Catfish, friend of Carp
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #118 on: December 09, 2009, 08:53:15 am »

Right taking turn now. Slept for a bit more than I thought I would but no matter...
It's Dwarf time.

Pre-Edit: So I don't need to change anything myself...Excellent....on to the fort.
Logged
"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Sparkgear VIII - Behind the Eight Ball
« Reply #119 on: December 09, 2009, 08:55:59 am »

Oh yeah, and...
Quote
Game Rules
1. Don't shut in, an impenetrable fortress is boring to watch and produces no Fun.
2. Leave an open path at ALL TIMES between the exterior and the main fortress centers. (farms, beds, dining hall)
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
Pages: 1 ... 6 7 [8] 9 10 ... 16