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Poll

Microcline!

Keep it burning! Smoke!
- 2 (11.8%)
Make it HOTTER!
- 13 (76.5%)
Stop the madness!
- 2 (11.8%)

Total Members Voted: 17


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Author Topic: Sparkgear VIII - Behind the Eight Ball  (Read 41351 times)

The Architect

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #60 on: December 03, 2009, 11:45:26 pm »

Turns normally start at a certain time for SG, and if I'm not mistaken that was 5 hrs, 45 minutes ago. Maybe that is why I'm so confused?
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Hortun

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #61 on: December 04, 2009, 12:00:42 am »

Er, so after monday, will the next week of entrants be chosen from the posts after the monday update or just the next people who posted that they wanted in?
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Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #62 on: December 04, 2009, 01:09:46 am »

During Sunday or later, people can start claiming spots for the week.

Also, the reason for the confusion is that I switched the time zones. Everyone was complaining about using GMT+22, so now we switch over at 9pm Pacific Standard Time. (GMT -8)

I figure that that'll give a good balance between the Australians and the North/South Americans of the forum.
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Est Sularus Oth Mithas
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Kyronea

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #63 on: December 04, 2009, 10:49:47 am »

Okay.

Last night after staring at it all bleary eyed I went to sleep without doing anything. So today I'm going to work on slapping together some foundations, like a workshop level, a farming area, and a few basic trap defenses.

EDIT: Oh hey, check it out, found the river. Naturally, it slices right through my workshop layout.

EDIT EDIT: Death toll now stands at three. First I turned the marksdwarf into a hunter because I figured I could take out the naked mole dogs near the only outside farming area. Naturally I missed the giant mole who proceeded to kill him and one of our woodworkers. (Said mole was killed by the other woodworker.)

Then I forgot that all creatures can move diagonally, so an olmman snuck in from the river and killed one of our miners.  :-\

EDIT EDIT EDIT: Four dead(Farmer to Antman.) I'm starting to think I dunno what I'm doing here...

EDITx4: Yay migrants. Boo antman killing one.

EDITx5: Wow, my farmers just keep getting nailed by antmen. (That is, this one was being chased and dodged into the chasm.)

« Last Edit: December 04, 2009, 01:21:10 pm by Kyronea »
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DaPatman

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #64 on: December 04, 2009, 01:15:26 pm »

You've not done as bad as I did in SGVII, when I lost almost the entire military to a treant siege.
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Kyronea

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #65 on: December 04, 2009, 01:21:25 pm »

Kay, at this point, given how my dwarfs keep getting attacked, and I feel more or less like I dunno what I'm doing, I'm just going to upload now, from Winter 201.

Not much was done really...just a workshop and a bedroom level. Workshop level accidentally pierced the microcline, but since it's just smoking away, I'd just ignore that part of the workshop level till it's all gone and then use it.

Here's the file:
http://dffd.wimbli.com/file.php?id=1653

Note that the lever isn't yet fully hooked up to all the spikes, thanks to mechanisms being made slowly. Also, that workshop uses the "decentralized workshop" design from the wiki, so the outer areas are pretty much meant to be stockpiles.

Whomever has the next turn, go right ahead.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

The Architect

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #66 on: December 04, 2009, 05:11:59 pm »

Q@#$@#$. I don't think you can take killing off half our starting dwarves lightly.

Oh wait, yes you can. Because they were pretty much shit-useless. Nevermind.

Onward!
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TheCatfish

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #67 on: December 04, 2009, 06:57:51 pm »

Are we going to get a write up of the early years of the fort, I'd love to know what has happened so far...
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Zifnab

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #68 on: December 04, 2009, 07:12:11 pm »

Anything worse than normal in the river?  Barbarossa made it sound like that was where the action was going to be in the thread for the community fortress I'm doing using his mod.
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sir labreck

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #69 on: December 04, 2009, 07:37:46 pm »

Just though of something, this fortress will be screwed up before 2 complete years will be complete ^^
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Kyronea

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #70 on: December 04, 2009, 07:42:20 pm »

Q@#$@#$. I don't think you can take killing off half our starting dwarves lightly.

Oh wait, yes you can. Because they were pretty much shit-useless. Nevermind.

Onward!
Normally I wouldn't, but yeah, this setup was NOTHING like what I'd normally do. (Not to mention I just don't like the site very much. Way too many elevation changes.)

The Catfish: Really, nothing happened other than what I mentioned. Several got offed, we built up, found the river...that's really about it.

Though I do have a feeling there's some HFS around...

Zifnab: Not that I saw. Just cave crocodiles and snake and olmmen.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

DaPatman

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #71 on: December 04, 2009, 08:01:43 pm »

Zifnab: Not that I saw. Just cave crocodiles and snake and olmmen.

Upon reading this, I felt the need to check the raws. Don't let the crocodiles get out of the river is my suggestion.
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Zifnab

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #72 on: December 04, 2009, 08:14:39 pm »

@ DaPatman

Good to know.  From the lack of OMG!!! We're all dead!! response, I thought maybe the changes didn't save like Barbarossa implied happened to the changes to blue stone other than microcline.  I'll avoid looking at the raws myself, as I'm trying to run a semi-ignorant style of leadership in Spiralcrystal

I really hope he can figure out a way for microcline to ignite dwarves.
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BKWM

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #73 on: December 04, 2009, 08:48:06 pm »

Oh it's my turn now. Starting.
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DaPatman

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #74 on: December 04, 2009, 09:27:37 pm »

I really hope he can figure out a way for microcline to ignite dwarves.

I think it's gonna be difficult, since I'm fairly certain that the ignite point he gave it is causing it to burn at a temperature not much hotter than the map's temperature (however I have yet to confirme this). The problem is, lowering the ignite point will just make it explode, which while still Fun(TM) is not the result we're looking for. Maybe messing about with the specific heat of either microcline or dwarves could work, but I'm not confident.
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