OK, just looking around. Won't have time to play tonight, as late as it is.
Looks like a very basic fort, 7 dwarves and no broker/appraisal in 25th of Granite, Spring. This is the latest save, so I assume it's what you want me to play with.
Skilled Miner/novice appraiser/novice ...organizer? Job: The Prophet.
Carpenter/various dabbling socials/dabbling masonry
Skilled Woodcutter/various dabbling socials
Mason/novice miner/dabbling socials
Cook/Herbalist/dabbling mason/dabbling socials
Brewer/Grower/dabbling socials
Marksdwarf/Ambusher
So... no comment on the embark. I assume you were intentionally "challenging" us by providing a relatively useless group. Challenge accepted...
2 dogs, horse/muskox from wagon.
pile of turtle. yay!
drinks of course.
*At this point I name "The Prophet" as our broker, so that the stocks menu will function properly*
To continue:
~4520 created wealth
16794 imported
Ambusher crap, noquality xbow/bolts/excuse for armor
an anvil! woot.
Some plump helmet, and some plump helmet seeds. Don't expect much from the farmers! We won't have syrup roasts or the like for the first trading session.
A very plain little dig-in into the side of the mountain, a 2-wide corridor with the miners digging out what appears to be basic living quarters and a dining room (currently used for makeshift storage) and designation for a looong up/down stair leading to a proper 3-tile entrance at ground level. Looks like Barb wanted to just start us with a (relatively) safe place to stick the dwarves, away from the wildlife, and leave the rest to us.
I'm not a big fan of the whole shoot-yourself-in-the-foot-for-a-challenge embark idea, but we play with what we're given. Tomorrow, our epic quest begins! Don't be surprised to find things greatly changed from the current layout in a month or two.
One last note: Our critters list includes many antmen and naked mole dogs along with a few marmots and gremlins, but nothing actually dangerous like trogolodites. Here's hoping we have a GCS!