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Author Topic: breeding  (Read 2895 times)

dakenho

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Re: breeding
« Reply #15 on: December 08, 2009, 11:48:57 am »

thanks, I think they spawn on the map I am on (though it says they are all dead (hopefully they will come back)
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are GCS tamable/breed-able?
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Sphalerite

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Re: breeding
« Reply #16 on: December 08, 2009, 12:14:45 pm »

Cave Crocodiles are resident and non-migratory, so if they're all dead you're not getting any more.

GCS are tamable, but don't breed.
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silhouette

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Re: breeding
« Reply #17 on: December 08, 2009, 09:33:48 pm »

Cave Crocodiles are resident and non-migratory, so if they're all dead you're not getting any more.

GCS are tamable, but don't breed.

Mod the GCS to be able to breed, then your good ^^.
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Grendus

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Re: breeding
« Reply #18 on: December 09, 2009, 07:45:25 am »

Cave Crocodiles are resident and non-migratory, so if they're all dead you're not getting any more.

GCS are tamable, but don't breed.

GCS are tamable once you get the DM. Before that, they just look at your dwarves like chicken nuggets.
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assimilateur

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Re: breeding
« Reply #19 on: December 09, 2009, 08:07:23 am »

GCS are tamable once you get the DM. Before that, they just look at your dwarves like chicken nuggets.

That's probably common knowledge, but in case you wanted to cut the DM out of the loop, you can replace their PET_EXOTIC tag with the PET one.

Also, I hope everyone who wants to tame GCS and still use their silk is aware of the fact that you will need to aggravate them by showing them goblins or something. Otherwise, they won't produce silk.
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jocan2003

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Re: breeding
« Reply #20 on: December 09, 2009, 03:54:34 pm »

Look fine to me, put gobbo there, make the spider spit some silk then release spider :D and chain him back after
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wagawaga

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Re: breeding
« Reply #21 on: December 09, 2009, 04:06:24 pm »

But even if GCS become able to breed, will you ever find more than one at a time? Gotta be very lucky. If you are that lucky. You can start a silk farm which also is a breeding program. And a weapon.

Fast web shooting machine-guns, anyone?
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silhouette

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Re: breeding
« Reply #22 on: December 09, 2009, 08:20:56 pm »

But even if GCS become able to breed, will you ever find more than one at a time? Gotta be very lucky. If you are that lucky. You can start a silk farm which also is a breeding program. And a weapon.

Fast web shooting machine-guns, anyone?
You can mod them further to make them breed more or appear more...

Yould be able to permanantly hold seiges in place and fire at them with marksdwarves :D.
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Antalia

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Re: breeding
« Reply #23 on: December 10, 2009, 01:59:22 pm »

If I toss hostile invaders (beak dogs and goblins) into a pit, will they breed as well?
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Sphalerite

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Re: breeding
« Reply #24 on: December 10, 2009, 02:18:18 pm »

If I toss hostile invaders (beak dogs and goblins) into a pit, will they breed as well?
The goblins will not.  Don't know about the beak dogs, I've never seen them actually show up in a siege.
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Nadaka

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Re: breeding
« Reply #25 on: December 10, 2009, 02:58:28 pm »

I hear there is a trick that if you chain your animals up in a stairwell, their newborn offspring will fall to their doom upon birth. Then they can be collected, butchered and tanned automatically.
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Sphalerite

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Re: breeding
« Reply #26 on: December 10, 2009, 03:08:57 pm »

I hear there is a trick that if you chain your animals up in a stairwell, their newborn offspring will fall to their doom upon birth. Then they can be collected, butchered and tanned automatically.
Tested this, doesn't work.  The newborn is born standing on the stairs.

I have created an automated wild animal breeding/butchering machine, but it involves a lot of pressure plates, hatches, and doors.
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Hyndis

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Re: breeding
« Reply #27 on: December 10, 2009, 03:51:41 pm »

http://mkv25.net/dfma/poi-17411-thepit

Thats my solution.

Each time you need more corpses, you pull a lever. 1/3rd of the animals will then plummet to their dooms. The remaining 2/3rd will then quickly breed to replenish the numbers.

Note that if the animals are tame they cannot be butchered, but the bones can still be used.

If the animals are wild the corpses and all of the giblets can be butchered. This will all be done automatically.

You will likely need a separate pit for each species of wild animals, but tame ones can all be thrown into the same pit.
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jocan2003

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Re: breeding
« Reply #28 on: December 11, 2009, 10:51:18 pm »

I made a mini vermin pet arena, i drop a few tamed cave spider in a pit and then i drop some random vermin i catch :) Thats how i get rid of extra meat i dont use i place them in vermin trap, Funny to see a small spider rippnig away all kind of vermin.
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that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
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DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

mal7690

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Re: breeding
« Reply #29 on: December 11, 2009, 11:46:29 pm »

I usually chain my breeding pairs and put the offspring in cages
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