Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9

Author Topic: The Axe of Impaling (succesion game)  (Read 16197 times)

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #105 on: January 12, 2010, 03:51:47 pm »

Meh, some error occurred so it erased my post.

Anyway, I'll start on it today.
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #106 on: January 12, 2010, 07:54:14 pm »

okk...

Why didn't anyone start mining the obsidian and making pearlash?
Heh, something more for me to do.

And why is there coke lying all over the place?


lol

NA, this is fun.
Need to rearrange all the labors now.



EDIT:
Why is the entrance so hard to defend? Will fix that now...
Also, the fort is arranged very badly...
Will try to fix that.

EDIT2:
What is that long tunnel connected to the brook supposed to be for again?

EDIT3:
Ya, very confusing...Will start writing my story.
« Last Edit: January 12, 2010, 08:13:49 pm by addictgamer »
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #107 on: January 12, 2010, 09:17:36 pm »

1’st hematite

I, Captain Coder have stepped into rule over this fortress.
Indeed, as the last ruler has said, this fortress is a mess.

Time for a little history on me for those who don’t know.

The seven who came to this world did not come alone; I had sneaked aboard their ship.
In that world, I had taken a potion back at the fall of one of the ancient city states.
This potion was from that human world, and it was supposed to freeze myself in time until the box that I had climbed into stopped working.
They called that box a freezer.
Anyway, It had the adverse affect of improving my body and making it resistant to illness and stress; This allows me to live much longer than any other dwarf.
I am supposed to have another millennium on me, add that to the millennium I have already lived in my native world.
My profession has been to engineer complex things.
I left that world since my greatest project of yet had failed.
Here I hope to live out the rest of my millennium working on a new project.
It should be successful here, due to the abundance of young rocks, and all the other materials I can work with.

Now, I sneaked in as any other dwarf in an immigration wave.
I have demanded that rule be passed down to me, and it has.

First agenda is to make a real entrance that is defendable, and rearrange the military.

Second, I will transfer the queen to a new palace I have designed.
If she does anything I do not approve of, she better flee.

Third, I will smite the mayor for he has made a mandate.
NO ONE makes mandates under my reign.

Fourth, I have finished designing the new magma forge are near the volcano/magma pipe.

Fifth, I need to rearrange all the professions to be fit for my purposes.

Anyway, I want to finish the palace and the new entrance this season.
For, no dwarves ever stay put if I’m around.
I also will make a raw adamite coffin thingy for the old ruler’s tomb.

I shall start work on my mega project asap…It will end this dwarven world and the next as we know it.
MUAHAHAHAHAHA

---------------------

Remember, everyone, that this is a community fort.
Please request a dwarf.
« Last Edit: January 12, 2010, 09:36:08 pm by addictgamer »
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #108 on: January 13, 2010, 01:29:11 am »

10’th Hematite

The dwarfs are very busy indeed. I have gotten the new entrance nearly completed now, and have done a mass reclaim of all the metal in our lands. I wish to melt all the narrow armor and craft our own iron armor, perhaps even steel.

The path to the magma pipe is still being dug out, I need to get that done by the end of summer.


Dang, it be the Orcs.
If only we had a trap installed in the trade depot area…I would kill the Orcs and use their bones to create crossbows and bolts and attack them with only those weapons.

Ok, I’ll take note to build a trap for the depot then.

I will try and put someone I can associate with as the new broker…Also, I haven’t thought of a way to kill the mayor yet. Will need to work on this.

Anyway, after a brief search through the records yesterday, it was revealed that we have lost 3 – 4 pages of dwarfs in the history of this fort.

How could these fools do such a thing? I will need to take special precautions so that only those I choose will be wiped of the face of the world.

------------------

How do I elect my own mayer? Can it be done?
How do I get an item I set to melt to actually be melted at the forge/smelter?
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #109 on: January 13, 2010, 02:27:38 am »

-We’re sorry, we historians weren’t able to date this journal entry. We suspect it was but a few days after the orcs came.-

“Hello Cerol. I see that you haven’t had much to do lately.”

“No I haven’t actually.”

“How would you like to be the new official fortress broker?”

“Really? You mean it?”

“Yes I do.”

“Oh thank you! This is the best thing that anyone can do for me. But, I have no experience with doing anything that requires my broker skill. Which does not exist”

“Doesn’t matter. I always have a plan. Now, go and practice with those orcs and see what you can get for us.”

“Yes sir!”

Yes, I chose Cerol, kind of like a friend to me, to be the new broker.
I think we will get along nicely.
A note to all rulers: Do not dare replace his position unless he dies.


Something important to note. I accidentally called myself Captain Coder, when I meant to call myself Capitan Coder.


OH NO! Human traders too!? At the same time as the orcs!?
What will happen?

“Hey, you, yes you.” The large orc stands impatiently in the trade depot.

A nearby dwarf hauling items to trade, “What do you want”

“Where is the trader? You dwarfs don’t know how to do anything right.”

The dwarfs stare at each other.

“Capitan! Capitan! Cerol is gone”

“WHAT!? WHAT DO YOU MEAN GONE!? You dwarfs never do anything right.”


This is great, just –


WHAT!? HOW DIDTHAT HAPPEN!? Ok, I guess I blocked off that thing too soon. I’ll have to rebuild the up/down stairway so that the orcs don’t leave without our garbage.


Wagon wheels rumble as a long train heads for the towering entrance of the dwarven fort.
“Wow, that’s a sweet entrance.”
“Heh, I heard that the orcs beat us here.”

Cerol comes running up to me and points down the mountain.

“Danm, how many wagons do they have?”

“I counted 5”

“I see 6 though.”

“I better go trade in the depot though, you chat with the guild representative dude.”

“…”


Yes, I didn’t manage to find time to sketch the image down, but there were many wagons, and many donkeys.
I wonder why…Oh well, time to seize their goods trade our garbage products to them.



“Alright, I got mad at the orcs so I had all their goods seized.”

“Very good. DO NOT EVEN THINK ABOUT ANGERING THE HUMANS. You do not know how much they have done for me…”

“I see…I hate it when you get that look in your face. You always just trail off. Anyway, Now to go back to the humans.”

-The rest of the page is smeared in blood, and all we could make out were the words “…the orcs…”-


-----------------

For those who were curious.

That's what happens with 2 or more merchants.

The stuff in - - tags represent historians going back through old journals of this fort and then recreating them into a new book.
Part of one of the projects I am doing.
NOT the megaproject.
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

gumball135

  • Bay Watcher
  • [ROBOTS]
    • View Profile
Re: The Axe of Impaling (succesion game)
« Reply #110 on: January 13, 2010, 01:18:13 pm »

Mmkay. Looks good. Told you the fort was an absolute mess :P
No, you can't elect your own mayor. I wouldn't kill the current one, if I were you. He's legendary in multiple skills, and I'm pretty sure that most dwarves in the fortress like the mayor, so it might lead to tantrums.
Logged
You could start a zoo and end up with a natural history museum, I'm sure no one would mind.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #111 on: January 13, 2010, 02:28:57 pm »

Ya, only his skills have saved him.

More updates coming after I get some things to stop screwing up.


BTW, how do you all like the writing style I have adopted for my updates? (I usually use this one)
I need your honest opinion.
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

gumball135

  • Bay Watcher
  • [ROBOTS]
    • View Profile
Re: The Axe of Impaling (succesion game)
« Reply #112 on: January 16, 2010, 04:16:55 pm »

Any updates? :)
Logged
You could start a zoo and end up with a natural history museum, I'm sure no one would mind.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #113 on: January 16, 2010, 04:29:41 pm »

Well, you see, I basically play a few seconds then write a whole update on it...

So, I am only a few days into my turn. I guess I'll play a whole season in game and update only at the end of it or something.

Stay tuned, I haven't forgotten about this.
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #114 on: January 17, 2010, 12:39:01 am »

20’th Hematite

As the dwarf walks along his patrol route, he notices a human lasher walking up the hill to the RIGHT of the entrance.
He calls to the rest of his squad and they follow him all the way to where he claimed to see the human.

“I told you the trade depot wasn’t up here”, said one human merchant to his companions.
“We should have just gone with the wagons through the main entrance.”

“Well sorry, it’s not my fault that most forts build a side tunnel to their trade depot.”

“Whatever, let’s go back.” The lasher who had said this turned around and headed back down the mountain.

“I hear someone coming! SHH!” The dwarfs stood on both sides of the old entrance.
As the lasher came out, they tackled him down. “Speak, human. What are you doing wandering over our mountains.”

The human says some muffled words as the dwarfs pull him up.
The merchants came down the hill a few moments later.

The merchants stand bewildered until one of them speaks up, “What’s the ruckus all about?”

A dwarf responds rather rudely, “Whatcha doing in our hills.”

The merchants calmly respond in unison, “We have come to trade”

The whole squad bursts into laughter . “Oh wow are you humans stupid. The trade depot is up thataway.”



Guess what happened today?
Some stupid human merchants tried to use our old entrance to get into the fort.
The patrol thought that they were hostile.

Anyway, I plan on executing someone on the current entrance by throwing them in the middle of it then collapsing it.
Afterwards, the old entrance will be reopened and remodeled…If I don’t find anyone to kill, then I will keep this current entrance.

Oh, did I mention?


The dwarfs were all gathered in the legendary dining room.
The mayor stood there, next to kinoko, and the rest of the former rulers.

The current leader steps out of the crowd and sits down at the imitation adamite (or is it) table.

“We have finished tallying the votes for the new mayor. And, we would like to throw to you…KINOKO!”

Two guards behind kinoko picked him up and threw him into the crowd.
The crowd carries him off and they perform the ceremony of appointing a new official.


--------

I'll just post that for now and try to play through this month before making another update.
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #115 on: January 17, 2010, 05:13:52 pm »

lol

I won't post the next update now, but, I have some news in non story form...

I want to build  grand mega project dedicated as a memorial to me.
Spanning many levels, heavily fortified, towering views, deathtraps, elven sacrificial chambers, even a dungeon.

IDK if I will be able to complete it in my turn even though 80 percent of the dwarfs are working only on building it...
So, It may be required that I draw sketches and show them to other players so that they may dedicate SOME resources to the construction of it.

How does that sound?
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

Koji

  • Bay Watcher
  • Kobold
    • View Profile
Re: The Axe of Impaling (succesion game)
« Reply #116 on: January 19, 2010, 05:44:48 pm »

You shouldn't try to control what other players do on their turns, addictgamer. Part of the fun is that you don't.
Logged
Dwarvenrealms
ASCII | Graphical
Over 220 new creatures, new civs, new industries, and a fully customized tileset!

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #117 on: January 19, 2010, 06:21:38 pm »

Hehe


Anyway, I'm almost done with autumn. Yes, I have played 4 hours already. In the past 2 days only.
Dwarfs are all too busy...Improved entrance a lot...Micromanaging too much...
I will actually finish my palace in my reign :)
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

addictgamer

  • Bay Watcher
  • Penguin Developer
    • View Profile
    • Github
Re: The Axe of Impaling (succesion game)
« Reply #118 on: January 20, 2010, 02:39:05 am »

So what's your project?
I am making a short, 3d animated movie of the intro for this fort.

Cool, so, how is it going?
Um...
I am working on it. For it to look good and be done quick, it needs a proper team.
But, I wish to do it by myself, (except for texturing and maybe sound and music), so, it will take a while.
Here is a little test scene I set up to motivate me:


The Character's model needs to be perfected and animated...
The chair and table will be redone...
I will add in details...
Make variations of that character to be the servant, head dwarf guy, king, guards, etc...

Finally, start making the movie.

Movie's duration is expected to be a minute or two...

So, anyway, I have played to winter...Will write my story after I upload save since my time runs short.
I put in 4 hours of DF today, and I am still only halfway done with my turn.
Logged
I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

gumball135

  • Bay Watcher
  • [ROBOTS]
    • View Profile
Re: The Axe of Impaling (succesion game)
« Reply #119 on: January 25, 2010, 04:17:58 pm »

Addict, do you just want to hand your turn over to Koji until you're finished up with the Dwarven Democracy Game? I'm pretty sure your time is up by now ;)
Logged
You could start a zoo and end up with a natural history museum, I'm sure no one would mind.
Pages: 1 ... 6 7 [8] 9