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Author Topic: Haven and Hearth 2.5. Pretty cool to play.  (Read 108079 times)

niltrias

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Re: Haven and Hearth, 2.0!!!
« Reply #825 on: February 15, 2010, 08:18:53 am »

yeah, this start site is silly awesome.  I hope I have this kinda luck on the new map.
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Apple Master

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Re: Haven and Hearth, 2.0!!!
« Reply #826 on: February 15, 2010, 08:24:46 am »

PM me dat.
(the secret, I mean)
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niltrias

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Re: Haven and Hearth, 2.0!!!
« Reply #827 on: February 15, 2010, 08:31:47 am »

Hearth secret sent to both of you...when you create a new char, type it in at the sherlock holmes looking guy at the top corner of the char screen, and you will spawn near me
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Apple Master

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Re: Haven and Hearth, 2.0!!!
« Reply #828 on: February 15, 2010, 08:37:44 am »

Coming...
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Shades

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Re: Haven and Hearth, 2.0!!!
« Reply #829 on: February 15, 2010, 08:47:11 am »

yeah, this start site is silly awesome.  I hope I have this kinda luck on the new map.

What makes it so good?
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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Talvara

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Re: Haven and Hearth, 2.0!!!
« Reply #830 on: February 15, 2010, 08:50:47 am »

Q.47 water. Q.75 soil. carrots nearby, mountain nearby and heath nearby ^^
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Apple Master

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Re: Haven and Hearth, 2.0!!!
« Reply #831 on: February 15, 2010, 09:01:56 am »

Had to go, woo me.
):
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Shades

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Re: Haven and Hearth, 2.0!!!
« Reply #832 on: February 15, 2010, 09:02:07 am »

Q.47 water. Q.75 soil. carrots nearby, mountain nearby and heath nearby ^^

If it was the other way around that would be good. An unknown q75 water would be nice.

There is a q70 water and soil not to far from the q82 clay clusterfuck, about half way between there and the brodgar public iron mine.

When we settle on the new map it is high ql water we really want.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

niltrias

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Re: Haven and Hearth, 2.0!!!
« Reply #833 on: February 15, 2010, 09:04:41 am »

Its good for a random newb spawn.  We cn explore out in a bit.  also, we have a double mountain, so there are sure to be mines.
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Shades

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Re: Haven and Hearth, 2.0!!!
« Reply #834 on: February 15, 2010, 09:11:39 am »

Its good for a random newb spawn.  We cn explore out in a bit.  also, we have a double mountain, so there are sure to be mines.

You might find good well water close by too, specially if your getting 47 over a number of squares of river.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

niltrias

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Re: Haven and Hearth, 2.0!!!
« Reply #835 on: February 15, 2010, 09:16:11 am »

No offense, but you are teaching your grandmother how to suck eggs here. :)
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Neruz

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Re: Haven and Hearth, 2.0!!!
« Reply #836 on: February 15, 2010, 09:19:04 am »

Its good for a random newb spawn.  We cn explore out in a bit.  also, we have a double mountain, so there are sure to be mines.

Mines are no more likely on mountains than anywhere else. I remember there being a discussion about mine locations and Loftar actually came out and said that they were completely random.

niltrias

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Re: Haven and Hearth, 2.0!!!
« Reply #837 on: February 15, 2010, 09:21:38 am »

of the 10-15 mountains I have personally visited, I have found 2 without mines.  the others have all had between 1-3 mines.  There is no other terrain feature I have found that has even 2 mines, let alone three, or anywhere near that frequency of mines.  It is not completely random.
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Shades

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Re: Haven and Hearth, 2.0!!!
« Reply #838 on: February 15, 2010, 09:22:18 am »

No offense, but you are teaching your grandmother how to suck eggs here. :)

Better to mention it that just assume you knew :)
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

niltrias

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Re: Haven and Hearth, 2.0!!!
« Reply #839 on: February 15, 2010, 09:23:09 am »

true enough ;)
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