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Author Topic: Haven and Hearth 2.5. Pretty cool to play.  (Read 108214 times)

cowofdoom78963

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Re: Haven and Hearth, 2.0!!!
« Reply #330 on: December 22, 2009, 07:43:17 pm »

The Cupboards will decay away soon though :P
Why is that?
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Dragooble

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Re: Haven and Hearth, 2.0!!!
« Reply #331 on: December 22, 2009, 07:54:36 pm »

Something i've been meaning to ask. whats a supergrid?
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sonerohi

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Re: Haven and Hearth, 2.0!!!
« Reply #332 on: December 22, 2009, 08:19:30 pm »

Supergrid is a 3x3 group of normal grids. These things are massive in and of themselves, and we currently have 25 of them.
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cowofdoom78963

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Re: Haven and Hearth, 2.0!!!
« Reply #333 on: December 22, 2009, 08:23:45 pm »

Supergrid is a 3x3 group of normal grids. These things are massive in and of themselves, and we currently have 25 of them.
Holy shit in a handbasket.

25?
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sonerohi

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Re: Haven and Hearth, 2.0!!!
« Reply #334 on: December 22, 2009, 08:29:44 pm »

I'm pretty sure that is what we've gotten to. Can I get a confirm from DJ or Hamel?
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Neruz

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Re: Haven and Hearth, 2.0!!!
« Reply #335 on: December 22, 2009, 08:36:24 pm »

HnH forums agree that we currently have 25 Supergrids, arranged in a 5x5 pattern with the starting Supergrid and Brodgar in the middle.

ductape

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Re: Haven and Hearth, 2.0!!!
« Reply #336 on: December 22, 2009, 09:31:33 pm »

so we have a megagrid? next with be the gigagrid.
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Errol

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Re: Haven and Hearth, 2.0!!!
« Reply #337 on: December 23, 2009, 03:01:59 am »

On another note, I managed to bring this generation of worms to the cocoon stage. :)

Also have started on a mansion together with Shades. What? That's insane? Nope. We're Dwarf Fortress players. If there's something insane, we are morally obliged to do it.
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Shades

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Re: Haven and Hearth, 2.0!!!
« Reply #338 on: December 23, 2009, 03:33:43 am »

On another note, I managed to bring this generation of worms to the cocoon stage. :)

Also have started on a mansion together with Shades. What? That's insane? Nope. We're Dwarf Fortress players. If there's something insane, we are morally obliged to do it.

Clearly there should be seven of us working on this though.... ;)
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Apple Master

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Re: Haven and Hearth, 2.0!!!
« Reply #339 on: December 23, 2009, 08:39:25 am »

Lallalaa wine is nice.
Need to have 85 agility to TP to brodgar ):
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Neruz

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Re: Haven and Hearth, 2.0!!!
« Reply #340 on: December 23, 2009, 08:40:19 am »

I have no idea how much agi i'd need to get to brodgar from where we are at the moment, but i imagine it would be quite alot.

Apple Master

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Re: Haven and Hearth, 2.0!!!
« Reply #341 on: December 23, 2009, 08:43:07 am »

If you're not in the main grid, then it's likely you'll need lots.
I've been thinking about having an alternate place of residence out in the wilds, just because I can.
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Neruz

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Re: Haven and Hearth, 2.0!!!
« Reply #342 on: December 23, 2009, 08:49:50 am »

If i have my maths and estimations right, at 10 Agi it would take somewhere around 400-500% travel weariness to get here from Brodgar, based on the equation given on the boards and the amount of weariness gained from going to Novigrad from Brodgar.

Apple Master

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Re: Haven and Hearth, 2.0!!!
« Reply #343 on: December 23, 2009, 09:01:04 am »

Hm.
NOICE.
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Neruz

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Re: Haven and Hearth, 2.0!!!
« Reply #344 on: December 23, 2009, 09:02:55 am »

I could be quite mistaken, since our path was pretty twisting so i'll admit i'm not entirely sure where we are.
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