Good thing I finally got to work on it again.
Took a bit of math from
http://www.heli-chair.com/aerodynamics_101.html to calculate a single engine; of course, assuming each prop is at least 3 meters wide, and that the horsepower behind each engine is based on what is used in their place in construction (40-per-windmill, 100-per-waterwheel).
Here's what I came up with using all engines (Up-12, Fore-4) (lift numbers exclude weight of the ship; rounded to nearest):
Forward (WW) Engines- 4243
Upward (Wind) Engines- 5091
And tossing in the mass of the ship (empty weight):
Fore- 1107
Up- 1955
If it's traveling plenty light, it'll haul ass.
And this is without booze added either to enhance the burn.
EDIT:
HUZZAH! And my stats are done.
What I have made/chosen so far:
-Symbol: I'm torn between using either β or Б or Ҕ or ҕ
Stats:- Weight- 3136
- Lift- 5091 Upward Power; -1955 Weight at full power
- Thrust and Speed- 4243 power; 1107 Forward power at full throttle
- Fuel and usage rate- Boiler area = 45 units-per-boiler x 2 (twin) boilers. Pre-filled/heated before takeoff (a full 7-height amount of water per boiler), enough to remain airborne for 6.5 days without landing, provided no use of the well or nearby water source. Provided a water source, suspend decrease of days as long as over a water source.
- Food- 90 spaces/barrels used (if scaling is correct), each barrel can store up to 5 meals each, 27 occupants to be fed 3 meals daily. Total time without restock = 5.556 days.
- Number of occupants- 7 primary crew members (Owner of ship included) + 20 Military/Maintainence Engineers = 27 occupants
- Weapons and Ammo- Ballista and crossbows. Multi-role areas may support additional firepower where necessary.
All the information you'll need (backstory, colors, assumed cargo size, and such) is right in my sig.
EDIT:
Okay, I just realized something. I'm going to need a source of income, so in one of my multi-role spots, I'll have to pre-designate a raw materials (wood, cloth and stone) stockpile, and a small cluster of workshops (which will weigh down the ship a tad), and pump out some crafts for trade so we can keep ourselves well-stocked in food and fuels (scraps will be recycled to keep the boilers heated), and the stone leftovers will be kept for either flak for catapult, or rocks to throw from the ship as ammo; otherwise, we'll just jettison those (of course, keeping some to act as a water filter).
Good thing I noticed that little tidbit, otherwise, my captain would be broke by the first trade-off. I mean, he's rich enough to own the ship, but he's not rich enough to keep it stocked on it's own. Alright men, I hope you're enough of craftsmen to make us some moolah.