Note: Okay, finished-ish. I'm taking a number of liberties here, so feel free to completely shoot me down, but I'm hoping this is good enough.
Thrust: The rules for thrust seem - odd. Since it means most of your ship needs to be made of thrusters in order to move, which is really strange, since most blimps have just tiny little propellers moving them. And it results in every one of my designs failing miserably. I can't think of a way to figure this one out, so I guess despite my many pulling harpies, I'm going to have to rely on the wind to carry me where I need to go.
Weight: 727 - I halfed the value of the roof, since though walkable isn't actually reinforced that much so dwarves may fall through. In addition, I ignored the wight of scaffolding and framing that wasn't walkable/usable, and double the weight of tiles full of water. External walkways and ladders were .5 weight, since they aren't strong enough to support things or really hold more than 1 dwarf.
Lift: 736 = 23 (each 2 tile blade section) x 8(number of blades) x 4 (power bonus, workers/3, defaults to 12 fish. Each dwarf that assists on the top level thus adds a .3 bonus to lift while they work). Technically, this isn't the dimensions in the drawing, but it should be. It just looked stupid that way. since this is powered lift, I'm doubling that value
. As you can see, I've clearly manipulated this number with my magical powers to make everything work out, but I'm pretty sure its balanced since the default rules just don't make any sense for powered helicopter blade things.
Tile make up, used (nonwater/nonsupport/nonwalkway) space:
Crew size: 6
Beds: 3
Dining area: 12
Navigational area: 14, windows give 140 degrees of view from front of ship
Storage: 23 (weighs 1.5)
Empty Space (Can be used for storage, though it isn't set for that) - 66 (only weighs 1)
Fule Type: Cats (we lost a few occasionally to the harpies, and we need to refuel every time we release the nightwings)
Symbol: §
Ship Name: The Relentless Marsh
Background:
They said we'd be fools to settle where we did. They'd called us mad. We'd built our fortress in a terrifying swamp, on an aquifer, by the ocean, on a river. They said we'd not last out the month, but we did. We lasted out the month, and then the year, and then many years. We did what they said could not be done, and now - now we plan on doing it again.
We have no stone. We have no magma. We have little in the way of useful resources, but we haven't let that stop us. We have one thing that none else would dare rely on, and that none would ever believe would work. But I'll tell you this - we did it before when no one else said we could, and damn it, we'll do it again. They will call us mad once more, but still we. will. win.
Ship Concept:
This ship is powered by the one resource my dwarves had unending access to - the undead. Specifically, undead fish. Also note the Nightwings we release to deal with other ships, and how our ship is entirely composed with thick wood. the viewports can also be closed. The nightwings are trained to return to the hold when they have nothing left to kill, though we never did manage to train them not to kill us, so the ship is always locked down before they are released. This includes shuttering the front and side windows so they cant see us to think about attacking us, though it means we end up flying blind whenever we are in battle.
Many of the walls around the ship have slotted windows, that can be open by a rope pulley system from the navigation room, and closed from their too. My dwarves don't have any crossbows, but conceivably one could shoot from them. Mostly they are for looking at stuff though.
___ Level 0 - Weaponized Nightwing hold. these have been tamed,
|< | but having killed dwarves are not trusted. Lots of safeties, switches, cages.
=|_ò ò_|=
//====p\\
||¬ÑÑѬ||
|| NNN ||
|| NNN ||
¯¯¯¯¯¯¯¯¯
_____
/ > < \ Level 1 - First true level. Stairs to Nightwings, stairs to level 2.
/ ____ \ Contains pool zone, occupied by a grate. On what side is attached a
/ /*****\ \ merman cage, the other has several powerful skeletal fish of varying types.
/ |*******| \ There are actually three of these setups surrounding the central pillar
\ |***O***| / but it got messy to draw. This is full of water, as well. The fish don't
\\*M*|s**// need the water, being skeletons, but they swim better this way.
\\**|s*//
\`````/
-----
Y
YYY This back here is the bottom of the navigation tail to turn.
_____
/ [>] \ Level 2 - As previous level, but with hatch going below. Also contains
/ __ò__ \ emergency fish release lever with opens up the floor to drain the pool.
/ /*****\ \ This has the bonus of dumping skeleton fish on whatevers below us.
/ |*******| \ There are 12 large fish total, providing power to the rotors up above.
\ |***O***| /
\\*M*|s**//
\\**|s*//
\`````/
/ FFFF\
| FFFF| Contains a bunch of food.
\<FFFF/
\_o_/
|
|
Y Navigation tail.
YYY
_____
/OOOOO\ Level 3 - The thrust level, 16 skeleton harpies work
|--c--c--c--c--| \ / |--c--c--c--c--| to provide thrust at all time.
|______________| |< | |______________| They are induced to fly forwards by
/ H H H H \_/ \_/ H H H H \ the cats dangling in front of them.
=================[ ]================= A walkway goes behind then for maintainence
/ \ but they are held by a wooden harness.
/ oTTo \ Dining area with the best materials we could get.
\ OoTTo / Guaranteed to keep our dwarves happy in bad conditions.
\ oTTo/
|--c--c--c--c--| \ / |--c--c--c--c--|
|______________| \ / |______________|
/ H H H H \_/ \_/ H H H H \
==================[ ]==================
\> < /
\_o_/
|
|
Y
YYY
_____
/BB BB\ Level 4- Contains the beds and extra supplies.
\B B/
|> |
/F F\ More food and supplies. Just as a note, Food might also imply
/F F\ booze, for now.
/F | F\
/F | F\
\F ---O--- F/ In the middle is the manual copter override.
\F | F/ Allows dwarves to speed up or slow down by adding force
\F | F/ to central rod rotation.
\F F/
/ \
|X < X| Navigation area, a dwarf or two can turn the ship
\ X X / by turning these to tighten and loosen ropes.
\_o_/
Y
YYY
_____
/ \ Level 4+ - Roof level. Not normally accessable.
\ / Can be reached by a ladder on either side from the
| | walkways on level 3.
/ \
/ \
/ \
/ \
\ O /
\ /
\ /
\ /
/ \
| |
\ /
\___/
Y
YYY
||<
||< Level 5 - The propeller.
||<
||< Provides lift. Powered by undead fish.
||<
||<
vvvvvvvvvvvvvvvvvvvvvv ||<
=======================O====================
>||^^^^^^^^^^^^^^^^^^^^
>||
>||
>||
>||
>||
>||
||<
||< Level 6 - The second propeller.
||<
||< Provides lift. Powered by undead fish.
||<
||<
vvvvvvvvvvvvvvvvvvvvvv ||<
=======================O====================
>||^^^^^^^^^^^^^^^^^^^^
>||
>||
>||
>||
>||
>||