I'm five pages late for this, but here goes..
HOW DARE YOU!
Electronic Arts used to be gods wielding the inscrutable powers of 64 bit gaming. The Sega Megadrive games they created are the very foundation upon which my childhood rests. They are like the father I always wanted (my dad's not bad but he's no M.U.L.E. ). Populous, Archon, Bard's Tale, the list of precious goods they have produced goes on and on. Only when they shifted corporate image and became EA games did they start to suck.
Rant over.
The thing is, EA didn't write most of those games, they published them - Populous was Bullfrog, Bard's tale was Infrogames, etc. etc. You can easily identify 'EA developed' games because they are, almost without exception, unremittingly lacking in character, dire and dull, e.g. the [SPORTNAME] [YEAR] formula. EA is a monolithic soulless corporate brothel, and I say that having a number of friends who have worked for them (I think one still does). They are good at what they do, which is buying in existing talent and distributing it effectively, but creative they are not.
On topic, I would have to refer to nethack/rogue, little computer people (the sims on 8-bits before the sims, did I mention that EA never invented anything new?), tolkien (not so much because of the setting, more because of the sheer
scope of ambition - think
The Silmarillion not the
Lord of the Rings), and lovecraft (because of the insanity).
But really, DF is unlike anything else, and boatmurdered is probably the best introduction out there.
P.S Hi (long time lurker, first time poster). Sorry for the mild necropost.