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Author Topic: Material Usage  (Read 1594 times)

Derakon

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Re: Material Usage
« Reply #15 on: December 01, 2009, 01:14:02 pm »

MrFake: let me know when you figure out a way to use pumps to unleash several hundred tiles of pressurized magma onto your enemies. In the meantime, I'll accomplish the same using a bridge and a magmasafe mechanism.

The whole bauxite thing is rather odd anyway, since as I understand it plenty of the stones in the game wouldn't melt in magma if they had properly-set temperature information. It's just that most stones have default temperature info, which causes them to melt in magma. There's several mods that fix this.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Deimos56

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Re: Material Usage
« Reply #16 on: December 01, 2009, 02:59:52 pm »

I believe it's possible to mod Iron (The metal) to be forged into mechanisms. Doesn't even require a reaction, it's a tag in adamantine or something.
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I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

Qwernt

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Re: Material Usage
« Reply #17 on: December 01, 2009, 03:05:22 pm »

On the subject of Glass Fortresses, one of my current works (a pyramid) has used over 12,000 glass blocks...  only 3 levels done so far.  11 to go.
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They Got Leader

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Re: Material Usage
« Reply #18 on: December 01, 2009, 03:15:54 pm »

On the subject of Glass Fortresses, one of my current works (a pyramid) has used over 12,000 glass blocks...  only 3 levels done so far.  11 to go.

Good luck :D
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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

Grax

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Re: Material Usage
« Reply #19 on: December 01, 2009, 03:17:03 pm »

I believe it's possible to mod Iron (The metal) to be forged into mechanisms. Doesn't even require a reaction, it's a tag in adamantine or something.
That's done by an [ANY_USE] tag, so if you add it to iron, you'll ruin the economy.
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Finis sanctificat media.

wagawaga

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Re: Material Usage
« Reply #20 on: December 02, 2009, 11:22:53 am »

Too bad mechanisms cannot be made out of glass, not finding bauxite/flux makes most magma projects shatter in pieces.

It could be green glass, but it is crystal to compensate the cheat.  ;D

[REACTION:MECHANISM_GLASS_CRYSTAL]-----[NAME:cast a crystal glass mechanism][SMELTER]
[REAGENT:1:BLOCKS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[FUEL]


From what i read this is made at a smelter and requires some smithing ability.
Could it be made that it is done at the glassmaker forge and requires mechanic ability?
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Grax

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Re: Material Usage
« Reply #21 on: December 02, 2009, 11:47:50 am »

Too bad mechanisms cannot be made out of glass, not finding bauxite/flux makes most magma projects shatter in pieces.
It could be green glass, but it is crystal to compensate the cheat.  ;D

[REACTION:MECHANISM_GLASS_CRYSTAL]-----[NAME:cast a crystal glass mechanism][SMELTER]
[REAGENT:1:BLOCKS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[FUEL]
From what i read this is made at a smelter and requires some smithing ability.
Could it be made that it is done at the glassmaker forge and requires mechanic ability?
Yes. But in the next version.  ;D
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wagawaga

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Re: Material Usage
« Reply #22 on: December 02, 2009, 02:52:14 pm »

Since I would have to regen to add that recipe, I'll wait for next var and gen a new world on that. I have an uber adventurer and way too many memories to just scrap this world.
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Grax

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Re: Material Usage
« Reply #23 on: December 02, 2009, 03:04:52 pm »

Since I would have to regen to add that recipe, I'll wait for next var and gen a new world on that. I have an uber adventurer and way too many memories to just scrap this world.
If you don't want to regen, do a little feint:

open your reactions.txt, find a reaction (in vanilla it is third from the top)

Code: [Select]
[REACTION:BRASS_MAKING]
[NAME:make brass bars (use ore)]
[SMELTER]
[REAGENT:1:METAL_ORE:ZINC]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS]
[FUEL]

and replace it with two reactions:

Code: [Select]
[REACTION:BRASS_MAKING]-----[NAME:cast a crystal glass mechanism][SMELTER]
[REAGENT:1:BLOCKS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[PRODUCT:100:1:TRAPPARTS:NO_SUBTYPE:GLASS_CRYSTAL:NO_MATGLOSS]
[FUEL]

[REACTION:MECHANISM_GLASS_CRYSTAL]-----[NAME:make brass bars (use ore)][SMELTER]
[REAGENT:1:METAL_ORE:ZINC]
[REAGENT:1:METAL_ORE:COPPER]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:BRASS]
[FUEL]
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