Well, with a batch of the games I was involved with ended or having offed me, it seems I have room for another game. Judging by the Threshold list my next game won't be for a while but that means I have time to hammer it out.
First off, the main drive:
King of the Mafia
1 Mafia King, x number of players. Low number.. 5 or 6.
Each player is assigned their role. One player, at random, is made the Mafia King gets the legendary mafiakill.
VERY hard coded deadlines, 1-2 RL days per game day, 24 hours at night, no extensions. These days are meant to run fast.
Meanwhile, others may sign up during this process by sending the host their chosen role. These people will be put on a que.
If the King dies the people who have signed up may join to replace the ones who've died while a new King Mafia, chosen at random, is chosen, . Those who have died may sign up with another role.
The cycle continues from where it left off (if the old King was lynched, it starts at night, ext..).
Game ends when one player succeeds in killing off all of their opponents as mafia.
It's meant to be pretty continual, with lots of Kings dying, but with a small group of living players so it doesn't rob too many player slots.
The question comes down to how roles are assigned.
One alternative is to use the KWN:DE technique, player-chosen role based on a hyperlong list with restrictions (that are shown at the start).
The second alternative is to just assign a random role. If so, Multiroles and insane Chaos can be allowed.
Edit: I WAS considering using BYOR aspects but instead I'm just going to run a normal BYOR for that. For this one, there's the question of how to assign roles. Random/Chosen/or some hybrid?
Comments? Ideas?