quote:
Originally posted by kaypy:
<STRONG>This could meld well with the advanced workshops suggestion. You dont *need* much more than a basic some-sort-of-axe and maybe some-sort-of-hammer to start off with, but if you want good quality workshop results, then you need the right tools.Tool storage could be handled by making them able to stay in the workshop unless some other workshop requires that tool. Im thinking here about a situation where, for example, carpentry requires say some-sort-of-axe and some-sort-of-hammer, and blacksmithing requires some-sort-of-hammer. If you only have one hammer, then it will need to be carted around to where its needed, but if you make enough hammers one will stay in each workshop.</STRONG>
Stone block -> Simple workshop
Simple workshop + Generic tool -> Improved workshop
Simple/improved workshop + Specialized tool -> Advanced workshop
Certain crafts might require better tools/workshops to complete. eg. stone + Simple mason's workshop -> rough rock mugs, rock blocks; stone + Improved mason's workshop -> stone tables, thrones, beds, etc.; stone + Advanced mason's workshop -> stone toys, instruments, not-so-rough rock mugs, artistically engraved tablets, other finely crafted things. (A rough rock mug would be more like a bowl or pestle, while a more finely crafted one would have a handle, be thinner and cylindrical, etc.)
This way you could make a rock blacksmithing hammer for use in an improved forge, then once you have enough metalworking skill to make a better hammer, you can upgrade and smith better things. Your armor won't look like boiler plates, your axes will actually be sharp, and so on.