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Author Topic: 1x3 'Gate' structure?  (Read 3412 times)

Align

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1x3 'Gate' structure?
« on: March 19, 2008, 06:42:00 am »

Shaped (and placed) like a waterwheel, but placeable in hallways, this is a much tougher structure than a set of 3 doors, but require both sides to be adjacent to walls, and has to be built in place with 3 items (stones, blocks, or bars), with proportional strength like weapons and armor (so an adamantine gate is ridicolously durable, while an entirely wooden one is worse than doors would be).
Otherwise works like a door, opens when a dwarf or pet or other ally touches it, closes after them, can be locked or kept tightly closed... yeah.
Could be 1x4 too, either works for me.

[ March 19, 2008: Message edited by: Align ]

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Sean Mirrsen

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Re: 1x3 'Gate' structure?
« Reply #1 on: March 19, 2008, 10:34:00 am »

What you're thinking about can be accomplished with either floodgates or vertical bars. Sure, they will need two mechanisms each, but the effect is worth it if you need it that much.

As to the suggestion itself...  Well, I guess it could be nice, but to my knowledge, huge mechanised gates are more related to human fortresses than dwarf fortresses. As such, I think they will not be implemented any time soon.

Btw, if you are short on mechanisms and don't care much for the safety of people around the gate, you can use an Nx1 raising bridge in its place - when lowered it will allow people to pass, and when raised it will obstruct passage.

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Align

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Re: 1x3 'Gate' structure?
« Reply #2 on: March 19, 2008, 10:45:00 am »

What? Neither floodgates nor bars work like doors, they have to be triggered rather than just pushed open. And they aren't sturdier than doors. They wouldn't be mechanised, when I said like waterwheels I didn't mean they had to be powered, just the shape when building them.
I might add it sounds more dwarven than human anyway, we already have windmills and pumps which the humans have not been seen using.
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Kagus

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Re: 1x3 'Gate' structure?
« Reply #3 on: March 19, 2008, 10:53:00 am »

Humans have also not been seen using carpentry shops, farm plots, mines, or tools of any kind, in fact.  They're just really good at hiding them.

Kogan Loloklam

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Re: 1x3 'Gate' structure?
« Reply #4 on: March 19, 2008, 02:02:00 pm »

I know exactly where this is going.

A wagon is 3 spaces wide, that means there is no real door you can place in your entrance if your trade depot is inside. This is quite frustrating, since it means your trade depots rely on lever pulling to keep ambushers from killing all the traders.

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Align

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Re: 1x3 'Gate' structure?
« Reply #5 on: March 19, 2008, 02:42:00 pm »

...So is that (dis)approval?

[ March 19, 2008: Message edited by: Align ]

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Draco18s

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Re: 1x3 'Gate' structure?
« Reply #6 on: March 19, 2008, 08:18:00 pm »

quote:
Originally posted by Sean Mirrsen:
<STRONG>huge mechanised gates are more related to human fortresses than dwarf fortresses.</STRONG>

*Points to Dragonlance moutain dwarves and their 100 foot wide, 100 foot tall pair of stone doors sealing off the inside of the mountain.*

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Crafty Barnardo

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Re: 1x3 'Gate' structure?
« Reply #7 on: March 19, 2008, 08:44:00 pm »

I don't think this makes much sense.  The single tile doors are, presumably, on hinges which let the door swing open when someone walks through.  How would a three tile door be attached?  Would there be hinges at one end? Would it retract into the ceiling?

Either way, I can't imagine a dwarf just walking through it they way they do with standard doors.

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brainfire

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Re: 1x3 'Gate' structure?
« Reply #8 on: March 19, 2008, 08:47:00 pm »

It would retract to wherever bridges retract to, or to wherever raised bridges go above the first z-level.
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Forumsdwarf

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Re: 1x3 'Gate' structure?
« Reply #9 on: March 19, 2008, 11:41:00 pm »

Now that traps don't affect traders again you could always interrupt the road with 3 traps.

code:
..... DD
++^++DDDD
++^++DDDD
++^++DDDD
..... DD


Traps are wagon-passable.
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Drunken

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Re: 1x3 'Gate' structure?
« Reply #10 on: March 19, 2008, 11:51:00 pm »

quote:
Originally posted by Crafty Barnardo:
<STRONG>I don't think this makes much sense.  The single tile doors are, presumably, on hinges which let the door swing open when someone walks through.  How would a three tile door be attached?  Would there be hinges at one end? Would it retract into the ceiling?

Either way, I can't imagine a dwarf just walking through it they way they do with standard doors.</STRONG>


3 tiles doesnt mean 3 parts to the door, you could have double 1.5 tile doors, ie. they be on hinges that let the door swing open when someone walks through.

I suggest placement like bridges so you can make 1x5 (what I use) and even 2x5 for super thick seige doors.

Porticullises would be cool too, make the doors take a long time to close and have a special lowered iron bar door that drops instantly and kills anything in the way.

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Re: 1x3 'Gate' structure?
« Reply #11 on: March 20, 2008, 12:12:00 am »

just a thought on allowing dwarfs to walkthrough the door.

Though it isnt really realistic to have a 3 wide door swinging for every dwarf who passes through perhaps you could have the 3 wide door having a smaller reinforced door built in like this(i know the pictures kinda shoddy but i think it gets the idea across)

[ March 20, 2008: Message edited by: Sir Edmund ]

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Kogan Loloklam

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Re: 1x3 'Gate' structure?
« Reply #12 on: March 20, 2008, 02:40:00 am »

Shopping centers often have a setup as inefficient as a 1x3 door would be. Also, another name for a door of this nature you might be familiar with would be overhead garage door. I don't see any problem with a large door opening for dwarves and closing again.
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Kagus

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Re: 1x3 'Gate' structure?
« Reply #13 on: March 20, 2008, 02:41:00 am »

Except we would run into the "where do floodgates go?" discussion again.

zagibu

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Re: 1x3 'Gate' structure?
« Reply #14 on: March 20, 2008, 03:34:00 am »

Sorry, but I don't see the difference between pulling a lever, and locking a door. Of course, a floodgate-door needs many mechanisms. But I guess that's a minor hassle.
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